Shifted Cubes (optional idea)
In their haste to finish the maze, the foundations were not properly constructed. Eight cubes (a 3x3x3 brick) in the bottom southwest corner has settled about ten feet lower. The portals between the cubes are undamaged, and the maze is
unaffected. However, these 8 rooms are
now at a 45 degree angle, and are “standing” on one of their corners. Not only are the rooms more difficult to
navigate, but they also pose a risk to someone entering the cube. Since the cube appears normal from the
outside, a person navigating the maze risks taking a nasty fall if they enter
the room uncautiously.
Shipwrecked Room (optional idea)
Not all of the mages involved in the construction of the
Sorcerer’s Knot were there for altruistic reasons. One of them, an ambitious young transmuter
named Alosius Hanfold, returned several months later. With his knowledge of the cube’s
construction, he was able to bypass the safeguards and steal room #128. This room was transported—with great
difficulty—to a harbor and loaded onto a ship.
Whether the storm was natural or sent by some divine agent, the result
is the same: the ship sank over one of the deepest parts of the ocean, and room
#128 sank into a trench.
While the maze is still intact (since the portals are not
functional from the outside surface), room #128 is very, very cold. Over the years, water has condensed on the
surfaces of the cube, and the inside of the room is blocked off with spiny
blooms of condensed ice. An ice pick or
hammer would be useful in hacking through this ice-choked room. Additionally, a tiny amount of external water
has permeated the room, although only a small puddle of brine in one of the
corners gives any clue to this.
If anyone were stupid enough to hack through the wall of
room #128, they would most likely be killed by the crushing jet of abyssal
water. Many of the other rooms would
likely flood as well, before the portals overloaded and shut down.