Strolen\s Citadel content. 
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Kassil's comment on 2008-01-02 07:11 PM
Bells can be crafted of more than just steel, as well; perhaps a portion of the coin raised for the bell's purchase was in silver, which was used in the crafting to 'sweeten' the tone of it? This was done with a fire bell in Nevada; it now sits outside the casino I work at as a display piece, sadly. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
MoonHunter's comment on 2003-05-04 12:28 AM
If the bell has mystical properties it could complicate things.
Another church could want the item, therefore sponsoring the thieves.
If the item has some power that a magik users could use (or could be combined in a ritual), some Evil magik user could be out to get the item, therefor dressing up in the robes of the other church to hire the brigands or using immense amounts of mystical might in an attempt to wrest this powerful object away from the adventurers. ("He did what? I thought this was just a relic? Why would He want it).
Perhaps the object does not have these properties, and the Evil magik users research is wrong... boy will he be pissed.

Just some random thoughts. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Pieh's comment on 2010-12-10 05:01 PM


Nice one. A bit of religious conflict is always a fun thing to put in a game, I like this little adventure that could easilt be expanded.


Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Cheka Man's comment on 2007-06-05 06:31 PM
Ding Dong, now here is a good idea. 4/5 Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
chilled's comment on 2006-08-25 06:05 AM
i now it's a few years old and all that but good idea man. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
valadaar's comment on 2011-04-29 11:32 AM


I agree with Pieh on this one.  I like this as it could be a campaign affecting incident - religious schisms are frequent drivers of conflict.

 


Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Wulfhere's comment on 2007-06-05 06:56 PM
Perhaps the thieves' patron is a priest that has been swayed by the new saint's beliefs, and just wants to prevent conflict among the people of his church.

In his mind, No Bell = No Conflict. Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2002-10-10 11:18 AM
Ahhh, yes. Consequences. Excellent point Ria. One always must look at the consequences of one's actions!!! If he is doing so well, then there will be many that support him, suppliers, merchants, those that love his work. And they may not be happy either by way to riches being taken. And who says the glassmaker is lawful. Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2002-06-28 03:58 AM
That's great! That would fit really well with the campaign I'm running at the moment: lots of guilds and mafioso intrigue and basically thieves doing what thieves do best. I wonder where the inspiration for the name Rinaldo came...possibly a topical reference? Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2002-06-28 03:58 AM
Funny you ask... the last thing I could not think of was the name of the glassmaker. Then I re-remembered the Venice as the age-old source of wonderful glass (the guild and the secrets were the original inspiration). So I took the first Italian-sounding name... and somehow it fits. Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-12-31 04:19 AM
Ahhh, you have found one of my oldest works here. In honor of this Bump, I have spell-checked it a little, and added a few lines to make it nicer. The text was preserved for posterity. :) Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
Ria Hawk's comment on 2002-10-02 01:42 AM
You know, if the players do end up doing what they're being paid for, Rinaldo will not be pleased. And depending on how well he's connected, he could make life very hard for them... Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
EchoMirage's comment on 2004-06-24 03:22 AM
He could make a see-through assassin (at half price!) and send him after them... *evil grin* Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
Cheka Man's comment on 2006-12-30 08:24 PM
Only voted Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
Chaosmark's comment on 2006-12-30 05:04 PM
When I say old school... Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
Murometz's comment on 2006-04-08 08:17 PM
Many ways to run with this! Nice plot.


Or as the Beastie Boys would say "Listen up ya'll its SABOTAGE!" Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
valadaar's comment on 2011-04-29 11:16 AM


A good starter for an adventure, for any timeline.


Go to Comment
Snowflake
NPCs  (Mythic/ Historical)   (Travelers)
Barbarian Horde's comment on 2003-12-03 07:22 AM
Fidlik

Manfred, this should be a really great enterpraise for beginning characters after hardly survived battle with goblins, to come to the city to have some rest and meet the Snowfall - maybe they start to believe that their game is only meant to let the Game Master have some fun / but not as US means that /...
You should than switch play mode slightly to LARP, maybe ??? Go to Comment
Snowflake
NPCs  (Mythic/ Historical)   (Travelers)
manfred's comment on 2006-02-07 09:44 AM
Not exactly DnD, but almost there. But white is a good color for such a dragon.

And: you have to keep even the oldies, especially if they are useable. Go to Comment
Snowflake
NPCs  (Mythic/ Historical)   (Travelers)
manfred's comment on 2009-01-29 03:42 PM
We like to keep them for sentimental reasons. Thank you! Go to Comment
Total Comments:
3184

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2