That's for GMs to decide. While I might explain some of the things like the organizations or the locations, I left some parts vague for other people to play around with. Having it completely restricted path doesn't always work.
Some people might have different interpretations for the dead one. So I left it's past and abilities vague. Some might want him to be a badass killing machine, some want him to be a hero. Heck, he might not be a zombie at all. The possibilities are endless. Go to Comment
Interesting idea. I like the concept. The fact that there is only one undead being left is a role reversal. Ironically, this being has cognitive thought and possibly even a personality, which I am guessing is a singular case.
I would assume there would be folks out there looking to question the creature rather than kill him. Especially any local military forces seeing his efficiency with breathing opponents. Go to Comment
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.