Yay! A good old fashioned sub about a fascinating lifeform saddled with a wealth of fascinating detail!! A ceature that seemlessly fits its world.
1) plant eaters (or giant locusts more like it :))
2) beautiful line-- they gather around spirit wells*, with the males dueling in air for the females, displaying fine acrobatics and fighting for their attention. The winners get to bathe in the empowered waters, soaking up the energies needed to spawn another generation with all the females they can handle.
3) The Calvinus line :)
4) that true dragons may be their offspring. You would expect that the mighty ones would have birthed these inferior drakelings, but no! Your way is cooler! Go to Comment
While the actual drakes are interesting and there is much detail, I found the way it was written distracting. One topic would jump to the next with no seeming connection, and the sentences seem to be fragmented and jumbled. However, I much appreciate the 'Summary and other details' section, but I have a question: you say that anyone asking too many questions is a spy, is that because everyone else would already know about them? Go to Comment
I would like a little variety in the possible truths, perhaps like all the supernatural aside, the man was a mugger and his victim caught up with him, gave him a tasering and then beat him with a blunt object for stealing her purse (Anger management???) Go to Comment
I really like the lead in, this solid intro and plot set up. A great write up. It is more atmosphere than plot, but you could go a lot places with it. It even be sci-fi adventure, mad researcher, alien space landing and all that.
A fun little side adventure to plug into any modern horror game, then watch the pc's go nuts trying to figure out where it fits into the "bigger picture" of the campaign. (Some of the conclusions they sometimes wind up drawing either make for great ideas, or are eerily accurate.) Go to Comment
The important thing to know about The Road is, that it has sides. If you follow it on the right side in the right direction, you will travel a little faster; if you choose the wrong side, you will be slowed down. Magical support will make route much more pleasant and smooth. A road well travelled will change over time, bumps will be trampled into the ground, and intervening vegetation will wither away.
The road changes even more, when there are many travellers at once. Their magics and will to travel make it into something more, almost a collective conscience. It becomes a stream, that wants to push on, and avoids obstacles and dangers by mere instinct.
The construction requires direction markers, in its simplest form pairs of wooden beams, laid into an angle to resemble arrows, the sharper, the more intense the effect, blunt shapes are dampening, as is going against their direction. A basic ingredient are the bones of migratory animals. Some include the seeds of plants, that pass large distances, for a lesser effect. Bones of migratory fish are reported to work as well. Go to Comment
The spiral is used for many purposes. It reacts on streams and movements of magic, and exerts a certain resistance as this force consumed in the infinite loop. Of course, no model will be truly infinite, so only a small part can be captured. The useful part is exactly the resistance - if the item carrying the Spiral allows it, it can move in response to surrounding magic.
- various triggers and traps running on the presence of magic
- primitive machines running on magic, using circular motion, ranging from prayer wheels, through mixers and other kitchen appliances, up to large millls - all depends on the power source
- simple detectors of magic Go to Comment
The Furlings were a deeply spiritual race, with incredible powers of foresight. After a period of rapid spreading throughout their galaxy and several others, their advancement was slowed down and eventually halted. Their own abilities grew until they paralyzed them completely, unable to act on any decision, foreseeing its consequences for years, then decades, then centuries, sometimes thousands of years. They cultivated hundreds of philosophies to cope with their ability. And failed.
The Furlings were great advisors, if you knew how to cut them off quickly, so they were recognized as a great race. Their influence vaned with the approach of the "Great Confluence", a mysterious event they revealed little about, except that they cannot see into it, though they could see before and after it. Increasingly irrational, they withdrew completely from all affairs and vanished. Investigations have shown, that they removed pretty much all of their presence from existence, so there is practically no trace of their civilization. Why would they do that (or if somebody else did it) is unknown. Some speculate they simply couldn't bear it any longer and did it all on purpose, or just obeyed their fate.
On a personal level, they combined pride of their species with a dose of incurable pessimism. The few preserved pieces of their technology are evidence of it, as you can find now, thousands of years later, notes from the item's owner, who knew what will happen to it ("Don't push the red button, stupid Earthling!"). You just have to be fluent in Furling. Go to Comment