Another chance meeting: while they are approaching a lost city or old tombs, the Vulture appears. It may be one of those places, where no-one-ever-returned-from, so it wants to see if they want suicide, or just don't know. They may scare it away, but may also talk to get useful information: people die outright when they enter the ruins. An ancient death-curse? It is hundreds of years old, so it has seen quite a few adventurers, living and dead. Go to Comment
The "Vale of the Vulture-Kings, Carrion-Sages of Istandor", progresses. Albeit slowly :-)
These sentences get my imagination going! The Great Vulture has but a special liking for intelligent beings. Not necessarily eating them, but talking to them. As it is shy and few people tolerate its presence, the only chance it gets for some good talk is when a person is alone and looks unthreatening.Go to Comment
If the players were able to deduce the charade, they may then find themselves with a good piece of property that would only require the cleaning as previously requested. Easy way for them to make a buck, and an enemy. These tricksters very well may have some friends in high places and didn't like their idea, and money, stolen from them. Go to Comment
Looking at it once again, there are places I would write differently today, even add a few details... but frankly, there is not much to add, unless one wants to get really specific. Unless there is a gaping hole in the general idea, I don't think it needs an update. (But let me know if something is missing!) Go to Comment
Hmmm, just my gues, but the scammers have left and sold the ground with the tower ruin.
this land was worthless, as the tower was haunted, but that is just what the party did, clear the tower of this "problem". So now the towerruin and the land has been sold to a much richer person, who probably does not want to share with the players.... Go to Comment
One big flaw in this is that the gems did not belong to the orphans, it belonged to Mr. Money.
Additionally I don't like who idea of random curses. If people knew bad things would happen to them when they did bad things they would not do bad things. Then who would need heros? Curses need to be exceptional and need an explaination why it happened this time and not normally. Otherwise they become "boogyman" stories. Go to Comment
As for company:
Hermits rarely atract company, this one could. Not everyone would seek a horrible monster to kill it. But some upstarting villain could seek guidance or help, and finding the monster looks like a hermit, would surely think it must be a disguised powerful demon. So he carefully approaches IT, and asks for advice, how to solve the problems with his parents...
Aurelius playing his part givs some goody-goody advice, the villain twists it for his needs and is happy... Go to Comment