I see one problem however. With the idea of it being used to switch with a real club as mention earlier. The weilder would know what it was when they picked it up. If not then they would not be able to determine who to cut or slash or pierce with it. As soon as someone not familiar with it They would see the ruse.
You trip and fall and it tumbles from your hand. A passerby helps you up and picks up the ctick cutting their hand and seeing the weapon. What would happen then I wonder? Go to Comment
Excellent idea. I like the actual description of the ring and could use that alone. It is very powerful and, perhaps to make it easier to use in a campaing, I would pick and choose of all the described powers. Great idea with tons of options. Go to Comment
Well, it does emanate some of its power even when it is not worn by anyone, so I'd be careful even of wearing it around.
And yes, it is intended to be powerful, and unique... and bringing many, many complications with it. :) So be careful if you use it, and have the means prepared for getting rid of it. Worst case, you can still use it as a legend and tease your players with it's existence. ;) Go to Comment
Personally, I see it as a godly artifact, a symbol of nature that doesn't need to be recharged in any way. But... if all things are balanced out, there will be less life somewhere else. You could create massive changes in the natural world, just by moving the ring. Go to Comment
i know i am just typing my thoughts but this will be very useful for a npc i have given a uncurable condition that is slowly killing him. .....where am I? who are you? the shnoz berries taste like shnoz berries. Go to Comment
I like the description of the item, and it sparked many thoughts for my campaign.
An additive thought on an alternate creation.
To Create/recharge it, it sucks the life-force from everything within miles, creating dead-zones, with small magically protected circles of life in the center.
This can be especially useful for a necromancer, or any evil villain wishing to start his own empire of abundance by destroying the neighboring empire to feed his. Like an Fantastic A-bomb of death and life. Use it against your enemy's armies. and bolster your crops.
Plot Hook - Zones of death have been appearing through out the countryside like crop circles. Nothing remains alive. Go to Comment
This could wreck untold amounts of havoc on desert communities and those not used to a lush and verdant wilderness. A fun artifact to add if you wish to shake up your world a bit and change around the topography unexpectedly,
I like this plot. It is not the typical hack-n-slash. Plus it is the perfect route to start "empire building" for a group of players. The best way for the PCs to ensure that the peasants are never used again so harshly would be to carve out a piece of wilderness for the peasants and then lightly govern it for the peasants benefits. The PCs will then have a strong base of support of wealthy & loyal peasants from which to start building a nation. Just defending their small holdings could keep PCs busy for a long time. Go to Comment