Their members come from a number of species and they will keep adding any suitable survivors to their number.
One can easily imagine various groups trying anything including genetic therapies and self-mutilation to escape the Borg. Just note that the more of them find a specific way to escape, the more efficient it may be for the Borg to find a counter or a cure... Go to Comment
Why should we welcome the Selan, they are crows before the storm.
I like the concept, and I can see two general reactions to the Selan, one group turning them away, treating them like the heralds of the collective, and the other hunting them down for the information they have, or to use them to fight the Borg Go to Comment
This is a neat concept for the Trek universe. I wonder if other civilizations in the Delta Quandrant or beyond try to follow the Selan example and become distasteful to the Borg.
It's not clear in the text: are the Selan a species, or a non-species specific group? Since they purposefully make their genetics "uninteresting" to the Borg, I wonder if some might undergo genetic therapies to join with the Selan and survive the expanding Collective. Go to Comment
I would call him the Nose, and I could see him in something as mundane as a CSI/forensics based crime game, but would really enjoy running him in something like a Dick Tracy type game, or a pulp adventure game.
I really liked the last hook, with sniffing out something that shouldn't be. Vampires, shapeshifters, aliens, etc.
I read some book somewhere, where the main character, which I am pretty sure was a dinosaur, demonstrated exceptional sense of smell, and sorting through the various aspects of scent were no more offensive than our visual inputs as a sight based mammal.
There was also Willard, with Elijah Wood talking to his dog, Willard, and Willard told Elijah that the eyes weren't the windows to the soul, the arse was. One whiff and he could tell anything he needed to know about anyone Go to Comment
Good one, I like rambling informal voice you used, it gave the prose some energy and help set a "none too serious" tone for the piece. This guys could be a fun NPC for your PC detectives to lean on occasionally, but this write up could also be the first step for an interesting player character in a modern detective story, super game or light-horror game. Go to Comment
Hah! I like this highway, sure wouldn't mind driving on it. As a game element though, by its very nature, it is a bit constricted. I don't do Sci-Fi, but I suppose in a game of Shadowrun or something, the highway could work as a mission site though, or at the very least some interesting flavour text. Go to Comment
Val is right, would be an excellent way to kick of 101 alien races. The story itself was nicely done, interesting and thought provoking. After reading it I wanted to create a few alien races, well done Manfred, loved many details like the chirping:D
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.
Ideas ( System ) | February 8, 2005 |