Looking at it once again, there are places I would write differently today, even add a few details... but frankly, there is not much to add, unless one wants to get really specific. Unless there is a gaping hole in the general idea, I don't think it needs an update. (But let me know if something is missing!) Go to Comment
Hmmm, just my gues, but the scammers have left and sold the ground with the tower ruin.
this land was worthless, as the tower was haunted, but that is just what the party did, clear the tower of this "problem". So now the towerruin and the land has been sold to a much richer person, who probably does not want to share with the players.... Go to Comment
One big flaw in this is that the gems did not belong to the orphans, it belonged to Mr. Money.
Additionally I don't like who idea of random curses. If people knew bad things would happen to them when they did bad things they would not do bad things. Then who would need heros? Curses need to be exceptional and need an explaination why it happened this time and not normally. Otherwise they become "boogyman" stories. Go to Comment
As for company:
Hermits rarely atract company, this one could. Not everyone would seek a horrible monster to kill it. But some upstarting villain could seek guidance or help, and finding the monster looks like a hermit, would surely think it must be a disguised powerful demon. So he carefully approaches IT, and asks for advice, how to solve the problems with his parents...
Aurelius playing his part givs some goody-goody advice, the villain twists it for his needs and is happy... Go to Comment
It was because of the other pouch, the one belonging to those orphans. He took that too. Provoking gods is never a good idea either.
Godly Curses (tm) happen, however rarely, and most people are afraid to do exceptionally evil things. This one may not be the best example, but hey. What if some minor spirit protected the said orphanage, the curse was not that allmighty.
I too think curses should not just be given blindly... I hope this has at last some reason in it.
Besides, this is not a curse placed on a PC, but one that hopes to create an interesting NPC. Go to Comment
Well, bells don't always have to be big - a golden handbell, or a set of jewel encrusted wind-chimes, perhaps? Something small and hidable, and very valuable, maybe even with magical (e.g. healing?) abilities. Go to Comment
Possibly, Anonymous, but wouldn't it be more interesting to devise a cunning and fantastical way for the thieves to make off with a gigantic church bell without anyone noticing? Or even hire the PCs to do it: maybe capture a giant eagle first, muzzle it and use it to lift the bell. All sorts could go wrong and provide for adventuring fun... Go to Comment
Perhaps a bell was catching dust somewhere, and who remembers after 500 years, which war/conflict/fight is the loot from? So they simply reworked the former ornaments into new ones, and saved a lot of gold. Thus, if the heroes ever manage to return with the Bell of Doom (or indeed bElL oF cHaOs!), the long-term consequences may be grave... Go to Comment
There's no such thing as a free lunch. I can imagine a mute being considered an embodiment of the silent reverance god and being the only one who sees the theives trying to make off with the bell.
How does one steal a bell that big anyway? Hi jacking the wagon and loading it on a barge seems like the fastest getaway to me. This would be made easier for the thieves by posing as some of the pilgrims and that would give the pc's a chance to look back on what should have been obvious to them after they've lost the bell. Go to Comment