These torches are a sweet idea. Perhaps there are a good number of torches scatter across the lands being used as prisons for water elementals that were defeated by a fire elemental. Once reunited, they could make a bid for their freedom and try to defeat him. Go to Comment
Perhaps, if the PCs are going to light the torch, and notice they are being held back by something, they may burn the torch, thinking that its evil and out to get them. At this time, it may act like the ring of power (LOTR), and possibly control the person trying to burn it, or one of their companions, to either light the summoned torches, or stop the torch itself from being burnt. Also, when you said that the torch could control fire, (of torches) would that mean if the heros were walking down a corridor with unused torches on the walls, if the torch wanted to, the torches would light up as they walked along the corridor, and maybe light a torch that an enemy was looking at closely (ow! my eye!) , or wearing?? Go to Comment
Very nice! Rather inventive and original idea that makes it more-than-less attractive.
Another idea is that the players find one of these that's empty and needs to be filled. So it grabs the first person to pick it up or touch it. When they do it transports them into the torch until something like a remove curse is cast on them. To the rest of the party it looks like Bob just reached down to pick up a torch and then disappeared. That would make a paranoid party very cautious around torches that they find in the next few dungeons. Go to Comment
No need to quote, a question would be enough - seems I concentrated more on the Behaviour part of Appearance and Behaviour, so corrected. Also gave me an opportunity to link the subs. Thanks for the reminder! Go to Comment
This is a great one! Especially to put in a group without a cleric to notice the side effects. You could go a long time without noticing and by then....what long term effects come into play. Great item! Go to Comment
A dark magical item which has distinct advantages. It's the kind of thing you want to use but know you shouldn't really, and that should make for some good roleplaying. I think the uncertainty about its cumulative effects (even for the GM!) adds the aura of dark, mysterious presence. Go to Comment
I don't remember this one, so I am commenting this on anew.
Nicely balanced, a minor power with some minor complications. Actually the disadvantages can be converted to advantages in certain situations.
In many ways, this reminds me of the Magic the Gathering Cards or Vs cards that add certain Type Line keywords (make all your humans count as animals, thus subject to animal magic). That kind of "change" makes certain abilities easier. Go to Comment
When I compiled all of the ring subs together I should have read them all. This one is simple yet sinister. Similar to some of my items that have bad side effects. I wonder what this would do to someone who wore the Amulet of the Damned? Go to Comment
You could even use him as the current owner of the castle and ruler of the town. When do-good paladin types find out that the ruler has undead and allows somebody to feast off the villager there would be few that could let that unjustice go unpunished. Because Karian isn't completely evil it the paladin could kill all its undead, probably the lover, and then face Karian and find that he is only doing what he can to survive and allow others to survive. Perhaps putting the paladin into a moral dilemma. After all, Karian wasn't actually being evil on purpose really, just trying to get by and do best he could. Does a paladin consider that evil? Depends on the paladin or do-gooder. Paladin may have to slay him anyway, but get a bunch of lawful players and the situation remains. To kill or not to kill, that is the question. Go to Comment