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The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
manfred's comment on 2005-02-04 09:10 AM
Thank you, thank you very much. If I remember correctly, it took me over two months to get it from basic idea to completness. Really painful at times, as it is not my usual way of writing, and I fear I won't produce anything similar soon. :(

As for Celenia, she still haunts my Worked-on folder, and waits on a spark of inspiration to become a complete character.


But it is good to see you like it. Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
manfred's comment on 2006-06-03 04:05 PM
If the two parts are put together, they fit suprprisingly well. A skilled archer might be able to fire it even without further adapting.

Most, however, choose to glue it together, which is arguably the best way. The parts could be still bound and the like, but that may change the aerodynamic properties. Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
CaptainPenguin's comment on 2004-06-30 12:13 PM
Fantastic!
Great backstory, not "magical" just because it was enchanted by a wizard, but magical in it's own right.
Let me get around to rating it as a Myth...

5/5! Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
MoonHunter's comment on 2005-02-04 09:47 AM
Gets out whip and chair and heads towards Manfred.

"Work Writer. No donut (or similar culturally accepted sweet treat). Get back to work." *cracks whip* Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
Shadoweagle's comment on 2004-06-30 08:40 PM
Perhaps one of the best items I've seen in this site. 5/5 Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
EchoMirage's comment on 2004-06-30 12:35 PM
I do not see any apparent flaws with this item. It has great story potential, a dark past, dark present and dark future. Such a tragic item - a person may actually shake incontrollably even if required to but hold it. While cursed, there sure are and will be times warranting its use, and people willing to use it. Does the gain outweigh the cost? You will not know until it is too late. Btw., I sure like Celenia with the ever-shifting eyes. Perhaps Manfred could post her, slightly changed (so that she still is around)? after long contemplation: 5/5 Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
Cheka Man's comment on 2008-12-29 01:39 PM
Not an arrow to use lightly, especialy if the curse on it is true. Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
Michael Jotne Slayer's comment on 2006-06-03 12:03 PM
Simply brilliant. I will find a way to use it. Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
Zylithan's comment on 2005-11-30 11:05 PM
Excellent post. The story-telling is incredible. Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
Murometz's comment on 2006-06-02 02:41 PM
WOW! I'm glad I came across this! Fantastic Manfred!

Most pertinent comments have been made. The story is top-notch! Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
Feraltetsuo's comment on 2006-06-02 09:31 PM
Wonderful story. Is there any special way the arrow has to be put back together to function again? Go to Comment
The Arrow That Always Killed
Items  (Ranged Weapons)   (Magical)
valadaar's comment on 2011-03-10 10:22 AM


A great item, and an excellent addition to folklore.


Go to Comment
Loster
NPCs  (Scenario Based)   (Political)
CaptainPenguin's comment on 2004-05-31 05:58 PM
Interesting, not bad at all.

4/5. Go to Comment
Loster
NPCs  (Scenario Based)   (Political)
Shadoweagle's comment on 2004-05-31 06:53 AM
Not bad at all. The hero that the world (himself included) has forgotten, and yet he is still fulfilling his beliefs, though only semi-consciously.

4/5 Go to Comment
Loster
NPCs  (Scenario Based)   (Political)
EchoMirage's comment on 2004-05-31 03:07 PM
This is a walking time-bomb, fellows...heroes are dangerous, and if this one awakens, woe to the mages and sorcerers!
A wonderful character, with rich history, and a booby trap for the players - a low key adversary who keeps popping up, unimportant NPC to be kicked or pushed around, a somewhat befuddled old fellow... :D If he is immune to sorcery, is he also resistant to magical weapons? Because if so, a higher level party would have a hard time harming him at all, having enchanted everything including their fists...

And then, there is the possibilty that someone finds a dusty tome somwhere, and there is a portrait of guess whom...and then, Loster crosses his way, and hilarity ensues... Go to Comment
Loster
NPCs  (Scenario Based)   (Political)
valadaar's comment on 2014-01-08 12:07 PM
An interesting character who could be adapted to many purposes. One person's hero might be another's villain.
Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
Barbarian Horde's comment on 2004-02-25 08:46 AM
Question

Why would the Death God want to reduce the number of deaths?

After all death is the end, it is the final seperation of body and soul, and a god of death would emphasis this point Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
manfred's comment on 2004-02-26 06:25 AM
That is one of the questions not truly answered, because Death itself did not explain it completely. ;)

But what about a few theories?

- Maybe, the deity has simply enough of this stuff. Tormented souls may be harder to talk some sense into (the "Guide to Beyond" option). The true mission may be to take care that people die of natural causes more often, or perhaps be less afraid of what awaits them. Maybe a philosophy has to be created?

- Maybe, there are (relatively) too many people dieing. I am not talking about weariness. If Death is the other side of Life, it may "fear" (in its cold, emotionless way), that people will really die out. Or it could "miss" talking to the more sophisticated people (again the Guide to the Underworld theme...), which seem to die more often and prematurely in unstable times.

- Maybe, Death was created from the thoughts and beliefs of people. Even if it was not, beliefs of mortals are a powerful thing, in thousands. And this uncaring creature is most often asked to care. It did start... Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
manfred's comment on 2004-02-26 08:36 AM
Exactly how it is in my world...

What would the reason be there? Maybe the healers etc, have too much on their hands, and another approach was chosen? May be, may not. Maybe the deity is getting a little bit too much two-faced... Go to Comment
Dirius
NPCs  (Minor)   (Mystical)
manfred's comment on 2005-11-23 11:46 AM
BUMP!

The priest may be simply the common way how Death handles things between the Living: one speaker is enough. But the experiment offers more options. Go to Comment
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You Can't Go Home Again -- Thomas Hardy

       By: rickster

An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.

The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...

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