The "Vale of the Vulture-Kings, Carrion-Sages of Istandor", progresses. Albeit slowly :-)
These sentences get my imagination going! The Great Vulture has but a special liking for intelligent beings. Not necessarily eating them, but talking to them. As it is shy and few people tolerate its presence, the only chance it gets for some good talk is when a person is alone and looks unthreatening.Go to Comment
If the players were able to deduce the charade, they may then find themselves with a good piece of property that would only require the cleaning as previously requested. Easy way for them to make a buck, and an enemy. These tricksters very well may have some friends in high places and didn't like their idea, and money, stolen from them. Go to Comment
Looking at it once again, there are places I would write differently today, even add a few details... but frankly, there is not much to add, unless one wants to get really specific. Unless there is a gaping hole in the general idea, I don't think it needs an update. (But let me know if something is missing!) Go to Comment
Hmmm, just my gues, but the scammers have left and sold the ground with the tower ruin.
this land was worthless, as the tower was haunted, but that is just what the party did, clear the tower of this "problem". So now the towerruin and the land has been sold to a much richer person, who probably does not want to share with the players.... Go to Comment
One big flaw in this is that the gems did not belong to the orphans, it belonged to Mr. Money.
Additionally I don't like who idea of random curses. If people knew bad things would happen to them when they did bad things they would not do bad things. Then who would need heros? Curses need to be exceptional and need an explaination why it happened this time and not normally. Otherwise they become "boogyman" stories. Go to Comment
As for company:
Hermits rarely atract company, this one could. Not everyone would seek a horrible monster to kill it. But some upstarting villain could seek guidance or help, and finding the monster looks like a hermit, would surely think it must be a disguised powerful demon. So he carefully approaches IT, and asks for advice, how to solve the problems with his parents...
Aurelius playing his part givs some goody-goody advice, the villain twists it for his needs and is happy... Go to Comment
It was because of the other pouch, the one belonging to those orphans. He took that too. Provoking gods is never a good idea either.
Godly Curses (tm) happen, however rarely, and most people are afraid to do exceptionally evil things. This one may not be the best example, but hey. What if some minor spirit protected the said orphanage, the curse was not that allmighty.
I too think curses should not just be given blindly... I hope this has at last some reason in it.
Besides, this is not a curse placed on a PC, but one that hopes to create an interesting NPC. Go to Comment
Nearly every primitive culture has had rituals and celebrations to guarantee the proper passage of the seasons and to ensure the fertility of crops and animals. Oversight of these ceremonies was generally the provenance of local kings or priests.
Suppose that the adventurers dispatch one of these fellows. The local peasants may become hysterical, fearing famine and death will stalk the land. Alternatively, they may want one of the new heroes to become king. For a while, this can be a good thing, but the first time that the crops fail, the superstitious locals will want to sacrifice their new leader.