Eminently useful, but do you not think it's a little bit cheaty to let thieves execute their craft through powerful magical items? Surely any thief successful enough to be able to afford these boots would already be skilled enough not to need them?
How about a defective pair of these boots, more within the price range of ordinary PCs, which were perfectly silent, but which had an unfortunate side effect (like they were white or glowing and therefore easily spotted, or they smelt horrendous).
Do they still work if they get wet? That could really annoy thieves on rainy nights. When they get old and worn do they start to become noisier? How would you get them resoled? Surely any old cobbler would shy away from such work, so obviously associated with thieves: maybe they'd have to be threatened... Go to Comment
Maybe the shadows can stain the user, slowly turning their skin, teeth and even eyes black. Some goblins in a book I read could do a shadow walking thingy anytime and had that happen to them. Go to Comment
It has been said many times but I'm afraid it must be said again. This site is for ALL role-playing games and this looks to me like a Dungeons and Dragons style item. You should look at other entries and develop a format so that people who dont play D&D can use the item, because its actually not a bad idea. And definetly mention exactly what any spell you mention is capable of.
Shadow Walk - Allows caster to travel via shadows up to 100 +50ft/level at a speed of (I dont know.).
or at least something like that so people can use it. Please fix. Go to Comment
These could use some revision. They're another example of a worthwhile discussion triggered by an unimpressive item.
We start with boots that give the wearer the power to travel through shadows and the ability to walk on walls or ceilings, somehow tied to someone named Jin Kalib. We're going to need a lot more before these items are worth putting into a game.
The name suggests something "Arabian Nights" to me: Perhaps these are the legendary curly-toed boots of the Djinn Khalib, perpetrator of 1,000 irritating pranks and roguish deceits. They are instantly recognized by dozens of Djinni and Ifriti, creatures whose grudges are legendary and whose power can be immense. When one of them sees the boots, they instantly suspect that their ancient nemesis has come to torment them again, this time disquised as a lowly adventurer.
Perhaps the embroidery of red silk is not meant to resemble a fishnet pattern at all: It is a web, for the brightly-dyed silk of these boots was taken from the legendary Spiders of Shadow, strange beings that haunt the Shadow Realm, eager to devour those who intrude upon their domains. Their strange call can draw even the purest soul into a realm where nightmares seem real and reality is a distant dream.
A potent item, those boots. I wonder what happened to that Jinn Kalib guy.... Go to Comment
Is that an extradimensional hole in your pocket or are you just pleased to see me?
Interesting idea, but why not just sew a bag of holding onto the inside of your existing pockets? And who is Jin Kalib? Would you really be able to buy an item like this? I'd imagine it'd be more the sort of thing thieves made for themselves, patched together out of stolen magical items or enchanted by a seedy backstreet mage. Is this item endorsed in the statutes of the Thieves' Guild, or is it considered "ungentlemanly" to use such magical items?
* A thief steals the royal crown from the palace. It is all over the news, everyone knows it is missing. The thief leaves the crown in his extra-dimensional pocket (noone would expect to find such a large item in such an incongruous place). Meanwhile the PCs have been mugged and their clothes have been stolen. When they have recovered they find the next passerby (the thief) and mug him, to steal his clothes. Shopping the next day, one of the characters reaches into his pocket to find his purse and pulls out... Go to Comment
I believe it is one extra dimensional space entering another.
If your gonna have an extradimensional space in your pants, why not have a ring of them? Multiple extra dimensional spaces about you. Fantasy Bat-Utility-Belt. Keep your ladder and set of ten foot poles in one, 500 feet of rope and grappling hook in another, keep a couple empty for loot, have a short bow and a long bow and several score of assorted arrows over here, your saddle and bridle here when you need to "borrow" a horse, so on and etc. Go to Comment
taking a extradimensional space into a extradimensional space is a very stupid thing to do. Nice magic explosion and the one cancels the other...
Oh yes, also remember: never stick a sharp object in a extradimensional space. Depending on circumstances, the chances are 50+% that the hole gets punctured, with the above result.
Remember that weapons typicaly have scabards, but grappling hooks do not have this type of protection. (Or a fishhook for that matter)
In my game you can only put arrows in a bag of holding, if you put them in a special quiver, or you ty them to the quiver.
Also do not put living animals in a bag of holding, as they will die if you leave them in there for too long. Go to Comment
Yes, one shot a minute. The best a highly trained soldier durning the civil war pulled off was 30 seconds, and that was with prepacked shot,improved caps, and 19th century technicological advancements in gunsmithing.
18th century firearms required the pouring of powder, from a powder horn into the barrel, add wadding, then the shot. Then it had to be packed with the ramrod, which had to be removed and returned to its place beneath the barrel..Then the shooter had to cock, aim and fire the weapon. Ranges varied, power of the shot varied, and accuracy sucked ( Hence shoulder to shoulder formations and concentrated fire ).
The ROF is acurate, as are the ranges. A DM with time on his hands could make the weapons more inaccurate and prone to misfire relatively easily. A -2 cumilative penalty per range increment beyond 50fy would work just fine.
The range is off, but again it's not. That's how far it can shoot, but that's not necessarily its effective range. that's only a football field and a half for maximum range. Accurate fire is possible at half the listed range with 18th century weapons. Some 19th century civil war era muskets, in the right hands, could pop off a shot and hit at that range fairly easily. Go to Comment
Correct. The weapons I detailed are 18th century weapons. To introduce them into a fantasy setting will require a boost of the tech level from standard medevil squalor, to an 18th century level. Ravenloft is a good example of that sort of setting ( In parts of the world anyway ) already in publication.
if you took a metal rod and secured it where it wont jerk or bounce (possibly a glue spell) then get somthing like a screw (Look at a the hole when it comes out and it makes a grove or a cap on a soda it uses grove's to get the job done) where it makes a grove without causeing damege it would take a whole new proffesion like gunsmithing of course and magic would cancel help cancel the bonus's and disadvanteges Go to Comment
Termites, in certain places, make homes that can be eight meters high and only a half meter wide. They are built facing North to South to take advantages of the suns travel, maximum heat in the morning and evening and little in the afternoon. Imagine grassy plains with vertical structions facing a certain direction all over the place. Ambush? Maze? New creature? Larger structures?