This could be the start of a series of thematic rings - take certain words and lead them to the extreme...
In my current campaign, one has a ring called Saving Grace, but it could be called Compassion - the wearer can take damage from others upon himself (1 hp per second) and can pospone all damage he suffers for a small amount of time...you guessed it, then suffer it all at once ;D Go to Comment
Said kingdom wants really to expand its borders, but plans to attack a third kingdom! Procca is an agent of it. Whatever the outcome the mission has, it is a guaranteed win:
- sabotage may stop the war entirely
- capturing them reveals the involvement of the other kingdom, so the attacker must decide whether to:
reconsider the war, attack the other enemy (who has a possible ally now), attack as planned, but leave some more forces to guard its borders and eitherway risk a war on two fronts... Go to Comment
Eh? Who submitted that? Nothing if not constructive.
Just had a thought about this character: maybe he made enemies in his career as a warrior, and believes that the best way to ensnare them is through disguise. He "injured" himself and is now renowned for being disabled, but in actual fact is just awaiting the arrival of his enemy vultures, attracted by the prospect of an easy kill, who he can then surprise and slay.
We weren't getting at you, Manfred! I think the submission's a great one. It was the not-so-insightful anonymous comment which attracted my attention.
And yes I'd agree about the secret training business rather than all out pretence. When I made my comment, I was thinking about Sherlock Holmes, and how he fakes his own death to lull his enemies into a false sense of security. Go to Comment
Alright, I admit. It is a wheelchair. Please don't hurt me... *sniff*
There was this idea about a disabled man, that does something about it. Cliche, but good enough for the background of a school, slightly better than the stereotypical old-but-still-mighty warrior, I guess. As I envisioned him, a chair came naturally to mind first, wheels following soon after, for a proud man would not like to be always carried around.
Enemies OK, but faking the whole thing?
Hmmm... would require quite some wickedness (and willpower), to stay immobile for a few months/years, to gain the advantage of surprise. Let's try the middle road:
Say that the injury was real, but it began to heal, naturally or not. Riel can move a bit again, secretly training to get his former strenght and agility. And if old enemies are likely to show up, keeping his condition secret might be good idea. Go to Comment
Perhaps there is a rumor of some healing magic that can allow Riel to walk again. It may be true, but the healer or the magic itself is extremely hard to find. This will not neccessarily stop Riel, but he might need some assisstance (and of course he won't acknowledge that). Then again, the rumor might just be that, and no such thing exists. Or it could be that one of his many rivals has started the rumor in order to entrap the Master. Maybe one of the PCs or a favorite NPC was a student of Riel's, and he has asked them to do him a favor. Or maybe it was some of the other students who quietly ask the PCs behind Riel's back. Go to Comment
You could build a whole mythology around the bird. Could easily be used in any situation where a character is near death. Have to seperate him from his companions, but hey, how hard is that?
The Vulture could be the only link in solving what the players are searching for. A long lost city lost to war in ages past or the corpse of a long missing high mage or king. A character may meet the vulture on accident one time because of a near death experience and only once revived would they all realize that this bird may be the only one that can help them. Who is going to possibly sacrifice themselves so they can once again question the knowledge of the vulture and perhaps find what they have been searching for. Go to Comment
Another chance meeting: while they are approaching a lost city or old tombs, the Vulture appears. It may be one of those places, where no-one-ever-returned-from, so it wants to see if they want suicide, or just don't know. They may scare it away, but may also talk to get useful information: people die outright when they enter the ruins. An ancient death-curse? It is hundreds of years old, so it has seen quite a few adventurers, living and dead. Go to Comment