Strolen\s Citadel content. 
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
Zylithan's comment on 2005-11-30 11:05 PM
Excellent post. The story-telling is incredible. Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
Murometz's comment on 2006-06-02 02:41 PM
WOW! I'm glad I came across this! Fantastic Manfred!

Most pertinent comments have been made. The story is top-notch! Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
Feraltetsuo's comment on 2006-06-02 09:31 PM
Wonderful story. Is there any special way the arrow has to be put back together to function again? Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
valadaar's comment on 2011-03-10 10:22 AM


A great item, and an excellent addition to folklore.


Go to Comment
Loster
NPCs  (Scenario Based)   (Political)
CaptainPenguin's comment on 2004-05-31 05:58 PM
Interesting, not bad at all.

4/5. Go to Comment
Loster
NPCs  (Scenario Based)   (Political)
Shadoweagle's comment on 2004-05-31 06:53 AM
Not bad at all. The hero that the world (himself included) has forgotten, and yet he is still fulfilling his beliefs, though only semi-consciously.

4/5 Go to Comment
Loster
NPCs  (Scenario Based)   (Political)
EchoMirage's comment on 2004-05-31 03:07 PM
This is a walking time-bomb, fellows...heroes are dangerous, and if this one awakens, woe to the mages and sorcerers!
A wonderful character, with rich history, and a booby trap for the players - a low key adversary who keeps popping up, unimportant NPC to be kicked or pushed around, a somewhat befuddled old fellow... :D If he is immune to sorcery, is he also resistant to magical weapons? Because if so, a higher level party would have a hard time harming him at all, having enchanted everything including their fists...

And then, there is the possibilty that someone finds a dusty tome somwhere, and there is a portrait of guess whom...and then, Loster crosses his way, and hilarity ensues... Go to Comment
Loster
NPCs  (Scenario Based)   (Political)
valadaar's comment on 2014-01-08 12:07 PM
An interesting character who could be adapted to many purposes. One person's hero might be another's villain.
Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
Barbarian Horde's comment on 2004-02-25 08:46 AM
Question

Why would the Death God want to reduce the number of deaths?

After all death is the end, it is the final seperation of body and soul, and a god of death would emphasis this point Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
manfred's comment on 2004-02-26 06:25 AM
That is one of the questions not truly answered, because Death itself did not explain it completely. ;)

But what about a few theories?

- Maybe, the deity has simply enough of this stuff. Tormented souls may be harder to talk some sense into (the "Guide to Beyond" option). The true mission may be to take care that people die of natural causes more often, or perhaps be less afraid of what awaits them. Maybe a philosophy has to be created?

- Maybe, there are (relatively) too many people dieing. I am not talking about weariness. If Death is the other side of Life, it may "fear" (in its cold, emotionless way), that people will really die out. Or it could "miss" talking to the more sophisticated people (again the Guide to the Underworld theme...), which seem to die more often and prematurely in unstable times.

- Maybe, Death was created from the thoughts and beliefs of people. Even if it was not, beliefs of mortals are a powerful thing, in thousands. And this uncaring creature is most often asked to care. It did start... Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
manfred's comment on 2004-02-26 08:36 AM
Exactly how it is in my world...

What would the reason be there? Maybe the healers etc, have too much on their hands, and another approach was chosen? May be, may not. Maybe the deity is getting a little bit too much two-faced... Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
manfred's comment on 2005-11-23 11:46 AM
BUMP!

The priest may be simply the common way how Death handles things between the Living: one speaker is enough. But the experiment offers more options. Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
MoonHunter's comment on 2004-02-26 07:45 AM
There is the thought that the two dieties (Life and Death) are the same diety, just putting on different clothes for the Job. That could explain why Death never needed priests, they had them as Life. Of course, the high priests might know this little revelation, but they are not going to pass it to the masses... as that would scare people. Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
Shadoweagle's comment on 2004-02-26 07:01 AM
- Maybe Death and life are a balance, not foes of each other. Once cannot exist without the other, for if there were no death, how could one define what life is? and if there is no life, how can death exist in the first place. So even though people see 'death' as evil, and 'life' as good, they are actually no more the sides of the scales of balance. Death realises that with so much war around, the balance is in jeapardy of bieng corrupted, so it seeks to even it, lest its existance becomes void. Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
valadaar's comment on 2016-04-07 11:11 AM
I like this a lot! He could even be used as the PC in a single player campaign. Very interesting!

Go to Comment
The Ice Cave
Locations  (Other)   (Other)
manfred's comment on 2005-04-26 06:38 AM
Good that you bring it up. Now if there are business routes nearby, caravans with sensitive goods may wish to stay for a while, to restock, rest, etc., using the cave for storage.


For more detective work, a body is found inside. Who is it, and how long ago did the murder (obvious or suspected) happen? It could have been months or decades before. Was it one of the guardians (a very prestigious position reserved to trusted men only) or something worse? Go to Comment
The Ice Cave
Locations  (Other)   (Other)
Pieh's comment on 2010-10-08 03:29 PM


Good one to bring up, Val. But I noticed something very odd here... and not do to with the submission itself. Take a look at when this was last updated. I'm sure I'm not the only only one who sees something wrong with that.



It appears Manfred is some sort of time-traveller. Good job, Man.


Go to Comment
The Ice Cave
Locations  (Other)   (Other)
Shadoweagle's comment on 2004-02-06 08:47 AM
What about the use of ice to cast reflections to make PC's think there is more than one enemy around, or to warp somethings appearance (like a concave/convex mirror) to make something seem more ferocious than it is?

A wooly field mouse, magnified many times can seem like a ferocious beast. It could cause warriors to swing a blade at it, and dent their weapon against hard staligmite of frozen ice. It could cause mages to cast a fireball spell to kill it, melting a crucial ice column which was holding a pile of snow and ice up.

Also, if snow/ice covers someone, their body heat will melt some of the ice, causing discomfort, possible rusting of armour/weapons, heavier robes/undergarments which would make harder moving. ice which sets on chainmail may cause lack of movement in its joints, plus the mixture of cold and rust may make blades and armour more susceptible to shattering.


Basically, there are plenty of ways this setting can cause discomfort and irritation to characters, which is always fun. Go to Comment
The Ice Cave
Locations  (Other)   (Other)
EchoMirage's comment on 2005-04-26 06:14 AM
Now this post is more interesting for its social effects than the consequences for combat...
A detective plot could be about someone finding an alternative entrance and stealing food, while a troll lumbering into the cave and threatening the supplies could be a challenging encounter, especially if you have to watch out where exactly you throw that fireball.

The tribe politics about the Cave of Eternal Food could be quite enjoyable as well. Go to Comment
The Ice Cave
Locations  (Other)   (Other)
Cheka Man's comment on 2005-11-03 08:31 PM
I really like this. Simple but useful and it could always be expanded to be part of a cave system. Go to Comment
Total Comments:
3222

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2