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Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
Pieh's comment on 2010-11-14 09:00 AM


Great twist. The writing was a big shaky and the second skeletons from ceiling puzzle does require you to bust a very large amount of skulls. I get a very video game vibe from this. It doesn't feel like your typical fantasy adventure, it's more like something you would find with a certain mask on. Not bad at all. I might have to use it in some form or another.


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Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
Cheka Man's comment on 2007-09-27 11:30 AM
Only voted Go to Comment
Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
Murometz's comment on 2007-10-01 10:40 PM
the name of the sub of course is divine. I am also one for maximum detail and specificity, but its clever in its own way. I also like the clues inside the skeleton's skulls :)

I would use this, but maybe first put a macabre spin on it. Go to Comment
Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
Hrofgar's comment on 2008-08-04 05:21 PM
I only see two difficulties in this. First, to my knowledge, the only way to decapitate some one in D&D is with a vorpal blade and some luck, but a vorpal weapon is a seriously powerful item, and a group of PCs in possession of it find no threat in skeletons and zombies. In Runequest the only way to decapitate some one is to do a lot of damage to their head (hard to hit). Secondly, for the first password the PCs need to kill five skeletons, but for the second password they need to kill fifty for skeletons unless I read it wrong. The difference in the size of the passwords is enough for them to be challenging.

However, all in all, it is an very great idea that I plan to use in an upcoming dungeon. Go to Comment
Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
valadaar's comment on 2007-10-02 07:08 AM
Hmm, fully fleshed and brained zombies that you had to hack apart while they still convulsed to get the slips of paper? (How DID they get these in here. Hold still, damn you...) Go to Comment
Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
Wulfhere's comment on 2007-09-28 11:48 AM
While I would have presented the same scenario very differently, a lot of the differences revolve around my personal prefernces as opposed to yours. I prefer to provide a lot of specific details (assuming that a GM can cut out the ones that don't fit), while your preference seemed to be to keep things generic, allowing the GM to fill in areas for their own world.

I would have like to see more specific information about why the necromancer has set himself up this way. He has set up secure doors which require passwords to enter, but no information is given about why he placed riddles to allow entrance. Is he just absentminded, and expects that he can command his own undead to give him the reminders as needed?

The necromancer called a meeting with a bunch of powerful associates. Why? Is he their minion, master, or associate? If this is an adventure for inexperienced characters, a room full of powerful mages could be an ugly encounter: Hopefully, they're not hostile ("You guys killed off Bob? OK! Bill, you owe me 20 gold pieces, you bet he wouldn't get himself killed until October."). Go to Comment
Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
dark_dragon's comment on 2007-09-27 03:20 AM
Sweet idea! I like the skeletons with clues in their head, I like the boss fight with the complication of resurrection, and I must say *with a big evil GM's grin on my face* that I like the twist at the end.

My favourite bit is the riddles. I have a soft spot for riddles. The name is ace too.

Oh, and by the way, welcome to the citadel! Hope that you have a pleasant journey! Go to Comment
Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
mrcelophane's comment on 2007-09-28 04:23 PM
Thanks for the comment

Yes, I do sort of like to keep a lot of ideas up to the GM, but the main reason I didn't put them was because I myself didn't have them. IT was something I came up with on the spur of the moment when I realized I had time in between my homework to write it.

And as for setting up riddles, those are just to stop other people. The riddle does not change, so he would be able just to breeze through.

AS for calling a meeting, it was really a defense mechanism set up that the others mistook for him calling a meeting. I guess I should have explained that a little more.

And the Necromancers probabally could take on the adventurers, but they are pretty weak (in my opinion) without there undead minions

thanks again Go to Comment
Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
mrcelophane's comment on 2007-10-02 05:38 PM
Wow, everybody likes the name. I came up with it on the spot.

Yeah, the zombie thing would be cool. Theyed have to be kept in waterproof compartments to keep them safe. But other than that, it is a cool idea. Go to Comment
Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
mrcelophane's comment on 2013-08-18 02:48 PM
Out of curiosity, if you are still around, I was wondering if you did in fact use this and how it went. Go to Comment
Drop of Blood in the Bucket
Dungeons  (Underground)   (Rooms/ Halls)
Golanthius's comment on 2008-06-20 03:04 PM
I too like the name and the idea of clues on the skeletals heads. However, my players are too smart for a scenario like this and would go through it very quickly. Also, they would need some serious motivation to even continue once they were told to go back to the original room. They would probably just leave.
If the only way out was the room behind the throne, that would be different. Go to Comment
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