Strolen\s Citadel content. 
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
Barbarian Horde's comment on 2006-03-27 10:52 AM
I got an idea and am going to add more of a history later but right now that is the basic must know information. Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
manfred's comment on 2006-03-29 04:47 AM
I am not much for weapon accessory, but this one has it - usefulness and history.

(Aside: there is a minor typo 'sued' instead of used, it makes the text look a little funny. ;) ) Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2006-03-29 06:01 PM
Not the best execution, but a solid idea. Paw up. Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
Nobody's comment on 2006-03-30 04:56 PM
Items such as this already exist. They are called Locking Gauntlets. They are nearly identical to what you have discribed. Still, it deserves a three.

Or it would if not for many of the problems with this item, mostly spelling. Run it through a spell checker if you aren't very good at spelling.

History could use a lot of polish. So far you have said "guy has lots of battles, becomes a legend, loses hand, wanders around, gets a gauntlet. These are the most generic of actions.

Still, if you fixed the spelling, you might get a 3.0 out of me without touching up the history, but I suggest touching that up anyway.

2.0 (Idea's there, Needs Some Work Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2006-03-28 04:03 PM
an interesting prosthetic, perhaps it could be used as a training weapon or in the militias for less skilled users, not dropping weapons in battle, plus cant easily throw down arms and surrender. Could be some stigme to using one as an adventurer unless you are missing said limb. Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
Cheka Man's comment on 2006-03-28 03:47 PM
A litraly solid idea that I like. 3/5 Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
Michael Jotne Slayer's comment on 2006-03-31 08:26 AM
I love the willow movie, have since I was a kid. Actually I have used the character Mad-Martigan as a character in a couple of games. Always greeting the npc's from a cage at some crossroads.
It's a good idea but has a few drawbacks as a post, most of them are mentioned above. History getting the shortest straw. Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
knightsceam's comment on 2006-03-28 10:17 AM
I believe it is finished, thanks be to Strolen or it would have remained the same with nothing I could do about it. Just in case many of you have seen the movie Willow I did get this idea from the movie but expanded on it somewhat.
~KnightSceam~ Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
knightsceam's comment on 2006-03-31 08:36 AM
Redid some of the history, got a new idea on it so. And as far as the spelling ran it through several times and all it came up with was the names Paladrim and glavus, so I don't know what to tell you there.
Enjoy
~KnightSceam~ Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
Pariah's comment on 2006-03-29 08:55 PM
or often simply wandering into the middle of a battle field just to fell anyone that struck at him
So, does that mean he's a psychotic madman? Go to Comment
Paladrim Glavus
Items  (Melee Weapons)   (Combat)
valadaar's comment on 2016-06-07 03:37 PM
It seems unclear to me - the item is clearly meant to be used by someone with an actual hand, though the history indicates the 'hero' lost his hand and was still able to make use of it.





Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
MoonHunter's comment on 2005-10-04 06:33 PM
If the items are "lost" (seemingly disappearing at whim (how will anyone find them?

The powers are unclear. Can you define them a little better? Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
MoonHunter's comment on 2005-10-07 10:16 AM
Can we also mention, cut paste into a word processor... spell check... then cut and paste back? Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
Maggot's comment on 2005-10-05 12:22 AM
I think the orb allows the weilder to trun into a beautiful woman,allowing him to coax important secrets out of his foes. That's what I gathered anyway. Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
Maggot's comment on 2005-10-08 11:14 PM
Much better neverthless. 3/5 Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
Scrasamax's comment on 2005-10-04 04:30 PM
seems to be a fairly signifigant item, representing something of importance to the wizard. You would think it would be better protected, magically or otherwise. The idea is interesting but needs to be filled out more. Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
Cheka Man's comment on 2005-10-04 12:22 PM
2/5 Interesting idea but it needs to be explained more. Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
knightsceam's comment on 2005-10-04 10:25 AM
Just a thought.
~~ Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
knightsceam's comment on 2005-10-07 09:59 AM
I took in mind some of your comments and edited it some. Hope it helps you all understand it more.
~~ Go to Comment
Ejacel: the stone of secrets
Items  (Wand/Staff/ Arcane)   (Magical)
Pariah's comment on 2005-10-04 03:46 PM
Good idea, but I agree with cheka, it could use some more explaining. An idea on where it went, maybe when the wizard enchanted it he made it so that he orb would teleport to his place of birth/college/other importent place. Go to Comment
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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp