I like this sorcerous approach to vampires a lot. Its not for everyone, nor is it useful for all standard applications of vampires, but its a cool variant. I see myself using this approach as a group of vampiric magi in my Arabian style campaign.
That said, it really should be expanded more. Seems like you're already working on that though. Go to Comment
Nice location, the adventure hooks make it especially easy to drop into any campaign. It woudl be nice to have a little back story exactly why the sharks congregate around the island, and what brought about the tradition against killing them. (Something most pc's would ask as soon as they heard of the tradition)
Also replacing "country x" with a fictional name would help make the piece feel more flowing and less rigid. Go to Comment
Seeing the great discussion brewing here, a few words to the origin could be of use. I certainly like the concept of vampires, but seeing a few too many movies, where the ability to spawn made them little more than fast-breeding animals (or zombies of a different kind), I wanted something different. Seems like it was a success. :)
On to the discussion:
- Scrasamax correctly notes, that they lose a part of the trademark vampiric horror factor; but not without replacement
- the Kung Fu master parallel is an interesting one, and partially valid for the actual teaching... though it doesn't do justice to the seduction involved ("See, how easy the life is lost. It will always trickle away from you, and there is only little you can do to delay the inevitable.")
- just for the record, individual vampires of this kind - or of the 'standard' one you talk about - can be horrific or tragic, sensual or bestial. None of these features seem to be determined by their natures.
- agree that they don't just 'choose evil'. They choose immortality, or power, or simply greater control over their life. Evil comes afterwards.
Let me insert a little more on the seduction aspect... studying is a very elegant way of becoming a vampire. There is no one, who would make the starting decision for you - you are not bitten by something in the dark, and oops, you're a monster. Instead, you turn yourself into the monster, and you don't even have to notice. There will be just a small price to pay for all the bonuses, but it will grow in time... what a pretty path to evil.
So the beginning is much easier for this kind of vampire - you'll get the powers, a prolonged normal life, and the check on endless existence. But to some (relatively) decent folk, the horror known to classical vampires will come as well - if you don't feed, you'll die. With the added bonus of you being no victim at all... you made it all on your own.
(Okay, I'm running out of breath here, and didn't touch half of what I wanted; may add more stuff later. Anyway, it is a good exchange, and special thanks belong to dark_dragon for valiantly defending my cause. TY.) Go to Comment