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Aurelius Blackfoot
NPCs  (Minor)   (Natural)
Barbarian Horde's comment on 2002-09-26 11:18 AM
This Rouge is interesting, most likly still has the gems (who would trade gems with a curse like that), and could be paired with a real monster... Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
Barbarian Horde's comment on 2003-11-10 06:24 PM
One big flaw in this is that the gems did not belong to the orphans, it belonged to Mr. Money.

Additionally I don't like who idea of random curses. If people knew bad things would happen to them when they did bad things they would not do bad things. Then who would need heros? Curses need to be exceptional and need an explaination why it happened this time and not normally. Otherwise they become "boogyman" stories. Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
manfred's comment on 2002-11-27 02:53 AM
As for company:
Hermits rarely atract company, this one could. Not everyone would seek a horrible monster to kill it. But some upstarting villain could seek guidance or help, and finding the monster looks like a hermit, would surely think it must be a disguised powerful demon. So he carefully approaches IT, and asks for advice, how to solve the problems with his parents...
Aurelius playing his part givs some goody-goody advice, the villain twists it for his needs and is happy... Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
manfred's comment on 2003-11-12 04:18 AM
It was because of the other pouch, the one belonging to those orphans. He took that too. Provoking gods is never a good idea either.

Godly Curses (tm) happen, however rarely, and most people are afraid to do exceptionally evil things. This one may not be the best example, but hey. What if some minor spirit protected the said orphanage, the curse was not that allmighty.

I too think curses should not just be given blindly... I hope this has at last some reason in it.

Besides, this is not a curse placed on a PC, but one that hopes to create an interesting NPC. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Barbarian Horde's comment on 2003-05-03 05:58 AM
Well, bells don't always have to be big - a golden handbell, or a set of jewel encrusted wind-chimes, perhaps? Something small and hidable, and very valuable, maybe even with magical (e.g. healing?) abilities. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2003-05-03 09:12 AM
Possibly, Anonymous, but wouldn't it be more interesting to devise a cunning and fantastical way for the thieves to make off with a gigantic church bell without anyone noticing? Or even hire the PCs to do it: maybe capture a giant eagle first, muzzle it and use it to lift the bell. All sorts could go wrong and provide for adventuring fun... Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2003-05-06 04:59 AM
Maybe the dwarwes got a bit creative...

Perhaps a bell was catching dust somewhere, and who remembers after 500 years, which war/conflict/fight is the loot from? So they simply reworked the former ornaments into new ones, and saved a lot of gold. Thus, if the heroes ever manage to return with the Bell of Doom (or indeed bElL oF cHaOs!), the long-term consequences may be grave... Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-08-31 06:19 AM
Thanks for the Bump! Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2008-01-03 04:02 PM
A solid dose of silver can motivate the bandits even better! Or cause a conflict in their ranks if they started with a different purpose. :)

Good note. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Agar's comment on 2002-11-20 01:30 PM
There's no such thing as a free lunch. I can imagine a mute being considered an embodiment of the silent reverance god and being the only one who sees the theives trying to make off with the bell.

How does one steal a bell that big anyway? Hi jacking the wagon and loading it on a barge seems like the fastest getaway to me. This would be made easier for the thieves by posing as some of the pilgrims and that would give the pc's a chance to look back on what should have been obvious to them after they've lost the bell. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Kassil's comment on 2008-01-02 06:11 PM
Bells can be crafted of more than just steel, as well; perhaps a portion of the coin raised for the bell's purchase was in silver, which was used in the crafting to 'sweeten' the tone of it? This was done with a fire bell in Nevada; it now sits outside the casino I work at as a display piece, sadly. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
MoonHunter's comment on 2003-05-03 11:28 PM
If the bell has mystical properties it could complicate things.
Another church could want the item, therefore sponsoring the thieves.
If the item has some power that a magik users could use (or could be combined in a ritual), some Evil magik user could be out to get the item, therefor dressing up in the robes of the other church to hire the brigands or using immense amounts of mystical might in an attempt to wrest this powerful object away from the adventurers. ("He did what? I thought this was just a relic? Why would He want it).
Perhaps the object does not have these properties, and the Evil magik users research is wrong... boy will he be pissed.

Just some random thoughts. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Pieh's comment on 2010-12-10 04:01 PM


Nice one. A bit of religious conflict is always a fun thing to put in a game, I like this little adventure that could easilt be expanded.


Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Cheka Man's comment on 2007-06-05 05:31 PM
Ding Dong, now here is a good idea. 4/5 Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
chilled's comment on 2006-08-25 05:05 AM
i now it's a few years old and all that but good idea man. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
valadaar's comment on 2011-04-29 10:32 AM


I agree with Pieh on this one.  I like this as it could be a campaign affecting incident - religious schisms are frequent drivers of conflict.

 


Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Wulfhere's comment on 2007-06-05 05:56 PM
Perhaps the thieves' patron is a priest that has been swayed by the new saint's beliefs, and just wants to prevent conflict among the people of his church.

In his mind, No Bell = No Conflict. Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
Strolen's comment on 2002-10-10 10:18 AM
Ahhh, yes. Consequences. Excellent point Ria. One always must look at the consequences of one's actions!!! If he is doing so well, then there will be many that support him, suppliers, merchants, those that love his work. And they may not be happy either by way to riches being taken. And who says the glassmaker is lawful. Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2002-06-28 02:58 AM
That's great! That would fit really well with the campaign I'm running at the moment: lots of guilds and mafioso intrigue and basically thieves doing what thieves do best. I wonder where the inspiration for the name Rinaldo came...possibly a topical reference? Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2002-06-28 02:58 AM
Funny you ask... the last thing I could not think of was the name of the glassmaker. Then I re-remembered the Venice as the age-old source of wonderful glass (the guild and the secrets were the original inspiration). So I took the first Italian-sounding name... and somehow it fits. Go to Comment
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