Recheck the plot hooks and the comments. If you use some long-standing group in your campaign that your PCs will interact with, you may consider 'equipping' it with this spirit. Then, endanger the mission and let it either attempt to recruit them or work against them.
Why, if they destroy some opposition group, copycats arise again, and again? Or, if they got drawn into 'the mission', how can they get out of it? Go to Comment
THe Mummy is a good inspiration, but I also found myself thinking of the venerable crusader from Indiana Jones and the Last Crusade, his mission to defend the grail. While he wa a single man supported by the water of a divine cup, an order with a larger goal could endure, creating these spirits. I like this. Go to Comment
There are a few incomplete sentences in the first part of the submission, no big deal there. This gives me the feeling of Napster back in the 90s, back when kids downloading music were being slapped with multi-million dollar lawsuits for their music lists. The social revolution idea I like, it fits well.
The chippers are not really 'evil', they just want to bring happiness to everyone. That makes them scarier.
And they are not exactly a cult - while cooperating eagerly, they somehow failed to create all the necessary trappings, literature, philosophy, or organize around a leader. But yes, someone could definitely use the Emotion to such a purpose. Go to Comment
You know, that last bit you added about the factory making thousands of chips really added what I thought was missing to the ending. I think the sub really flows together now. Good job manfred! Go to Comment
1. I like the way you covered the societal progression from Improved Life 3000 to Emotion 17. Nice realistic jumps.
2. I have to say it is slightly confusing at first, not so much because it is "technical", but it seems written in a very "for those who know how this stuff works" kind of way. Nothing wrong with that, just confusing to figure out the "gist" of the sub is, until i got to, "So what is Emotion 17"?