Strolen\s Citadel content. 
Riel
NPCs  (Minor)   (Combative)
ephemeralstability's comment on 2003-05-03 09:08 AM
Eh? Who submitted that? Nothing if not constructive.

Just had a thought about this character: maybe he made enemies in his career as a warrior, and believes that the best way to ensnare them is through disguise. He "injured" himself and is now renowned for being disabled, but in actual fact is just awaiting the arrival of his enemy vultures, attracted by the prospect of an easy kill, who he can then surprise and slay.

ephe! Go to Comment
Riel
NPCs  (Minor)   (Combative)
ephemeralstability's comment on 2003-05-06 07:04 AM
We weren't getting at you, Manfred! I think the submission's a great one. It was the not-so-insightful anonymous comment which attracted my attention.

And yes I'd agree about the secret training business rather than all out pretence. When I made my comment, I was thinking about Sherlock Holmes, and how he fakes his own death to lull his enemies into a false sense of security. Go to Comment
Riel
NPCs  (Minor)   (Combative)
manfred's comment on 2003-05-06 05:02 AM
*sigh*
Alright, I admit. It is a wheelchair. Please don't hurt me... *sniff*

There was this idea about a disabled man, that does something about it. Cliche, but good enough for the background of a school, slightly better than the stereotypical old-but-still-mighty warrior, I guess. As I envisioned him, a chair came naturally to mind first, wheels following soon after, for a proud man would not like to be always carried around.

---

Enemies OK, but faking the whole thing?

Hmmm... would require quite some wickedness (and willpower), to stay immobile for a few months/years, to gain the advantage of surprise. Let's try the middle road:
Say that the injury was real, but it began to heal, naturally or not. Riel can move a bit again, secretly training to get his former strenght and agility. And if old enemies are likely to show up, keeping his condition secret might be good idea. Go to Comment
Riel
NPCs  (Minor)   (Combative)
manfred's comment on 2003-05-07 05:09 AM
I know. But I also know I can't hinder you to adapt the character to your needs. ;-)

My NPC has also now a (possible) secret, so it turned out good. Go to Comment
Riel
NPCs  (Minor)   (Combative)
Ria Hawk's comment on 2002-12-28 07:49 PM
Perhaps there is a rumor of some healing magic that can allow Riel to walk again. It may be true, but the healer or the magic itself is extremely hard to find. This will not neccessarily stop Riel, but he might need some assisstance (and of course he won't acknowledge that). Then again, the rumor might just be that, and no such thing exists. Or it could be that one of his many rivals has started the rumor in order to entrap the Master. Maybe one of the PCs or a favorite NPC was a student of Riel's, and he has asked them to do him a favor. Or maybe it was some of the other students who quietly ask the PCs behind Riel's back. Go to Comment
Riel
NPCs  (Minor)   (Combative)
Ria Hawk's comment on 2003-05-06 09:55 PM
I don't think that was supposed to happen in the original storyline. Go to Comment
Riel
NPCs  (Minor)   (Combative)
CaptainPenguin's comment on 2003-05-04 05:01 PM
Really?! A wheelchair?! I could NEVER have thought of THAT!!!
(Sarcastically) Go to Comment
Riel
NPCs  (Minor)   (Combative)
valadaar's comment on 2006-09-06 06:42 PM
He can always upgrade later to a 4-legged animated chair.

Or be carried by a golem Master-Blaster style :) Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
Strolen's comment on 2002-09-10 08:06 AM
You could build a whole mythology around the bird. Could easily be used in any situation where a character is near death. Have to seperate him from his companions, but hey, how hard is that?

The Vulture could be the only link in solving what the players are searching for. A long lost city lost to war in ages past or the corpse of a long missing high mage or king. A character may meet the vulture on accident one time because of a near death experience and only once revived would they all realize that this bird may be the only one that can help them. Who is going to possibly sacrifice themselves so they can once again question the knowledge of the vulture and perhaps find what they have been searching for. Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
manfred's comment on 2002-09-12 03:11 AM
Another chance meeting: while they are approaching a lost city or old tombs, the Vulture appears. It may be one of those places, where no-one-ever-returned-from, so it wants to see if they want suicide, or just don't know. They may scare it away, but may also talk to get useful information: people die outright when they enter the ruins. An ancient death-curse? It is hundreds of years old, so it has seen quite a few adventurers, living and dead. Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
manfred's comment on 2008-12-25 12:18 PM
Excellent! I want to see it! :) Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
Iain's comment on 2006-04-21 05:46 PM
Only voted Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
Cheka Man's comment on 2006-04-21 07:25 PM
Good to have a friendly vulture. Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
Murometz's comment on 2008-12-23 10:47 AM
Juicy. I have an idea for a sub using this info. The Vulture shall rise again!!! Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
Murometz's comment on 2009-03-15 02:40 PM
The "Vale of the Vulture-Kings, Carrion-Sages of Istandor", progresses. Albeit slowly :-)

These sentences get my imagination going! The Great Vulture has but a special liking for intelligent beings. Not necessarily eating them, but talking to them. As it is shy and few people tolerate its presence, the only chance it gets for some good talk is when a person is alone and looks unthreatening. Go to Comment
The Vulture
NPCs  (Scenario Based)   (Natural)
valadaar's comment on 2013-10-22 10:12 AM
This is really neat. The benevolent vulture. Could make for an interesting patron.
Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2002-09-12 04:48 AM
If the players were able to deduce the charade, they may then find themselves with a good piece of property that would only require the cleaning as previously requested. Easy way for them to make a buck, and an enemy. These tricksters very well may have some friends in high places and didn't like their idea, and money, stolen from them. Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2007-09-23 11:27 AM
Ah, the oldies. *nostalgic sigh*

Looking at it once again, there are places I would write differently today, even add a few details... but frankly, there is not much to add, unless one wants to get really specific. Unless there is a gaping hole in the general idea, I don't think it needs an update. (But let me know if something is missing!) Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2003-08-30 12:29 AM
Still a cute quest and a classic plot. When the heroes catch up with the Bad Guys, "Curses. I would of gotten away with it, if it wasn't for you meddling adventureres!" Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
Ylorea's comment on 2003-08-29 08:45 AM
Hmmm, just my gues, but the scammers have left and sold the ground with the tower ruin.

this land was worthless, as the tower was haunted, but that is just what the party did, clear the tower of this "problem". So now the towerruin and the land has been sold to a much richer person, who probably does not want to share with the players.... Go to Comment
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