There is a nice plotline, but it really does not have a "dramatic ending". Here is one I thought of.
As the group travels, it will have its share of encounters...
Old men thinking they are being invaded, the 15 year old wannabee hero, wanting to slay them with his rusty old sword, local militia ready for attack, plus a few other strangers on the road. One thing that should occur is having ghostly or even undead humans attack the tribe. These ghosts/ undead died in the great orc wars centuries previously.
The undead occurances should happen with more and more frequency as the tribe moves on. One of the Tribal elders, who is advocating peaceful co-existance and wanting to move, is having awful dreams.
Towards the end of the Journey, the tribe reaches a wide open space. Centuries ago, there was a great battle there. As the Tribe approaches, the sky goes dark, the world gets evil, and the undead army rises. They attack as ghosts, spectres, and zombies. Eventually some undead/ ghostly orcs will come back. A great war will occur, with you and your poor tribe in the middle.
Oh, the peaceful Orc Elder is specifically being targetted by his ancestor, the blood encrusted Orc Warlord who invaded this land with his horde.
How to resolve this... it all depends on the Orc Elder really, how he responds to his ancestor and the army against them. If he opts for peace, eventually peace from the Orcs will come. If he talks to the undead humans, they might listen. If he says we must attack, then it will be a fight to the finish. Go to Comment
If I may offer a twist :
The promised land is an uninhabited mountain/hill range located with in an elven forest.
While the orcs maybe friendly & won't bother the elves (in the future), getting them through the forest might pose somewhat of a chalenge (& I don't think the elves will be very understanding once word got out!). Go to Comment
This post should be rated a bit higher than it was. It was the first "NPC of the "Extra Horde" variety on the Citadel. At the time there was no "category" for such things and it was competing against stellar single person posts. Nobody really knew what to make of it. So it has languished in the bowels of the database. Now in Strolen's V2.0 it has found a place and hopefully a better score. Go to Comment
It is easy to simply swap the numbers for "a decent bonus", "major bonus" (or penalty). I have considered changing the writeup, but frankly, there is no particular need for that. It shall stand as an example of old craftsmanship. :)
On the brighter side, I noticed it wasn't linked to the plot/group that originally spawned it. That was fixed. Thanks for the Bump! Go to Comment
An item like this one would be hard to detect as cursed, as the wielder gets bonuses from it. I like the "sneaky" nature of the shield: Someone trying to detect its magic would be likely to discover that it is powerfully enchanted without understanding the full nature of its curse.
Of course, if the shield's owner DID figure out the curse, he could arrange for one of his enemies to get it, and "hose" the guy's whole group.
The item should have a limited range of effect, perhaps 15' radius, otherwise, the effect could be awfully potent: "The 1,200 men in your legion have a -2 to their saves, but you're not sure why...." Go to Comment