A couple of things with this one. First, the grammar. Mostly run on sentences, easily fixed. The item itself though, I'm having a hard time thinking that big enough chunks of gore would stick to the blade to do much other than writhe around and look menacing. Beyond that, a decent take on the evil sword concept. Go to Comment
Both gruesome and comical. I guess that fact that Anima has to rely on them for his sole source of conversation, speaks volumes about his lack of a proper social life. I want to know why they have been enchanted to petrify the people they bump into. Are they intended as guardians who protect the mage's stuff from would-be thieves? Go to Comment
quirky and endearing item! Can't help but smile, especially at the chattering away part and their name.
I think it makes for a memorable addition to a game. I can picture a thief, crouched down low, at the back of a dead-end alley, slowly opening the pouch, having just stolen it minutes ago, and many streets away. His eyes sparkle with greed, anxious to see what "treasure" he has acquired. As he opens the strings of the pouch and peers inside, his grin gives way to a sudden look of dismay and revulsion.
I will go ahead and answer some questions that came up in the comments.
Cheka are the eyes grumpy, not generally but if they have been thrown a lot are given to complaint.
Maggot no they were not really made for his defence except maybe as a last resort, so why did he make them of petrification only he knows for sure.
Valadaar yes they are thrown or dropped weapons though they have a tendency to complain about it. Go to Comment
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.
Encounter ( Any ) | September 23, 2003 |