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The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Strolen's comment on 2013-01-21 09:21 AM
Forget it as an encounter piece, I want to give it to my son as a mapping puzzle just to play. I only now think I understand it as I have only read it (a couple times) and haven't gotten too deep into following the maze through it. This is bookmarked with the other game Four Forges: A simple board game played by Dwarves to try at home.

Very impressed with the graphics and their readability. Very well done!! Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Michael Jotne Slayer's comment on 2013-01-18 10:35 AM
Very nice. It has been quite some time since I have commented on anything even though I lurk almost everyday. The Knot reminds me of the movie(s) "the Cube", but in a good way. I almost never use diagrams and maps when my players are in a maze/castle/catacomb/etc and instead rely on description and verbal communication. But this would be one of those rare times I would run a session that is dependant on maps.

The GM would need to be careful so the session does not bog down in minatue and frustrate the players. But you covered that as well. I also enjoy the backstory and the ambience nuggets provided, even though they are not needed and a GM may provide backstory themselves. Bits like that fire up my imagination and I do prefer them over a bland and dull post that only covers the vitals.

I mentioned "The Cube" earlier, I do not know if you were inspired by that movie or not. But your post is independent from that anyway and stand fine on its own. Congratulations on an excellent piece. Make more! Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Dozus's comment on 2013-01-15 11:10 AM
Extremely well presented and organized. I thought I didn't get it at first, but your well-presented diagrams really cemented it for me. Very well done. Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Murometz's comment on 2012-12-13 12:52 PM
Wow. Fancy images, journal entries, and sorcerer-knot riddles!! Do finish this one! Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Murometz's comment on 2013-01-15 10:16 AM
I'm blown away! (No, that is not my comment, but it will do for now, while I digest this beautiful sub!) Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Murometz's comment on 2013-01-15 01:05 PM
Yeah, this one is awesome. As i read this, every time i started thinking, "ok, but what about...?" you seem to answer the question in the next few lines. Very well written, perfectly complete and usable, even covering thoughts for lazy/frustrated gm's and/or annoyed players/characters.

Naturally, the tables, matrixes, and diagrams rock and bring this to life!!

Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
valadaar's comment on 2013-03-18 09:18 PM
Over the top presention here. Very well done! Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Forganthus's comment on 2013-02-11 02:59 AM
The idea is good, but the execution is GENIUS. I, for one, would like to see more stuff like this on the Citadel. This sub accomplishes exactly what it sets out to do. My only complaint is that I wish the soldier's diary had more fluff (useless information, setting, and flavor) in it.

How did you map this monstrosity, initially? Is there a program for this or do you just have a giant notebook somewhere? Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Forganthus's comment on 2013-02-11 01:18 PM
I was afraid of that. I spent some time pondering, and I couldn't think of a way that didn't involve a lot of shuffling tiles around. Props to you! That's quite an achievement. Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
Forganthus's comment on 2013-02-11 02:07 PM

Shifted Cubes (optional idea)

In their haste to finish the maze, the foundations were not properly constructed. Eight cubes (a 3x3x3 brick) in the bottom southwest corner has settled about ten feet lower.  The portals between the cubes are undamaged, and the maze is
unaffected.  However, these 8 rooms are
now at a 45 degree angle, and are “standing” on one of their corners.  Not only are the rooms more difficult to
navigate, but they also pose a risk to someone entering the cube.  Since the cube appears normal from the
outside, a person navigating the maze risks taking a nasty fall if they enter
the room uncautiously.


Shipwrecked Room (optional idea)


Not all of the mages involved in the construction of the
Sorcerer’s Knot were there for altruistic reasons.  One of them, an ambitious young transmuter
named Alosius Hanfold, returned several months later.  With his knowledge of the cube’s
construction, he was able to bypass the safeguards and steal room #128.  This room was transported—with great
difficulty—to a harbor and loaded onto a ship. 
Whether the storm was natural or sent by some divine agent, the result
is the same: the ship sank over one of the deepest parts of the ocean, and room
#128 sank into a trench.


While the maze is still intact (since the portals are not
functional from the outside surface), room #128 is very, very cold.  Over the years, water has condensed on the
surfaces of the cube, and the inside of the room is blocked off with spiny
blooms of condensed ice.  An ice pick or
hammer would be useful in hacking through this ice-choked room.  Additionally, a tiny amount of external water
has permeated the room, although only a small puddle of brine in one of the
corners gives any clue to this.


If anyone were stupid enough to hack through the wall of
room #128, they would most likely be killed by the crushing jet of abyssal
water.  Many of the other rooms would
likely flood as well, before the portals overloaded and shut down.


Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
meteorit's comment on 2013-01-15 10:05 AM
Finished — due to popular demand! Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
meteorit's comment on 2013-01-15 02:25 PM
Thanks, Dozus. The diagrams were half the fun of creating it! Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
meteorit's comment on 2013-01-15 02:30 PM
Thanks for the comment, Murometz, and I'd be very interested to hear of the outcome if you or anyone else uses this in your own campaigns. Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
meteorit's comment on 2013-01-18 11:14 AM
"The Cube" must have passed me by — I'd honestly never heard of it but having now read about it on Wikipedia I can see the similarities you allude to: the cube of cubes, the Cartesian coordinates…

…but not the horror!…

…unless the GM wants to add some!

Thanks for the vote. Go to Comment
The Sorcerer's Knot
Dungeons  (Any)   (Puzzles)
meteorit's comment on 2013-02-11 12:12 PM
Mapping this monstrosity was originally done by using excel to draw nine grids on an A4 sheet, printing them out and then just playing with the maze design for the 'pre-shuffled' maze. Once that was done I printed out each maze floor on an A4 sheet with coordinates in a corner of each room. I cut out all the rooms into small pieces of paper about 1 inch square and laid them out on a table in their 'pre-shuffled' arrangement. Then I built the shuffled version of the maze by moving each square to a new position.

This got pretty difficult towards the end as I was left with a limited set of remaining tiles and limited ways in which I could use them so it took about a week of 'shuffling' before I was happy with the final maze arrangements.

Then I had to go through each of the paper tiles to see where they had moved from (remember the coordinates in the corner) in order to build the transfer matrix. Another week of 'spare' time gone.

Fortunately I have an understanding wife! Go to Comment
The Maritime Bank of Martinesse
Systems  (Mercantile)   (Historical)
Strolen's comment on 2012-12-29 12:45 AM
Fun is the right word I kept reading and I laughed at the ingenuity of it. What a fun and great idea! Graphics really put it out there too!

Fun sub, well written, awesome story and it is a shame that some pirates end up dying by cutlass in the back while shaving. Go to Comment
The Maritime Bank of Martinesse
Systems  (Mercantile)   (Historical)
Shadoweagle's comment on 2012-12-20 05:51 AM
I do like this! Light-hearted, yet still very useful, and also plausible! Go to Comment
The Maritime Bank of Martinesse
Systems  (Mercantile)   (Historical)
Cheka Man's comment on 2012-12-19 07:29 PM
An interesting twist on buried treasure. Go to Comment
The Maritime Bank of Martinesse
Systems  (Mercantile)   (Historical)
Cheka Man's comment on 2012-12-19 07:29 PM
Only voted Go to Comment
The Maritime Bank of Martinesse
Systems  (Mercantile)   (Historical)
Dozus's comment on 2012-12-19 07:58 PM
I would've said it before, but I just noticed: did you custom make those bills pictured at the bottom? Extra kudos for that gem. Go to Comment
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