I got the urge to create its counterpart: The gut honest item, saying what people really mean as opposed to what they are really saying... :D
Envoy: Lord Arvareen, I am enchanted to make your aquaintance. Say, have you perchance met the good Duke Enthainon?
Translation: "Lord" Arvareen, you look every bit like the fat cow I was told you were. I am gonna humiliate you now, for you are not of sufficient rank to know the host, Duke Enthainon.
Heh, great! In spite of the silliness, I see this as a tool sought after by negotiators and royal messengers worldwide. Even if it isn't terribly intelligent, they could use it as a teacher to silver their own tongues. Go to Comment
A PC finds a scroll, and as he cannot read, he hands it to another character, without looking at it. The PC has a look, looks surprised, then very glad, and then puts the scroll right into his pack. "Alright, we can go."
"And what was on it?"
"Err... nothing important. Should we go left or right now? I think we better..."
"WAIT! What was on that scroll?!"
"Oh, it's not interesting. Now, ..."
After some talking the finder was allowed to see the scroll, and decided to keep it. He showed it later to a third character, who claimed for a moment it was misplaced, yet returned it at last.
All happened without any intervention, or intentional manipulation of the GM.
With this I present:
The Cursed Scroll of Phorn
This old-looking piece of parchment depicts several erotic scenes, masterfully painted and in extremely vivid colours. Those looking at it cannot help themselves, but say words like "Ohhh..." or "Hmmmm..." and keep it, not allowing others to look at it or even give to someone else. (Needs an Int. save, or merely the statement of a PC that it will be kept).
If the scroll is actually enchanted, the "pictures" change according to the viewer's personal preferences, otherwise it is for humans' tastes.
The scroll may cause its owner to spend large amounts of time with it alone, and be not willing to share it with anyone. It could break a group if more than one member knows about it, or somehow finds out, as usually more people want it at once. It could also fatally distract a lonely character while guarding his sleepy comrades, or being alone in some dangerous place.
The scroll is NOT magical, enchanted or cursed in any way. :) Go to Comment
Another miscreation from magic users that simply try too hard. Attempting to create another super-weapon, it failed to grow in power in exchange for blood.
The longsword is finely balanced, and has good bonuses both to-hit and to damage caused. If it comes into contact with blood, it soaks it up like a sponge. Unfortunately, it does not grow in power afterwards, it only _grows_. While it does not grow very much, the growth ruins its edge and significantly reduces the damage caused. Barely noticeable at first, the user will soon find that bloody combat transforms it into a nicely shaped steel club. The effect reverts after several days, or after "drying" it close to fire.
(There is probably a limit on the amount of blood it can soak up, though no one has tried yet. But massive quantities will certainly cause it to grow too large, and become too brittle, and breaking it would destroy its magic. A way to distill it might be researched, for purposes like transporting the blood of certain creatures.) Go to Comment
The lighter used to have a very useful function: the first two strokes produce little sparks, but the third lights any item the user concentrates on. And it was useful to its owner and creator, until the old, absent-minded wizard tried to light his pipe, while reading an ancient parchment. Of course, he was just intensely concentrated on the wrong item, and the precious document was set aflame! He cursed the lighter and threw out of his window, and tried to save his other papers. The lighter has had many owners ever since, and most have thrown it away sooner or later.
The power: with the third stroke, the lighter lights randomly either the thing its user concentrates on most, or second such thing. If in doubt, use the last thing in immediate surroundings the person payed attention to. It is not rare for a person the user just talked to start mildly burning (or at least their clothes, rarely the hair or backpack).
These colorful soft shoes look like something best worn at home. In fact, they are excellent for activities like climbing and tightrope walking, that need good balance if not downright acrobatic training.
If you can make them work.
The shoes require attention to function, an audience. With it, the wearer can put on an impressive show. Without it, he's down to whatever he really can do, which can be fatal to an ego inflated from previous achievements.
It does not matter if the audience is hostile and wants the acrobat to fail - say, the guards after the thief balancing on the edge of the roof. The shoes will not fail him. But if the audience does not really care about the performance (animals/monsters/people who don't give a damn about such things) or there is no audience (the lone thief that was not detected yet), watch out. Here goes another one... Go to Comment
Now, most adventurers are way too smart to put on any jewelry found before having checked out first. The Ring of Tackiness is a very ugly, cheap ring that resembles a Cracker Jack prize. If held in the hand for more than half a minute, the ring puts itself on a finger, and cannot be removed by any means short of a "dispell curse" or something similar, or cutting the finger off. Putting on gloves will not help, as the ring will eat through the cloth. It always remains in sight. It does nothing else but look hideous. The command words "I found the prize!" will make the ring fall off and go inactive until the next poor sod comes along. Go to Comment
When worn, turns the wearer's head around to his back. If taken off and worn again, matches wearer's body to his head; that is, now his whole body is backwards. If they try to walk forwards, it feels like they're walking backwards. The necklace must be taken off and put on again to completly negate effect. Go to Comment
This dark amulet, fashioned in the shape of a demon's face, was forged in the Inferno by Zolgath the Sweaty, Demon of the 8th Pit. When worn, the Black Amulet of the Pit makes the wearer's armpits sweat profusely and stink, ruining any clothing the wearer may have on. It cannot be removed, except by Zolgath himself. Go to Comment
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...