Mysterious Package of Infinite Packaging Unwrap the Chaos
This massive box-like object is wrapped in brown paper, you tear off the brown paper to reveal more wrapping paper... and more wrapping paper, until it is quite obvious that there is no end to the wrapping paper. That's when you finally reach the prize. You tear off a chunk of paper to reveal foam packaging peanuts. An endless supply of foam packaging peanuts. You can dig and dig, the room will never get messy, and you will never get to the bottom. Jump inside and you will discover the Land of Peanuts. It's like heaven, for peanuts, but you won't know that because you will be surrounded by foam packing peanuts. This is where all the foam packing peanuts in our mortal world come from. Go to Comment
Once, long ago, there was a God of Mages known as Tehfayl. He was the God of the young bumbling adepts. He was quite powerful, untill banished from the Godly Realms for causing too much chaos and upsetting the natural balance of things. He was petty and lazy, and liked to use magic for everything.
Once he created this artifact, and possibly The Box That Can Not Be Opened as well, Tehfayl did not mean to create this box. He didn't even create the box itself, it was a gift from one of his worshippers. The worshipper placed the box at his feet. Tehfayl cast a simple Open/Close Object type spell, but... he kinda over did it... The Box sprung open, launching its contents (Rare spell ingredients and such) everywhere!
He was so embarrassed that he blasted the Box from his Godly Realm towards the unsuspecting world below. He has since departed out world, but his magic is still with us. This Box is a cursed artifact. It looks like a normal wooden box, put can not be kept closed, it will spring open at the worst of times. And, even worse, it infects other containers (such as backpacks and potion vials) that it comes close to.
I am a silly person. I am the one that laughs at everything, and my friends laugh all the time too.
But when it comes to RPing, I am not laughing. I am dead serious, and I only use humour to easen up the tension when players have been through some nasty gaming. Thus, I am generally sceptical to silly items.
So I present this thread with a 3.5:
3.0 base score for ok, but not excellent, idea.
+0.5 for some clever and believable items in the scrolls. Go to Comment
An enchanted, foreign-looking cap of very fine quality, those who look upon it are entraced by its beauty. It is nearly identical to the famous Cap of Confusion, a powerful wizard's garment that allows the wearer to bewilder and frustrate her enemies. The Cap of Confounding, however, does not work in this way.
While wearing the Cap of Confounding, one will feel quite confident in their own abilites; however, most of their abilites are unchanged. There is one notable attribute that is altered: the wearer is rendered incapable of executing mathematics. They are completely unaware of this, of course, but others are bound to notice. The arithmetical trouble affects everything to do with numbers, from simple counting to quadratic equations. The Cap of Confounding and its errors were made famous when King Utar - well known for his fine taste in haberdashery - lead his troops in the Crusade of Thalbus. In giving orders for the artillery to fire, Utar was quoted as saying "Fire at my count! Ready? One, two, five!" Go to Comment
The Helm of Iccan
A slightly-archaic helmetwith a visor that fastens securely closed, at first glance, the Helm of Iccan appears to be a useful piece of war gear. This sturdy helm was originally designed to keep prisoners from using their magical abilities, but it was lost for some decades and its true purpose was forgotten.
When the wearer attempts to concentrate on anything, the helm's enchantment causes his nose to itch fiercely. This prevents any sort of successful spellcasting. Worse yet, once placed on the head and secured, the visor's catch cannot be unfastened by the wearer. Go to Comment
The Clapper Swords
Most fighters are unsure what to make of these intricately-decorated, exotic blades. They look much like standard broadswords, but have two smaller, spinning blades attached, resembling pinwheels fastened to either side of the main blade. The spinning blades do make the weapon awkward to wield, spinning and rattling as the weapon is swung. An energetic fighter can get the secondary blades to spin at a rapid pace, at which point they begin making a loud clapping noise that resonates through the blade.
Legend says that swords of this design were once wielded by the Champions of the Bright, a formidable force of warriors. While they carved their way to fame using these noisy weapons, their unique combat style has been lost of the centuries since they flourished. Without the special training techniques of these warriors, their swords are simply heavier, clumsier, noisier swords.
This hasn't stopped various would-be heroes from periodically pulling these awkward swords out, clapping their way into the annals of history. Go to Comment
I was simply to silly to vote.
Anyway Im in a major battle with my pc at the moment. For the last 4-5 weeks Ive not much enjoyed the thought of turning it on. Thus disabling me from strol'en about much.
Imagine that all the humanoid and demi-human laguages are actually the same, but pronounced with outrageous accents and bizarre idiom. All the elves have a French accent, all the Dwarves have Swedish, Dragons have a Pakistani accent...