Ok, why go from talking about how the rumors of the manor being haunted is true from, the bandits didn;t believe them.
Where did the bandits come from and why were they in the ruined manor to begin with? I will not repeat what Moon commented on, and perhaps this is just a very old thread that was transfered over from the old site. But this lacks anything.
It has a few, and I mean a very minor few, interesting plot associations with it but you have to work far to hard to get them to work or into the light for the lack of information. Go to Comment
If rewritten, I suspect that it would play out as follows:
An oppressive baron, Tersh Aliet, was shot down by a vengeful serf. This event triggered a general uprising by the local villeins, which was brutally put down by the Baron’s loyal household troops. Afterward, the remaining serfs were massacred by the Baron’s men. The castle (Aliet Manor) and its surrounding village were abandoned and allowed to fall to ruin. They acquired a reputation as being haunted by the restless spirit of the Evil Baron.
Presumably, the manor was deemed inconsequential by the Crown, or it would not have been allowed to fall into decay. It may have been constructed in an outdated design or have some other flaw that would render it easily reduced by an organized military force.
A century later, a group of bandits moved into the decaying manse. Their leader, Riryd Daros, disregarded the tales of the castle’s haunting. He should not have, as he has been possessed by the spirit of the dead baron. (In all likelihood, they have some traits in common.) Those of the bandits that retain some moral sensibility have been receiving disturbing visions of the old baron and his evil deeds. They are starting to sense that allowing their leader to leave the area in his strange “humour” would unleash some dire threat.
The Baron’s ghost gains more power with every murder his host commits. He hopes to gain enough control and power to break the ties that keep him at the site of his murder. Now a supernatural entity, he retains the cruelty and ambition that dominated him while alive.
The player characters become involved when they hear of increased predation by bandits in the area, or they may be contacted by one of the bandits, a fearful man who is having moral qualms about their leader’s ominous change of heart. Go to Comment
Saril had a dream. To open a library in the windswept wastes of Naarish, so that the people of the many villages and towns spread over the hundreds of leagues of desert could discover the joys of his books. For a whole year he kept his library open, but alas, almost no one came.
That is when Saril came up with his new idea. If people didn't travel to read his books, he would travel to them! Saril closed his library, hired a team of twelve camels, loaded up the beasts with all of his books and proceeded to invent the first nomadic library.
Now children and adults alike, looked forward to hearing the bells of Saril's camels as he entered their villages, as he tirelessly traversed the deserts in a long circuitous route, visiting every village and town he came across, in turn. It came to pas that Saril's traveling library came to some fame, and that is how the folk of Naarish became literate.
A word of warning though. Naarish has only six thousand volumes. He deals with those that lose or steal his tomes quite "harshly", by bypassing the town or village which was responsible for losing one of his books for that calendar year.