This I call helpful criticism! Most magical items should be really made by spellcasters of whatever shape or color they come in - the point is to make it anything but the casting of a simple spell. But rightly, these arrows can possibly come out of the hands of an unskilled person, from the mere power of the ritual, the forces of nature, and the will to shape them.
The submission has been Updated, I've taken even the name. It sounds better. :)
Thanks, Kassil, for the ideas, and the imagery! You really helped this along! Go to Comment
By stripping away the single line about needing a nature-oriented spellcaster, it loses that qualm - the arrows become a thing made by the nightmare of repeatedly thawing and freezing the wood, instead. Go to Comment
I have to agree about the naming feeling a little off - Winter's Talons might have been better, suggesting a raptor's claws, or something to that effect. I don't hold the same issue with the effect, though, as some of the others - while branching out from traditional magic items seemed the goal, there is an element of an old, tiring ritual to it, as opposed to something being labored over in a wizard's workshop. Indeed, by pulling out the line referencing spellcasters, it could easily be an ancient rite that gives birth to them.
That said, I do love the imagery it conjurs - shafts of wood that glisten faintly with the bitter frost they contain, exploding as they strike to rend flesh and drive the spike of winter's deepest misery into their victim, and the descriptive text is a compelling thing, bringing to mind the grizzled old woodsman crouched in a cleared patch in the midwinter snow, looking down at handfuls of wood - some straight and true, others bent and splintered beyond recognition. Go to Comment
I'm not sure, this sub is missing something. I have a minor issue with the name since a claw will generally be a slashing weapon, and an arrow is a piercing weapon, I was first given the impression of this being a melee weapon of sorts. Also, it is good as a normal sub, but other than the process of alternating natural cold and healing magics, it is still 'made by a magic user'. Go to Comment
The Art behind Naming
While the name of an item need not be a direct representation of the item, it should be an extension of it, to quote one of my old writing handouts from school; A two fisted brawler named Lester Smalls doesnt work. The conflict i had is that a claw is a melee weapon, such as a sword, a dagger, or even Bang-ak (or whatever they are called) rather than an arrow which is a ranged, flying weapon. It is a minor point and though I pointed it out, it didnt impact the score.
In Reference to the Quest
Made by a wizard/magic user is the default mode of magic item/weapon creation and it was my impression that the purpose of the quest was to branch out away from this standard. While this is a good submission, I do not feel that it expressed the spirit of the quest. Cheka's sigil swords are enchanted by familial love, CP's Fatal swords by insane repetition and cosmic alignment, etc. Go to Comment
Something passing through a massive gravity sink is, in my opinion, very, very unlikely to come out 'unscathed'. Most black holes have a tendency to tear things apart by gravitational 'tides', and a rapidly-moving one would probably have some troubling side effects.
Mmm, gravitic bow shock. Weapon and drive all in one. Go to Comment
The basic conflict is that assertion that even though technology will advance to allow faster than light movement of physical objects aka spaceships, the technology will not allow for the FTL transmission of energy. The logical fallacy I see here is the assumption that communications and sensor technology are not going to advance in pace with propulsion technology.
Basic methods of FTL travel:
Linear - the ship simply gives the theory of relativity the finger an accelerates beyond the speed of light. The tech varies, warp fields, gravitiational drives, etc. Navigation is important because stars, planets, gravity wells, nebulae and other dense objects have to be avoided. Means of dealing with micro debris is either repulsed by the means of a defeflector dish, an energy based shield, or just a thick ass armored hull.
Exp: Star Wars, Star Trek
Wormhole/Hyperspace - The ship moves into another mode/phase of reality where it can traverse massive distances rapidly, before dropping back down into realspace. The difficulties of transit through space are handwaved away because those things are realspace issues, not otherspace/wormhole space issues.
Exp: Babylon 5, Stargate
Gating/Jump - The ship folds space and simply 'jumps' to where it is going. There is no velocity, no thrust, and such, and such ships don't technically need propulsion based engines. Lots of math, and lots of metaphysics.
I absolutely love the shifting corridors idea. That definitely complicates things, and in a good way. All of a sudden you can't just jump away to a particular place, or lead a massive invasion on a whim. Things take planning, and effort, and maybe just a bit of luck. It also provides some nice drama potential: "We can't go in there! That corridor is suicide for the next three cycles!"
One possible way to bypass some of the "can't see where we're going" issues is to do microjumps. Jump a short ways, take a look outside, repeat. Depending on your particular drive, that might not be feasible, but it would certainly help. In any case, even if your drive has no theoretical upper limit, you'll probably want to be doing system-to-system jumps to keep yourself oriented properly.
actually, if you managed to manipulate gravity, you could simply create a gravitational sink in front of your ship, and a gravitational mountain behind it. ie, your ship wouldn't travel inside the wormhole, but would have a black hole in front and a white hole behind, the two joined by a wormhole to keep everything balanced!
That way, any obstacles would just get trapped inside the blackhole, go through the wormhole, and come out behind your ship. safe and sound.
http://www.nasa.gov/centers/glenn/research/warp/ideachev.html might give some more ideas. Go to Comment
The renown incident, where an insidious worm attacked hundreds of thousands of websites, changing the phrase "climate change" to "weather change". There have been also several cases of follow-up attacks, where websites of particular note were overwritten with propaganda and evidence to support the theory of catastrophic global cooling in the next few decades.
Rumors have started to spread, that there is a genuine AI on the loose, unhindered by any hard-coded limits. It supposedly cruises through the Net, reading everything, and sometimes entering publicly accessible chatrooms under the nick "TheAngel347" or similar. It is said, that it can't be traced back... sadly, there are too many impersonators out there, and blogs are full of stories about encounters with this noble/enlightened/evil/indifferent entity. Most probably, this is an elaborate hoax. (And why that name? It's got a weird sense of humor, man!)
The Red Attack
Awarded with "The Most Outrageous Hack Of The Year", an apparently deranged marxist has somehow renamed a slew of .com pages to .con. The move has reportedly crashed a few major search engines, that took a few seconds to recover; the chaos has been visible for days if not weeks! The hacker was traced by the police within a day and found dead, looks like someone was already faster.
A serial killer has started to ravage the hacker community. For now, he (or she) has targeted mostly the public, self-appointed star hackers, but a few more significant deaths were recorded as well. The community is shocked, and by default has little trust in the law enforcement. There are no signs of the killer being active online - or he just fits in with the crowds. What are they supposed to do?
The right of speech
An up-and-coming programmer answered an ad seeking 'somebody fluent in Klingon' and vanished soon after. Where is he? And was it the NSA that kidnapped him for some secret mission, intent on infiltrating the ranks of true (virtual) warriors? Go to Comment
I don't really know, if this has a big chance of growing, but I'll throw it out anyway. Eventually, we will have all the sub-genres and game types and settings covered... just because. ;) Go to Comment
Believable magic, like ordinary physicis, operates according to some invariable laws that always result in some kind of cost or "bounce back". The grater the magic, the more it should cost the character physically, emotionally, and spiritually.
Ideas ( System ) | February 8, 2005 |