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The Box That Cannot Be Opened
Items  (Other)   (Magical)
Kassy's comment on 2013-05-13 07:27 AM
Tried to HoH. Am out of HoH. Did not use HoH.

?? Go to Comment
The Box That Cannot Be Opened
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-08-15 04:12 AM


A fun idea. Not sure it's a great one, but certainly a good one.


Go to Comment
The Box That Cannot Be Opened
Items  (Other)   (Magical)
Stork's comment on 2014-02-04 09:07 PM
Love it. Perfect to stall players after they do something you did not expect and need a little time. Go to Comment
The Orb of Many Talents
Items  (Wand/Staff/ Arcane)   (Magical)
manfred's comment on 2003-08-13 02:38 AM
Didn't give a comment yet, but I guess he is. Go to Comment
The Orb of Many Talents
Items  (Wand/Staff/ Arcane)   (Magical)
Agar's comment on 2003-08-13 03:01 PM
I like that orb by itself, and it seems to fit in with the other orbs that Moonhunter has presented.

Good submission, although we might consider saying "please" to the author before submitting derivitive works. As long as no one has any problem with what we're doing, I don't see how it's an issue. :) Go to Comment
The Orb of Many Talents
Items  (Wand/Staff/ Arcane)   (Magical)
CaptainPenguin's comment on 2003-08-12 11:27 PM
Whoa...Wait just a minute here....That says manfred.
Is Moon allright with this? Go to Comment
The Orb of Many Talents
Items  (Wand/Staff/ Arcane)   (Magical)
MoonHunter's comment on 2003-08-14 02:40 AM
I gave everyone permission to do it or play with the idea. If it is an official orb, I will link back to it from Corvus's page. Go to Comment
The Orb of Many Talents
Items  (Wand/Staff/ Arcane)   (Magical)
MoonHunter's comment on 2005-11-07 11:14 PM
My vote did not count. Lets try it again Go to Comment
The Orb of Many Talents
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2013-11-14 01:51 PM
We should see more of this - the resources of the Citadel are ripe for building upon.

Good stuff Manfred! Go to Comment
Teleas
NPCs  (Major)   (Political)
CaptainPenguin's comment on 2003-08-06 03:16 AM
Hmmm. Saddening. I like it because it strikes a chord of emotion. I'm going to go and cry about the evils of prejudice now... Go to Comment
Teleas
NPCs  (Major)   (Political)
MoonHunter's comment on 2003-08-06 03:14 AM
Gold Star. Great character Go to Comment
Teleas
NPCs  (Major)   (Political)
Cheka Man's comment on 2004-12-06 03:54 PM
Very good. 5/5 Go to Comment
The Lonesome Village
Locations  (Forest/ Jungle)   (City)
manfred's comment on 2003-08-01 02:16 AM
If your world has some horrible forces alien to the human mind, this might be the result of meeting them. But we don't need Cthulhu for this. Even in a 'ordinary' war, some cannot bear the burden of things they have seen and maybe commited themselves. Also, some special monsters can drive you insane.


Why there are relatively many? Hm, good question. It may through the presence of these horrors. It may be a quirk of the world, that makes many who suffer horribly into the Lost. Maybe there is some spell or curse (possibly divine), that disrupts one's mind in this way.


If this happens from time to time, and adventurers are prime candidates, I can well imagine an adventurer's guild to be among the sponsors. Maybe someone wealthy hopes in curing of a close person. And the village can cover a part, if there is food in surplus. Go to Comment
The Lonesome Village
Locations  (Forest/ Jungle)   (City)
CaptainPenguin's comment on 2003-08-01 03:46 AM
A little bit like Vietnam vets after the war. They didn't even get recognition, and most of them suffer from emotional problems (i.e. Shell-shock, depression, alcoholism, amnesia) Go to Comment
The Lonesome Village
Locations  (Forest/ Jungle)   (City)
MoonHunter's comment on 2003-07-30 06:55 AM
A neighbor to Asylum or a smaller scale version, easy to put into a campaign.

What causes one to be lost? More specifically, why are there so many that someone had to make a special place for them?

Was there a great Evil that came across the land?

If monsters were responsible, then a number of ex-adventuring types would be there. Perhaps they are the mcguffin that brings you there.

What noble ruler (or was it a church) that ran/ runs the hospital/ asylum? And why do they run it? Is it guilt that motivates them or is it altruism?

Questions, Question, and more questions. Nice concept and easy to impliment Go to Comment
The Lonesome Village
Locations  (Forest/ Jungle)   (City)
EchoMirage's comment on 2004-06-16 04:21 AM
In a fantasy world, there are so many things that can drive you mad ... you think napalm is bad? Have a dragon incinerate your village. You thing being violated in a back street is horrible? Have a demon do it. Family problems are already enough to unhinge a mind - now try and imagine knowing that one of the quarrelsome family members is possessed/a doppleganger, and find out which - they all behave irrationally already!

*shudder*

It does not take much to reduce one to a gibbering wreck!
5/5 Go to Comment
The Lonesome Village
Locations  (Forest/ Jungle)   (City)
Michael Jotne Slayer's comment on 2006-01-11 07:24 AM
Excellent points EchoMirage! Manfred, this is a splendid village with many plot-hooks to go.
Great work! Go to Comment
The Lonesome Village
Locations  (Forest/ Jungle)   (City)
valadaar's comment on 2013-05-15 02:31 PM
There are days where I would like a place like this. This could be a good place for a sometime mentor to dwell, and the PCs must come and go occasionally, getting to know the people and perhaps appreciating it.

They may even care if it were to somehow come under threat.
Go to Comment
The Lonesome Village
Locations  (Forest/ Jungle)   (City)
dark_dragon's comment on 2007-04-07 07:48 AM
Just found this!

I really like the feel of the village, as a strong self sufficient community, with former disillusioned heros and knights, having seen the horrors of the world and retiring to a remote location.

Questions about the past are unwelcomed here...

The asylum is a really nice touch too. And I can definitely see the guild funding it.

I can also see this palce used as a horror location, with everybody in the normally peaceful asylum going homicidally insane, and the village overrun by homicidal maniacs after a demon incursion or other serious mis-happening, etc... this could be why the PCs are sent in. Find what went wrong, contain, sanitise... will they come out of it with their sanity intact?

5/5 i really like it.

PS:(the aptly named: "The Village" by M. Night Shyamalan might give an idea how the community would work, although i expect the demographic in your village will be different) Go to Comment
The Black Heart
Items  (Other)   (Villanous)
ephemeralstability's comment on 2003-07-04 12:23 PM
I like the idea that they have to find it and then take it to somebody: having braved a dungeon-full of monsters they then face the same creatures reanimated as they leave!

Consider locking it in a box which can only barely contain its power and sending it via a messenger on horseback to a victim. The messenger has a harrowing journey as he is beset by shadows and half-animated corpses. Upon delivery, the victim opens the box. While he is looking aghast at the beating heart, something unpleasant arrives, summoned by the heart, and kills him...Good for assassination purposes. Go to Comment
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