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Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
manfred's comment on 2009-05-19 02:45 PM
*pats head* Why did I get inspired by a cheap knockoff, when I could have been enlightened by the original!

Long live Indiana Jones! Go to Comment
Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
manfred's comment on 2009-05-19 02:48 PM
Most of the time, it wouldn't be really noticeable. It's the moments, when the mission is endangered, when things get weird.

(Now also linked to a few related submissions.) Go to Comment
Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
manfred's comment on 2011-07-27 02:57 PM
Recheck the plot hooks and the comments. If you use some long-standing group in your campaign that your PCs will interact with, you may consider 'equipping' it with this spirit. Then, endanger the mission and let it either attempt to recruit them or work against them.

Why, if they destroy some opposition group, copycats arise again, and again? Or, if they got drawn into 'the mission', how can they get out of it? Go to Comment
Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
Scrasamax's comment on 2009-05-18 01:10 PM
THe Mummy is a good inspiration, but I also found myself thinking of the venerable crusader from Indiana Jones and the Last Crusade, his mission to defend the grail. While he wa a single man supported by the water of a divine cup, an order with a larger goal could endure, creating these spirits. I like this. Go to Comment
Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
Cheka Man's comment on 2009-05-19 09:53 AM
A very hard kind of spirit to beat. Go to Comment
Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
valadaar's comment on 2009-05-21 10:14 AM
I get a feeling of the Force here as well. You could view both the good side of the force and the bad side of the force having such spirits available to them.

An excellent idea Manfred! Go to Comment
Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
sverigesson's comment on 2009-05-19 09:49 AM
Good idea. I was a little confused at first regarding the method of how exactly this works, but a good post nonetheless. It could be tweaked a tiny bit, but over all, a good sub. Go to Comment
Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
DrTurtlesse's comment on 2009-05-17 05:54 PM
I like the idea of a mission "taking on a life of its own" in this way. Neat existential enemy. Good sub! Go to Comment
Spirits of Tradition
Lifeforms  (Ethereal)   (Any)
PoisonAlchemist's comment on 2011-07-27 02:33 PM


A good and solid idea, but I cannot see how to make it useful. 


Go to Comment
The Commonwealth
Society/ Organizations  (Criminal/Espionage)   (Regional)
manfred's comment on 2009-06-18 04:53 PM
Update: Out with ya! Go to Comment
The Commonwealth
Society/ Organizations  (Criminal/Espionage)   (Regional)
manfred's comment on 2009-06-23 05:39 PM
Edited some and thanks! Viva la revolucion, as they say. Go to Comment
The Commonwealth
Society/ Organizations  (Criminal/Espionage)   (Regional)
Scrasamax's comment on 2009-06-18 11:11 PM
There are a few incomplete sentences in the first part of the submission, no big deal there. This gives me the feeling of Napster back in the 90s, back when kids downloading music were being slapped with multi-million dollar lawsuits for their music lists. The social revolution idea I like, it fits well.

Go to Comment
Emotion 17
Plots  (Crisis)   (Single-Storyline)
manfred's comment on 2009-01-26 06:02 PM
Yes, that was actually intended that way, the "you know what I'm talkin' about" assumption. Is it too confusing? Go to Comment
Emotion 17
Plots  (Crisis)   (Single-Storyline)
manfred's comment on 2009-01-27 04:15 PM
That does it - out with ya! :) Go to Comment
Emotion 17
Plots  (Crisis)   (Single-Storyline)
manfred's comment on 2009-01-27 05:27 PM
The chippers are not really 'evil', they just want to bring happiness to everyone. That makes them scarier.

And they are not exactly a cult - while cooperating eagerly, they somehow failed to create all the necessary trappings, literature, philosophy, or organize around a leader. But yes, someone could definitely use the Emotion to such a purpose. Go to Comment
Emotion 17
Plots  (Crisis)   (Single-Storyline)
MoonHunter's comment on 2009-04-02 10:37 AM
This is a great science fiction plot. Simple, direct, yet with true story and lots of plot potential. You can drop it into any setting where chipping is possible. Go to Comment
Emotion 17
Plots  (Crisis)   (Single-Storyline)
Cheka Man's comment on 2009-01-27 05:02 PM
Imagines an evil cult of this kind. Go to Comment
Emotion 17
Plots  (Crisis)   (Single-Storyline)
Chaosmark's comment on 2009-01-27 04:18 PM
You know, that last bit you added about the factory making thousands of chips really added what I thought was missing to the ending. I think the sub really flows together now. Good job manfred! Go to Comment
Emotion 17
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2009-01-26 04:23 PM
more comments:
1. I like the way you covered the societal progression from Improved Life 3000 to Emotion 17. Nice realistic jumps.
2. I have to say it is slightly confusing at first, not so much because it is "technical", but it seems written in a very "for those who know how this stuff works" kind of way. Nothing wrong with that, just confusing to figure out the "gist" of the sub is, until i got to, "So what is Emotion 17"?

more to come. :) Go to Comment
Emotion 17
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2009-01-25 11:13 PM
I think this is excellent, but need to read it once more on the morrow before commenting further. Go to Comment
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