Strolen\s Citadel content. 
Useless quest
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2002-09-12 05:48 AM
If the players were able to deduce the charade, they may then find themselves with a good piece of property that would only require the cleaning as previously requested. Easy way for them to make a buck, and an enemy. These tricksters very well may have some friends in high places and didn't like their idea, and money, stolen from them. Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2007-09-23 12:27 PM
Ah, the oldies. *nostalgic sigh*

Looking at it once again, there are places I would write differently today, even add a few details... but frankly, there is not much to add, unless one wants to get really specific. Unless there is a gaping hole in the general idea, I don't think it needs an update. (But let me know if something is missing!) Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2003-08-30 01:29 AM
Still a cute quest and a classic plot. When the heroes catch up with the Bad Guys, "Curses. I would of gotten away with it, if it wasn't for you meddling adventureres!" Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
Ylorea's comment on 2003-08-29 09:45 AM
Hmmm, just my gues, but the scammers have left and sold the ground with the tower ruin.

this land was worthless, as the tower was haunted, but that is just what the party did, clear the tower of this "problem". So now the towerruin and the land has been sold to a much richer person, who probably does not want to share with the players.... Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
Scrasamax's comment on 2006-06-10 10:49 AM
what a devilishly delightful idea, land scams... Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
EchoMirage's comment on 2004-06-22 04:07 PM
A quest for the sake of a quest - and a band used to the quest-challenge-success-reward shema will be quite surprised
truly nice earns 5 Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
Kinslayer's comment on 2005-01-23 10:00 PM
I think that this would work well for middle to upper level adventurers, those with some experience and a name for themselves, which is why they were sought for this task. Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
Chaosmark's comment on 2007-09-22 09:20 PM
Old. Rusty. Niiiiiifty. Yet, I think there could be more. As is, it's rough. Which, honestly, makes sense considering how old it is. I still think that it could be made more of though. Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
Murometz's comment on 2007-02-13 11:51 PM
brilliant! Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2011-05-04 11:33 AM
Only voted Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
Barbarian Horde's comment on 2002-09-26 12:18 PM
This Rouge is interesting, most likly still has the gems (who would trade gems with a curse like that), and could be paired with a real monster... Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
Barbarian Horde's comment on 2003-11-10 07:24 PM
One big flaw in this is that the gems did not belong to the orphans, it belonged to Mr. Money.

Additionally I don't like who idea of random curses. If people knew bad things would happen to them when they did bad things they would not do bad things. Then who would need heros? Curses need to be exceptional and need an explaination why it happened this time and not normally. Otherwise they become "boogyman" stories. Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
manfred's comment on 2002-11-27 03:53 AM
As for company:
Hermits rarely atract company, this one could. Not everyone would seek a horrible monster to kill it. But some upstarting villain could seek guidance or help, and finding the monster looks like a hermit, would surely think it must be a disguised powerful demon. So he carefully approaches IT, and asks for advice, how to solve the problems with his parents...
Aurelius playing his part givs some goody-goody advice, the villain twists it for his needs and is happy... Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
manfred's comment on 2003-11-12 05:18 AM
It was because of the other pouch, the one belonging to those orphans. He took that too. Provoking gods is never a good idea either.

Godly Curses (tm) happen, however rarely, and most people are afraid to do exceptionally evil things. This one may not be the best example, but hey. What if some minor spirit protected the said orphanage, the curse was not that allmighty.

I too think curses should not just be given blindly... I hope this has at last some reason in it.

Besides, this is not a curse placed on a PC, but one that hopes to create an interesting NPC. Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
valadaar's comment on 2014-04-21 09:13 AM
Perhaps his curse was bestowed by one of the orphans themselves, cursing whoever brought financial ruin to the orphanage.

The ever-prints is a good curse, and they would be shunned anywhere - who wants permanent footprints everywhere?

I assume that removing the surface he walked upon would remove the prints, as otherwise they would eventually become a thing of legend. Or perhaps people simply build over them.



Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Barbarian Horde's comment on 2003-05-03 06:58 AM
Well, bells don't always have to be big - a golden handbell, or a set of jewel encrusted wind-chimes, perhaps? Something small and hidable, and very valuable, maybe even with magical (e.g. healing?) abilities. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2003-05-03 10:12 AM
Possibly, Anonymous, but wouldn't it be more interesting to devise a cunning and fantastical way for the thieves to make off with a gigantic church bell without anyone noticing? Or even hire the PCs to do it: maybe capture a giant eagle first, muzzle it and use it to lift the bell. All sorts could go wrong and provide for adventuring fun... Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2003-05-06 05:59 AM
Maybe the dwarwes got a bit creative...

Perhaps a bell was catching dust somewhere, and who remembers after 500 years, which war/conflict/fight is the loot from? So they simply reworked the former ornaments into new ones, and saved a lot of gold. Thus, if the heroes ever manage to return with the Bell of Doom (or indeed bElL oF cHaOs!), the long-term consequences may be grave... Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-08-31 07:19 AM
Thanks for the Bump! Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2008-01-03 05:02 PM
A solid dose of silver can motivate the bandits even better! Or cause a conflict in their ranks if they started with a different purpose. :)

Good note. Go to Comment
Total Comments:
3185

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2