OK... so let's answer Dragon Lord's questions finally:
The Stump may simply desire company, of _some_ selected humanoids, that is. As for its long-stadning goals, I am not sure... anybody has an idea? Anything besides protecting nature & stuff.
As for the villagers needs, the tree - being on the place for hundreds of years - may have a deep feeling for the surrounding, so it can predict what the weather will be like, for example. Which is of prime importance to farmers. And it would be an ill omen if the Stump suddenly made a mistake... a mark of a great Change coming.
This way, it could serve for setting up the mood of a campaign. (No need to quote a certain Ent of LOTR about change in the world.) Go to Comment
I thought him to be a lonely being, known perhaps to a few wise people, witches and sages around... but correctly, the magnificient uncaring creature you cannot lie to (it reads emotions) could be seen by some as a servant of their god, embodiment of a spirit, and would be sought for advice or only for the comfort of being nearby (especially buddhist-like and meditative religions may have interest in this).
(Reminder: it doesn't have a mouth or other means of talking. Telepathic as it is, it doesn't have the power to invade the minds of other beings... or simply never starts the talk.)
Weird plot option: There was this tree you could get information from, but somebody uprooted it and carted away! Find out who it was and why. And if there is some evil behind it (as sure it is), prevent it. Go to Comment
A minor cult might develop based on what the priests (i.e. the humanoids the Stump likes the company of) believe that it wants this might be genuine (they truly believe they are communing with a divine entity of some form) or fraudulent (they use the fact as a means of conning the local villagers into doing their bidding)
Either way, there are plenty of role-playing opportunities Go to Comment
It is going to be a lot of work to incorporate this into a campaign, as you can not just throw in some information on the fly, but besides that, I love the idea and it may be very usefull to both PC and DM. Go to Comment
There are magics that make one forget something. Sure they need some kind of a saving throw, but those that are willing to undergo the spell would have an easier time to forget. The cult naturally cannot cast the spell on everyone, it is but a way in the last stages of THE plan.
It might eventually come to a situation, when they know they all have chosen to forget something to free their god. God not coming? Hmmm... the high priest should have some reminder somewhere, just in case.
If the mountains are a deity, we could turn the whole plot on its head. Would mean they want to destroy it. Or, turning on its head once again... They destroy their expected deity with that saving attempts! Head starts to hurt now. Go to Comment
I wonder how the cultists handle talk of the upcoming mass suicide? They should realize that all thier efforts to drive any mention of the mountains from thought is making those mountains the center of thier focus and hamstringing any hope of it being forgotten. The only way for them to actually erase it from memory would be to destroy all mention and then kill everyone who knew about it.
Perhaps more than just being mentioned in the binding of a deity, perhaps the mountains ARE the deity. Mining would be next to out of the question, unless the diety did or still can instruct them to aid themselves with the buried riches. Go to Comment
Now in the movies: Vychan the Flamespewer. With a little travelling in time, you see will what happened to the small baby-dragon. Dragons and humans working together! See it now, or order the DVD! Go to Comment