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Hacker Stories
Plots  (Crisis)   (Single-Storyline)
manfred's comment on 2007-11-28 12:30 PM
I don't really know, if this has a big chance of growing, but I'll throw it out anyway. Eventually, we will have all the sub-genres and game types and settings covered... just because. ;) Go to Comment
Hacker Stories
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2007-11-28 10:14 PM
This reminds me for some reason of a recent Law & Order episode, where a precedent was set.

A group of obssessive online gamers, sue an adept hacker in federal court. It seems this hacker had infilitrated the group's Virtual Reality "Game" and hijacked imaginery "monies" and certain possessions of these characters, allowing the hacker's character to excel at the game, at the expense of the group of friends.

The court is faced with a strange unprecedented decision. Can someone sue someone in real life for "stealing" in a 'highly realistic' virtual reality game?

Thought I'd throw that out :)

Good sub here! Nice interesting plothooks, easy and fun to read, which can be expanded upon of course, to include the Hacker's fellow PCs, errr, friends. Go to Comment
Hacker Stories
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2007-11-28 12:54 PM
Good idea! I'll see if I can come with something... Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
Barbarian Horde's comment on 2008-03-19 12:41 AM
Actually, "The Trouble With Tribbles" is a second-season episode of the original Star Trek series... which started it all.
"... they are born pregnant." ~ Dr. McCoy Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-15 04:14 PM
Radio Ga Ga

A moderator of a small radio station has the chance to make it big on a central planet. The chance for an interview will be soon over, but his boss keeps finding excuses why he can't leave his workplace. The smart fellow will but hire the crew to fetch his equipment, and give him a ride. (Fetching the stuff may be a little illegal, btw.)

Due to contract restraints, however, he must stay live on air the whole time. And he will - the spaceship he is traveling on becomes his station. He requires permanent, uninterrupted power (may not be so easy on those not-quite-new vessels), and his transmissions can easily lure unwanted attention. Let's just hope he gets the job, and the crew survives the constant noise. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-15 04:15 PM
Innuendo

The crew is asked to fetch the stray old preacher, who, in search for enlightenment, ran off into the desert (could be easily on the other side of the planet).

When he is finally found, he will tell beautiful sermons that touch the hearts of everyone. However, he will come to recognize the darkness in one of the crew, and will secretly attempt to purge him or her with fire... which is BAD on any kind of ship. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-15 04:16 PM
Treasure Island

Every few years, in irregular intervals, comes the Treasure Hunt contest. Somebody hides the "treasure" pretty well, and hands all contestants cryptic instructions. Often, they will speak of alignment of planets or stars, and of other ways to find the right coordinates; that may involve only one planet, or be a chase across the whole sector. The reward is a good sum of money and a little antique, a tiny artifact of ages past. (Those who get their hands on the instructions of others have more chances, of course, but conflicts take time, and allies will want a share.)

This year, the crew is hired by someone to get the little item at any cost.

Notes:
- the group may not want to draw attention to itself, and so allow others to officially claim the prize
- in case of winning the contest - no matter who is actually announced as a winner - the crew may get a job in the future from the organizer of the contest (insert mysterious NPC)
- since they very likely step on a few toes in the process, you can bet some of them will come back for a payback, or will be needed by the crew for something Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-15 04:17 PM
Under Pressure

A blind, harsh man arranges for the transport of his folk to a better place. They are a dispossessed people, and he is their leader. While he loves them as his children, he keeps them under permanent command, so much that they really can't take care of themselves. And they better learn fast, for his health is slowly failing, and it won't last long until he dies. He, the stubborn type, won't tell anyone and will just push on until he's finished. Perhaps a little psychology would help? Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-15 04:18 PM
I want it all

A young, finely built man comes on board, and sweeps everyone off their feet. He aggressively enjoys everything to be had, and quickly becomes either friend or rival with everyone (those that won't fall in either category will be most likely ignored). If there's even a slight possibility of a quick romance, he will jump on it. The fact that he makes money in illegal fights, will stay a secret for a day at most.

While shaking things up, he won't do anything really important; instead he will draw events to himself:
- He may come into a 'fair fight' with soldiers during a routine check.
- Or could just forget the little statue his friend asked him to take along... which the rightful owners will want back.
- Or he will come back later, when he gets into real trouble. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-15 04:19 PM
Finding and Hiding

Another top-secret Alliance experiment has escaped. It is no killer this time, but a mutated chameleon-like creature, that can amazingly adapt to its surroundings, designed to be an excellent spy. Barely sentient, it escapes from holding and somehow ends up on your ship.

