Its good - but perhaps not as world changing as some would think. A very, very big problem on all battlefields, but especially those of the middle ages and later, is communication. Having an omniscient general is only good if communications can support their directives, otherwise they will be able to do a great after-action report.
Better for intelligence gathering and like, where speed does not need to be tactical.
Combined with magic enhanced communications, we have an entirely different kettle of fish.
Thank you, thank you very much. If I remember correctly, it took me over two months to get it from basic idea to completness. Really painful at times, as it is not my usual way of writing, and I fear I won't produce anything similar soon. :(
As for Celenia, she still haunts my Worked-on folder, and waits on a spark of inspiration to become a complete character.
I do not see any apparent flaws with this item. It has great story potential, a dark past, dark present and dark future. Such a tragic item - a person may actually shake incontrollably even if required to but hold it. While cursed, there sure are and will be times warranting its use, and people willing to use it. Does the gain outweigh the cost? You will not know until it is too late. Btw., I sure like Celenia with the ever-shifting eyes. Perhaps Manfred could post her, slightly changed (so that she still is around)? after long contemplation: 5/5 Go to Comment
This is a walking time-bomb, fellows...heroes are dangerous, and if this one awakens, woe to the mages and sorcerers!
A wonderful character, with rich history, and a booby trap for the players - a low key adversary who keeps popping up, unimportant NPC to be kicked or pushed around, a somewhat befuddled old fellow... :D If he is immune to sorcery, is he also resistant to magical weapons? Because if so, a higher level party would have a hard time harming him at all, having enchanted everything including their fists...
And then, there is the possibilty that someone finds a dusty tome somwhere, and there is a portrait of guess whom...and then, Loster crosses his way, and hilarity ensues... Go to Comment
That is one of the questions not truly answered, because Death itself did not explain it completely. ;)
But what about a few theories?
- Maybe, the deity has simply enough of this stuff. Tormented souls may be harder to talk some sense into (the "Guide to Beyond" option). The true mission may be to take care that people die of natural causes more often, or perhaps be less afraid of what awaits them. Maybe a philosophy has to be created?
- Maybe, there are (relatively) too many people dieing. I am not talking about weariness. If Death is the other side of Life, it may "fear" (in its cold, emotionless way), that people will really die out. Or it could "miss" talking to the more sophisticated people (again the Guide to the Underworld theme...), which seem to die more often and prematurely in unstable times.
- Maybe, Death was created from the thoughts and beliefs of people. Even if it was not, beliefs of mortals are a powerful thing, in thousands. And this uncaring creature is most often asked to care. It did start... Go to Comment
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.