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Dimble Stumpwater
NPCs  (Extras)   (Knowledge/Lore)
Kassil's comment on 2008-01-11 07:04 AM
I'm midway between Moon and Dragon Lord here; the rough idea is definitely cliche - the tinker gnome design - but I do admit I find the concept somewhat amusing, and I do like the idea that he absently stumbled across something as potent as Greek Fire, which is how discoveries usually tend to be made on these kinds of oddities.

I rather expect he'd have been in the kitchen rather than an alchemy lab, though; kitchens are where both vulcanized rubber and a particular explosive I can't recall the name of were discovered, by some men goofing off in the kitchen when they were supposed to be looking for work. Go to Comment
Dimble Stumpwater
NPCs  (Extras)   (Knowledge/Lore)
MoonHunter's comment on 2005-02-07 08:03 AM
An average sort of post. What they said, with a grudging acceptence. It is a bit short, but too the point- which I can appreciate.

It should of been in the minor/ extras thread to be warmly received. But since the extras/ minors will be in the npc listing eventually, no harm no foul.

2.5/5 Go to Comment
Dimble Stumpwater
NPCs  (Extras)   (Knowledge/Lore)
Maggot's comment on 2005-02-07 03:02 AM
A little cliche,if you don't mind my saying so. Go to Comment
Dimble Stumpwater
NPCs  (Extras)   (Knowledge/Lore)
EchoMirage's comment on 2005-02-07 03:24 AM
I think greek fire does NOT FIT WELL into a librarian's description. Go to Comment
Dimble Stumpwater
NPCs  (Extras)   (Knowledge/Lore)
Dragon Lord's comment on 2005-02-08 09:32 AM
If I read this right Dimble just likes to learn all he can, which of course sometimes involves a few "little experiments", regardless of the consequences.

It's not hat he's "bad" because he isn't, he's just reckless. He gets intrigued by what he CAN do. He just never stops to think about whether he SHOULD do it.

True, a bit if a cliche, but he does make an interesting NPC. He could be used to cause all sorts of problems without actually being a villain (means the PCs can't just beat him up and call it a day - they'll have to find a different solution).

BTW - I think the Greek Fire is perfectly within character - he found the formula (maybe not actually realising what it as) and, true to type, mixed it up to see what it does - BOOM and Magus Allister Serianden bids him a fond farewell

Not original enough to be brilliant, but quite good nonetheless

3/5 Go to Comment
Dimble Stumpwater
NPCs  (Extras)   (Knowledge/Lore)
valadaar's comment on 2008-01-11 09:17 AM
This is an okay outline, perhaps as an entry for a '30', but it is too terse for a sub. We know he looks like a tinker gone, likes knowledge and has invented a few things. His personality is not explored. Go to Comment
The Indian Madu
Items  (Melee Weapons)   (Non-Magical)
MoonHunter's comment on 2005-02-06 10:05 AM
Hmmm. Should of been enetered in the exotic weapons thread, since it is a type of item, rather than a special class of item or a one off item.

It is an interseting weapon that only shows up in the more complete weapons lists. Palladium books and GURPs being the only two places I have ever seen it. Go to Comment
The Indian Madu
Items  (Melee Weapons)   (Non-Magical)
Maggot's comment on 2005-02-06 06:58 AM
Interesting addition... Go to Comment
The Indian Madu
Items  (Melee Weapons)   (Non-Magical)
EchoMirage's comment on 2005-02-07 03:20 AM
Interesting. One does grow sort of weary of rapiers and two-handed swords after a time. Go to Comment
The Indian Madu
Items  (Melee Weapons)   (Non-Magical)
valadaar's comment on 2013-04-22 01:40 PM
Agreed. You really need to add something to an item like this apart from adding together external references.
Go to Comment
The Indian Madu
Items  (Melee Weapons)   (Non-Magical)
Wulfhere's comment on 2012-03-09 01:23 PM


While I appreciate that macaroni is making people aware of a little-known weapon, the whole piece is made of two snippets quoted from texts on armor and weapons.  This would be better treated as a stub entry.