Now, all ships from a certain ports are to be searched, while strange things start to happen around you... and somebody has eaten your lunch! A sillier take on the theme of River Tam. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-15 04:20 PM
The silent guy

You find out that the quiet man travelling along just for business is a contract killer, and has dropped a guy or two on each of your stops.

Bad option 1: You find it out while he's still aboard. He knows.
Bad option 2: Somebody else has put two and two together. Now you are suspect.
Bad option 3: Both options join together and have some fun. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-15 04:20 PM
Space Flu

Someone on board contracts a highly infectious, but quite harmless disease... until the affected is exposed to Zero-G, getting violently sick. But that xxxxx-iser needs to be repaired outside! All of you are probably infected, too. And you still need the medicine, and escape quarantine laws. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-15 04:20 PM
Call from the past

An old colonization ship is found drifting slowly into known space; damaged, but most systems are still functional, there are even people still sleeping inside.

Unfortunately it was first discovered by Reavers, that use it as comfortable hunting grounds, waking up a few people at time and chasing them for the sport, or more likely, reviving the whole crew to have one great bloody orgy.

Option 1: the PCs discover it with their ship, and decide to search it for salvage or out of interest - or both. The implications are obvious.

Option 2: the PCs are woken up as prey, and have to survive the chase and flee the ship; this would be a way to start in this universe. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-29 01:25 PM
Everything Counts

A young man, with the education of an accountant, and same manners, will board the ship to get from A to B. While on board, he will constantly get on the crew's nerves asking about their profits and costs, about maintenance and paying the personnel. Annoying, but harmless, he will exit the ship at last.

Now, the man is a young financial prodigy (or his agent), that made lots of money on the stock market, and now seeks to invest it. With his eye for undervalued capital, he is quietly picking and choosing worthy ships that look like trash. In a few months he will start contracting and all of sudden will own a large commercial fleet.

And this crew will too get an offer, that is hard to refuse - join, and get a much better pay, more certainty, better access to service and more. Whether they do so or not, this company will change the landscape for a while - possibly for very long. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-10-29 02:23 PM
In your room

On an outlying moon, that was not (yet?) terraformed, or a strategically positioned asteroid, lies an abandoned base. It should be only found by accident, through a navigation mishap or a chase that took the ship way off its route.

The place is a mess, and was clearly looted before, but there is always something left behind... let's take a look. The life support systems can be activated, and yes, here and there are things worth taking if you take the time to sort them out.


And now comes the But. First there will be feint noises, than some trash will be misplaced, then a door they thought was closed will be found open. There's even a few bodies in some dark corners!

The trouble may not end at the exit. Soon there will be noises, too. Some may be unusually drawn to the base, others will probably suggest to get out as fast as they can.


And the truth? Quite simple. It seems that the life support system was rigged to disperse an insidious hallucinogen into the air. Those who don't turn it on, or don't stay for long won't be affected. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-11-24 04:32 PM
The Way Empires Start

In a small backwards colony, the foreman has decided the general life would be easier if the locals had access to a spaceship. Regular trading would boost their economy strongly, and even the scrapyards of central planets could supply valuable materials. (Whether this will be profitable, ie the ship would earn enough for fuel and maintenance, is something he might or might not have considered. They may just take it apart in the end.)

Now your ship comes along... and one of the crew is charged with a serious crime, theft, rape, or manslaughter. The quickly assembled kangaroo court will of course consider him guilty. Unless some extreme measures are taken, the crew will somehow find itself sharing his fate, and be dumped in a mine, the ship confiscated and manned by the foreman's cronies.


"But we have traded with him before!" Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-11-24 05:47 PM
In the name of the autumn cleaning, please attach any plot hooks that may be haunting you. Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2007-11-27 05:27 PM
(Now, I'm not sure if you are trying to recreate the Reavers for settings that don't have them, or merely putting zombies into the mix. Zombies seem to be on a roll! :) ) Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2008-10-02 08:42 AM
Jimmy the Warpshoe

It is a new hit out on the Cortex, a traveler braving all the planets, enjoying what is there to enjoy, try some of the local risks and pleasantries, then cutting it together into a short edutainment episode.

And of course, he needs to travel, so he may easily end up on your ship to visit a few planets. Then he will need some guides with local knowledge to poke into every corner and step into some sensitive places. You know you will be glad when he finally gets off.


This guy is easy money, but may effortlessly destroy all your contacts and turn whole worlds against you. "Didn't he say we were simple people who sleep with their horses? Yeah, right, a joke." Go to Comment
The spaceborne campaign
Plots  (Travel)   (Campaign)
manfred's comment on 2009-04-26 02:09 PM
Probably not and they have to drop some of their cargo... or take only a part of the crew and promise to return for the rest later. There is so much, that can go wrong here. Nice one! Go to Comment
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