I'm there with you... although, the lesson this item imparts is not frustration - it is that not everything may be possible or reachable (though there are a few extreme theories on how to open it *cough*). If you learn to accept that, you can use that indestructible box to achieve other impressive feats - and still have the fun with the occasional attempt. ;) Go to Comment
Great item manfred! Us vetrans showing how it should be done! Yhea!
Even if the player gives up on opening the box, they still have a one foot cube of unbreakable stuff. That could be put to use in remakable ways. They can't work it into anything more useful, mind you, but it has a purpose.
Some unintended uses could be:
Battering Ram head.
Jam the mechanism of a crushing trap.
Trebuche stone - if it's heavy enough.
Maul head. -mauls are big mallets Go to Comment
I realized I had never voted on this piece. Then I realized I had voted when it was on v1.0 But I can do it again.
I like it. It is well done. Yet, I hate it. I have never seen the point of frustrating players. It makes them grumpy (well other words are applicable). They begin to think that you, as the GM, are personally out to get them. That route simply leads to difficulties. Go to Comment
This is the kinda thing i love to see. An item that will have the PCs confused as a duck in an airplane for hours and even days after the game stops. It also has uses as a adventure hook (Ex. This common man comes to the PCs asking for help). Good job you truly deserve a cookie. Go to Comment
I had a good time using this item. My players carried it around for a long time after recieving it as a divine gift, they actually encountered a god at one point and handed him the box to see if he could open it. He did, looked inside, chuckled a little, then closed it and handed it back. They never found out it was empty (in game). So much fun, many thanks. Go to Comment