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Selan, the Travellers
Society/ Organizations  (Travelers)   (Trans World)
manfred's comment on 2017-02-21 02:39 AM
Hence why they will try to keep things private, but yes.

Unfortunately those who find out what they are will rarely survive for long... Go to Comment
Selan, the Travellers
Society/ Organizations  (Travelers)   (Trans World)
Scrasamax's comment on 2017-02-20 08:31 PM
Why should we welcome the Selan, they are crows before the storm.

I like the concept, and I can see two general reactions to the Selan, one group turning them away, treating them like the heralds of the collective, and the other hunting them down for the information they have, or to use them to fight the Borg Go to Comment
Billy Feldsham
NPCs  (Minor)   (Domestic/ Craft)
manfred's comment on 2017-02-20 02:50 PM
An oldie that was sitting in the draft zone for too long, someone may find him useful. Go to Comment
Billy Feldsham
NPCs  (Minor)   (Domestic/ Craft)
Scrasamax's comment on 2017-02-20 08:40 PM
I would call him the Nose, and I could see him in something as mundane as a CSI/forensics based crime game, but would really enjoy running him in something like a Dick Tracy type game, or a pulp adventure game.

I really liked the last hook, with sniffing out something that shouldn't be. Vampires, shapeshifters, aliens, etc.

I read some book somewhere, where the main character, which I am pretty sure was a dinosaur, demonstrated exceptional sense of smell, and sorting through the various aspects of scent were no more offensive than our visual inputs as a sight based mammal.

There was also Willard, with Elijah Wood talking to his dog, Willard, and Willard told Elijah that the eyes weren't the windows to the soul, the arse was. One whiff and he could tell anything he needed to know about anyone Go to Comment
Billy Feldsham
NPCs  (Minor)   (Domestic/ Craft)
valadaar's comment on 2017-02-20 03:10 PM
This is a (s)nifty minor super. He would fit in the Daredevil universe.

Go to Comment
The Highway
Plots  (Crisis)   (Single-Storyline)
Strolen's comment on 2013-05-06 03:23 PM
Holy crap, is that Stephen King? What a wickedly insane idea!

I am a rare person to vote so high but when a sub grips me, it grips me. I want to read the book NOW. Go to Comment
The Highway
Plots  (Crisis)   (Single-Storyline)
Nobody's comment on 2013-05-09 10:04 PM
Only voted Go to Comment
The Highway
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-05-07 09:41 PM
I really like this. I have an image of some jerkoff driver talking to his passanger, "No, really, this freaking highway has it in for me I swear."

Then a semi plows into them....
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The Highway
Plots  (Crisis)   (Single-Storyline)
Forganthus's comment on 2013-05-07 03:38 AM
I agree, this is great stuff. Good idea, I haven't seen it before, I don't think I would have thought of it, it's usable, and well-presented. 5/5 Go to Comment
The Highway
Plots  (Crisis)   (Single-Storyline)
caesar193's comment on 2013-05-07 09:16 AM
I like how the Highway is on the path to becoming an AI. I enjoyed the plot hooks.

I think this is the end result of a very human process. It completely makes sense through the lense of human nature. Good job, manfred! Go to Comment
The Highway
Plots  (Crisis)   (Single-Storyline)
Gossamer's comment on 2013-05-07 03:13 PM
Hah! I like this highway, sure wouldn't mind driving on it. As a game element though, by its very nature, it is a bit constricted. I don't do Sci-Fi, but I suppose in a game of Shadowrun or something, the highway could work as a mission site though, or at the very least some interesting flavour text. Go to Comment
The Visit
Articles  (Fiction)   (Gaming - Genre)
Scrasamax's comment on 2011-02-15 07:29 PM
I feel the urge to make some npcs now Go to Comment
The Visit
Articles  (Fiction)   (Gaming - Genre)
Michael Jotne Slayer's comment on 2011-02-22 08:24 AM


Val is right, would be an excellent way to kick of 101 alien races. The story itself was nicely done, interesting and thought provoking. After reading it I wanted to create a few alien races, well done Manfred, loved many details like the chirping:D


Go to Comment
The Visit
Articles  (Fiction)   (Gaming - Genre)
Murometz's comment on 2011-02-15 01:18 PM


Great read, manfred! Very entertaining "average joe" POV. Good voice on this one. And it does get the creative juices flowing as Sil mentioned.



Liked the message too. Too damn big (universe), too damn many (of them). Well done.

Go to Comment
The Visit
Articles  (Fiction)   (Gaming - Genre)
valadaar's comment on 2011-02-15 02:12 PM


I like this one, and it feels like it could be a good star post for a 101 alien race codex :)

Go to Comment
The Visit
Articles  (Fiction)   (Gaming - Genre)
Silveressa's comment on 2011-02-15 02:14 AM


A nice galactic introduction, and provides a good backdrop of first contact history without niggling too much over the specific details.



It feels like the prelude to something more, that it stops just shy of the next chapter involving humanities first steps into the stars. (Similar to Star Trek Enterprise?) A creative Gm could easily use this as the spring board for a space faring campaign involving the crew of Earths first FTL capable starship.



Much enjoyed, and gave me lots of ideas, nicely done! 


Go to Comment
The Visit
Articles  (Fiction)   (Gaming - Genre)
MysticMoon's comment on 2011-02-20 06:48 PM


Excellent exposition. This is the kind of sub that gets my mind churning.



I agree with the others, this does feel like a prelude to much more.


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The Visit
Articles  (Fiction)   (Gaming - Genre)
Amberjack's comment on 2011-02-20 02:31 PM
The many ways to intelligence
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2010-01-13 05:20 PM
Very relevant indeed! Go to Comment
The many ways to intelligence
Articles  (Resource)   (Gaming - In General)
manfred's comment on 2010-01-13 05:32 PM
Good thoughts.

Thinking around the "there's gotta be agriculture" point, there may be sentient carnivores living mostly from meat, which would logically master herding first. The semi-nomadic herders would first get rid of competing predators, and as their numbers increased, would need more efficient ways to keep animals. By then would follow some agriculture (the plants useful for construction etc. and the few they would eat) which would force some to settle; along with the tool producers. With the majority roaming around and trading a little, the villages and towns placed around key resources would slowly attract more population and improve their animal-keeping technology; division of labor would be strongly rising at the point. Then comes writing and the rest of path, but the civilization could be quite different due to its roots. Go to Comment
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