Another miscreation from magic users that simply try too hard. Attempting to create another super-weapon, it failed to grow in power in exchange for blood.
The longsword is finely balanced, and has good bonuses both to-hit and to damage caused. If it comes into contact with blood, it soaks it up like a sponge. Unfortunately, it does not grow in power afterwards, it only _grows_. While it does not grow very much, the growth ruins its edge and significantly reduces the damage caused. Barely noticeable at first, the user will soon find that bloody combat transforms it into a nicely shaped steel club. The effect reverts after several days, or after "drying" it close to fire.
(There is probably a limit on the amount of blood it can soak up, though no one has tried yet. But massive quantities will certainly cause it to grow too large, and become too brittle, and breaking it would destroy its magic. A way to distill it might be researched, for purposes like transporting the blood of certain creatures.) Go to Comment
The lighter used to have a very useful function: the first two strokes produce little sparks, but the third lights any item the user concentrates on. And it was useful to its owner and creator, until the old, absent-minded wizard tried to light his pipe, while reading an ancient parchment. Of course, he was just intensely concentrated on the wrong item, and the precious document was set aflame! He cursed the lighter and threw out of his window, and tried to save his other papers. The lighter has had many owners ever since, and most have thrown it away sooner or later.
The power: with the third stroke, the lighter lights randomly either the thing its user concentrates on most, or second such thing. If in doubt, use the last thing in immediate surroundings the person payed attention to. It is not rare for a person the user just talked to start mildly burning (or at least their clothes, rarely the hair or backpack).
These colorful soft shoes look like something best worn at home. In fact, they are excellent for activities like climbing and tightrope walking, that need good balance if not downright acrobatic training.
If you can make them work.
The shoes require attention to function, an audience. With it, the wearer can put on an impressive show. Without it, he's down to whatever he really can do, which can be fatal to an ego inflated from previous achievements.
It does not matter if the audience is hostile and wants the acrobat to fail - say, the guards after the thief balancing on the edge of the roof. The shoes will not fail him. But if the audience does not really care about the performance (animals/monsters/people who don't give a damn about such things) or there is no audience (the lone thief that was not detected yet), watch out. Here goes another one... Go to Comment
Now, most adventurers are way too smart to put on any jewelry found before having checked out first. The Ring of Tackiness is a very ugly, cheap ring that resembles a Cracker Jack prize. If held in the hand for more than half a minute, the ring puts itself on a finger, and cannot be removed by any means short of a "dispell curse" or something similar, or cutting the finger off. Putting on gloves will not help, as the ring will eat through the cloth. It always remains in sight. It does nothing else but look hideous. The command words "I found the prize!" will make the ring fall off and go inactive until the next poor sod comes along. Go to Comment
When worn, turns the wearer's head around to his back. If taken off and worn again, matches wearer's body to his head; that is, now his whole body is backwards. If they try to walk forwards, it feels like they're walking backwards. The necklace must be taken off and put on again to completly negate effect. Go to Comment
This dark amulet, fashioned in the shape of a demon's face, was forged in the Inferno by Zolgath the Sweaty, Demon of the 8th Pit. When worn, the Black Amulet of the Pit makes the wearer's armpits sweat profusely and stink, ruining any clothing the wearer may have on. It cannot be removed, except by Zolgath himself. Go to Comment
Mysterious Package of Infinite Packaging Unwrap the Chaos
This massive box-like object is wrapped in brown paper, you tear off the brown paper to reveal more wrapping paper... and more wrapping paper, until it is quite obvious that there is no end to the wrapping paper. That's when you finally reach the prize. You tear off a chunk of paper to reveal foam packaging peanuts. An endless supply of foam packaging peanuts. You can dig and dig, the room will never get messy, and you will never get to the bottom. Jump inside and you will discover the Land of Peanuts. It's like heaven, for peanuts, but you won't know that because you will be surrounded by foam packing peanuts. This is where all the foam packing peanuts in our mortal world come from. Go to Comment
Once, long ago, there was a God of Mages known as Tehfayl. He was the God of the young bumbling adepts. He was quite powerful, untill banished from the Godly Realms for causing too much chaos and upsetting the natural balance of things. He was petty and lazy, and liked to use magic for everything.
Once he created this artifact, and possibly The Box That Can Not Be Opened as well, Tehfayl did not mean to create this box. He didn't even create the box itself, it was a gift from one of his worshippers. The worshipper placed the box at his feet. Tehfayl cast a simple Open/Close Object type spell, but... he kinda over did it... The Box sprung open, launching its contents (Rare spell ingredients and such) everywhere!
He was so embarrassed that he blasted the Box from his Godly Realm towards the unsuspecting world below. He has since departed out world, but his magic is still with us. This Box is a cursed artifact. It looks like a normal wooden box, put can not be kept closed, it will spring open at the worst of times. And, even worse, it infects other containers (such as backpacks and potion vials) that it comes close to.
I am a silly person. I am the one that laughs at everything, and my friends laugh all the time too.
But when it comes to RPing, I am not laughing. I am dead serious, and I only use humour to easen up the tension when players have been through some nasty gaming. Thus, I am generally sceptical to silly items.
So I present this thread with a 3.5:
3.0 base score for ok, but not excellent, idea.
+0.5 for some clever and believable items in the scrolls. Go to Comment
An enchanted, foreign-looking cap of very fine quality, those who look upon it are entraced by its beauty. It is nearly identical to the famous Cap of Confusion, a powerful wizard's garment that allows the wearer to bewilder and frustrate her enemies. The Cap of Confounding, however, does not work in this way.
While wearing the Cap of Confounding, one will feel quite confident in their own abilites; however, most of their abilites are unchanged. There is one notable attribute that is altered: the wearer is rendered incapable of executing mathematics. They are completely unaware of this, of course, but others are bound to notice. The arithmetical trouble affects everything to do with numbers, from simple counting to quadratic equations. The Cap of Confounding and its errors were made famous when King Utar - well known for his fine taste in haberdashery - lead his troops in the Crusade of Thalbus. In giving orders for the artillery to fire, Utar was quoted as saying "Fire at my count! Ready? One, two, five!" Go to Comment