Go to Comment
The Indian Madu
Items  (Melee Weapons)   (Non-Magical)
MysticMoon's comment on 2012-03-08 07:17 PM


Not going to vote on this as it is incomplete and what is there appears to be nothing more than text pasted from other sources. Despite that, I do like this weapon and am glad to come across a mention of it. I had never heard of it and had to do an image search to even get an idea of what it looked like. Interesting, to say the least.


Go to Comment
Sour Grapes
Plots  (Mystical)   (Single-Storyline)
Barbarian Horde's comment on 2005-02-13 03:22 PM
This is a nice story, I like it alot. I'm going to run it with my friends as soon as I can. :) Go to Comment
Sour Grapes
Plots  (Mystical)   (Single-Storyline)
Alec_Shadowkin's comment on 2005-03-10 11:14 AM
Very well thought out, though I do have a couple suggestions.
1) Try to make things a bit more game-independent. "The mayor will fight as a level 15 mage", and the bit about the fortitude save against the plant releasing them. While these are somewhat general, they have an obvious leaning toward DnD, which I can tell you from experience is a game shunned and cursed by a number of people at the Citadel. I myself play the WotC game and know what you are talking about, but many others may not, or will prefer not to.

2) I think my only other real advice would be to leave the "7 orcs and 3 goblins" as a suggestion. For a higher level game to successfully run this plot, they would need a larger threat to drive them into the caves and keep them occupied once within the dream-reality. Also, once(if) the players destroy the plant, you may want to leave the orcs and goblins instantly attacking them more open to roleplay. I can easily imagine such creatures being grudgingly grateful that the players have released them from this dream and hence, they wouldn't neccessarily attack on sight.

Those are my two cents, and like I already said, I think its a good idea and I will see if I can use it myself. 4/5 Go to Comment
The Highway comes to Harbuckle
Plots  (Hired)   (Single-Storyline)
Barbarian Horde's comment on 2005-02-07 05:59 PM
Dragon Lord, I must agree, this is a well thought out plot, but I do have a question. What is a mage tower? Is it were wizards and mages are trained?

Dragoon God Go to Comment
The Highway comes to Harbuckle
Plots  (Hired)   (Single-Storyline)
CaptainPenguin's comment on 2005-02-07 06:05 PM
C'mon- can you seriously not know what "mage tower" means? Its the tower of a mage. Pretty simple, yes? Go to Comment
The Highway comes to Harbuckle
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2005-02-08 10:17 PM
Marconi, can you do a write up for that in the Groups/ Organizations thread?

http://www.strolen.com/forums/viewtopic.php?t=659 Go to Comment
The Highway comes to Harbuckle
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2005-02-06 10:02 AM
Can I suggest you just run the spell checker in word before you post. It makes a huge difference and really takes very little effort. Go to Comment
The Highway comes to Harbuckle
Plots  (Hired)   (Single-Storyline)
EchoMirage's comment on 2005-02-08 01:28 AM
Has anoyone of you read Terry Pratchett's 'Sourcery' ? There, the drive of every wizard to build a tower for himself and himself only is depicted - the highest number of wizards that can cooperate is one, and what is a better abode than an ominous tower, like a warning finger, a symbol of his power (and a phallic symbol as well)?
Wizards and towers are an archetype, so closely connected that if a wizard decides to live in a comfortable villa where he does not have to walkas many stairs, all his colleagues will tap their foreheads.

Uh, and as for the post - a good one! The construction of a highway as opposed to say a pyramid is unique in encountering new problems as the construction progresses and the highway's front moves along. Go to Comment
The Highway comes to Harbuckle
Plots  (Hired)   (Single-Storyline)
Cheka Man's comment on 2005-02-05 08:28 PM
I love this plot.You really have put a lot of time into this and it shows.It is so refreshing after reading the munchkin posts that some other people have written.This would make a very good game to play.I wish my plots were as good as yours. 5/5. Go to Comment
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