You could build a whole mythology around the bird. Could easily be used in any situation where a character is near death. Have to seperate him from his companions, but hey, how hard is that?
The Vulture could be the only link in solving what the players are searching for. A long lost city lost to war in ages past or the corpse of a long missing high mage or king. A character may meet the vulture on accident one time because of a near death experience and only once revived would they all realize that this bird may be the only one that can help them. Who is going to possibly sacrifice themselves so they can once again question the knowledge of the vulture and perhaps find what they have been searching for. Go to Comment
Another chance meeting: while they are approaching a lost city or old tombs, the Vulture appears. It may be one of those places, where no-one-ever-returned-from, so it wants to see if they want suicide, or just don't know. They may scare it away, but may also talk to get useful information: people die outright when they enter the ruins. An ancient death-curse? It is hundreds of years old, so it has seen quite a few adventurers, living and dead. Go to Comment
The "Vale of the Vulture-Kings, Carrion-Sages of Istandor", progresses. Albeit slowly :-)
These sentences get my imagination going! The Great Vulture has but a special liking for intelligent beings. Not necessarily eating them, but talking to them. As it is shy and few people tolerate its presence, the only chance it gets for some good talk is when a person is alone and looks unthreatening.Go to Comment
If the players were able to deduce the charade, they may then find themselves with a good piece of property that would only require the cleaning as previously requested. Easy way for them to make a buck, and an enemy. These tricksters very well may have some friends in high places and didn't like their idea, and money, stolen from them. Go to Comment
Looking at it once again, there are places I would write differently today, even add a few details... but frankly, there is not much to add, unless one wants to get really specific. Unless there is a gaping hole in the general idea, I don't think it needs an update. (But let me know if something is missing!) Go to Comment
Still a cute quest and a classic plot. When the heroes catch up with the Bad Guys, "Curses. I would of gotten away with it, if it wasn't for you meddling adventureres!" Go to Comment
Hmmm, just my gues, but the scammers have left and sold the ground with the tower ruin.
this land was worthless, as the tower was haunted, but that is just what the party did, clear the tower of this "problem". So now the towerruin and the land has been sold to a much richer person, who probably does not want to share with the players.... Go to Comment
I think that this would work well for middle to upper level adventurers, those with some experience and a name for themselves, which is why they were sought for this task. Go to Comment
Old. Rusty. Niiiiiifty. Yet, I think there could be more. As is, it's rough. Which, honestly, makes sense considering how old it is. I still think that it could be made more of though. Go to Comment
NPCs (Minor) (Combative)