A couple of things with this one. First, the grammar. Mostly run on sentences, easily fixed. The item itself though, I'm having a hard time thinking that big enough chunks of gore would stick to the blade to do much other than writhe around and look menacing. Beyond that, a decent take on the evil sword concept. Go to Comment
Both gruesome and comical. I guess that fact that Anima has to rely on them for his sole source of conversation, speaks volumes about his lack of a proper social life. I want to know why they have been enchanted to petrify the people they bump into. Are they intended as guardians who protect the mage's stuff from would-be thieves? Go to Comment
quirky and endearing item! Can't help but smile, especially at the chattering away part and their name.
I think it makes for a memorable addition to a game. I can picture a thief, crouched down low, at the back of a dead-end alley, slowly opening the pouch, having just stolen it minutes ago, and many streets away. His eyes sparkle with greed, anxious to see what "treasure" he has acquired. As he opens the strings of the pouch and peers inside, his grin gives way to a sudden look of dismay and revulsion.
I will go ahead and answer some questions that came up in the comments.
Cheka are the eyes grumpy, not generally but if they have been thrown a lot are given to complaint.
Maggot no they were not really made for his defence except maybe as a last resort, so why did he make them of petrification only he knows for sure.
Valadaar yes they are thrown or dropped weapons though they have a tendency to complain about it. Go to Comment
As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear?