One thing here, Ilya- please don't end your sentences with an ellipsis (...). It's somewhat off-putting. But no big deal.
Anyway... Are personal gods a common occurence in Semmiset's nation or world? The idea is very interesting- perhaps personal gods are the worshipped reflection of the ideal self. Or maybe I'm just running somewhere from nowhere. Whatever.
Semmiset needs more background. We understand that he killed his sister and thus never kills his targets, and that's good, but what we need now is more drama to it. Make it read like a fine fantasy novel or an ancient myth- make us hungrily devour the tale.
Other than that, we need better characterization and personality- as it is, Semmiset has little personality.
Not bad, could improve.
ellipsis...good point..sorry. And yes he needs more personality...also very good point.
If I could write a "fine" fantasy novel, I'd be doing just that right now :) but I understand exactly what you mean
Gob-Hibanu is only a god because Semmesit has chosen to worship him. Gob-Hibanu is very worried that if Semmesit ever forsakes him, he'll cease to exist. Most Shezmites do indeed have personal gods. I like your take on that.
yes, my world is a bit off-kilter. See entry in recent "Encounters" Go to Comment
How about a good (skilled) GM splitting the party into two groups and the Mist Giants having a similar prophecy regarding a human in metal armor with a two handed sword?(every party has one)
Also, I'm tempted to have the artifact be split into two pieces, with each piece being in the treasury of one of the giant groups. Maybe the artifact could be something totally unexpected, like instead of the pieces uniting to form a world-splittingly powerful sword, they can become a magic club that unites the rival giant clans in total peace or something.
This isn't a double post by the way. I'm not the same Hordling as the one who asked about the drawings. Go to Comment
I would be tempted to make their treasury full of food (that is treasure!), rusty armours, and other spoils of a past long gone, mostly of little worth. But that is only evil GM thinking.
There is something we did not yet consider, and possibly a more elegant solution: the other tribe could have a similar legend as well!
Maybe it is the same legend - the little guy destroys their enemy. Which one is true; or worse: what if both are true, and both tribes will be destroyed in the conflict?
If the legend no.2 spells their doom, the tribes could be led to peace.
The plot depends on a spellcaster with flashy magics, but is not bad, and offers more options than combat. Giants that are not simply monsters bent on destructions of humans are good colour, too.
3/5 Go to Comment
When you are doing a post, take as much time as you need to get it right. This is not a contest. We would prefer content over quantity.
Before you press the final "enter", copy the post (ctrl-a, ctrl-c), paste it into a word processor with spell and grammer check (WORD for example with ctrl-v), run the spell and grammer check. The cut and paste it back in. On any of my big posts, I do this.
Don't be afraid to do a preview. Look at your post before you hit the final enter, so you know where you need to do an extra line feed, or capitalization, or so on.
Anticipate your reader's questions. Make sure to answer all of them in your posts.
Look over the four and five star posts of the type you are thinking about. That will give you an idea of what we are looking for and something to shoot for.
We actually love three star posts, despite our occasional disparaging remarks. Three star posts are just a small step away from a better score, so we are pushing to help you reach them. Go to Comment
Not a bad idea (it's certainly unusual) but I don't quite see why the PCs would go up into the mountains in the first place, after all the place is quite dangerous (there be giants up there) and there is no obvious profit in it (the giants don't bother the human villagers so nobody is going to pay them to destroy the giants).
What if the villagers had ancient legends of some ancient magical artefact hidden somewhere in the mountains. Of course none of them really believe it exists, it's just a fairy tale, but it might entice the party to explore the mountains.
Utar the Mighty certainly doesn't believe the artefact exist but that wont stop him from offering to help the PCs find it if they help him in his war with Heorvaren.
The artefact itself may or may not exist at the GMs options.
I really appreciate the feedback...I'm new at this, and I actually didn't do a great job translating my thoughts to written format....the scenario in our game was full of detail and sub-plots (Utar had no intention of honoring his side of the bargain, Heorvaren's forces mangled the party, etc etc etc...)
yes...the role-playing possibilities are endless...it's not just a hack-n-slash giants battle
in our campaign, the mage (blinded by his ego) agreed to "lead" the mountain giants against the mist giants (with somewhat disastrous results)....meanwhile the party fighters (and thief) decided to come up with a plan to "rob" Utar's treasury...
manfred/dragonlord- love your comments...
Thanks!!...my next posting will be more appropriate to the format you guys are lookinng for... Go to Comment
Manfred- I'm with you on the "treasure" aspect of the scenario...when my pc's heard "giants treasure" (which was the idea) they got all googly-eyed...however what they eventually ended up with (after all was said and done)was some ratty bear furs, slags of iron, rotten walrus tusks, and a cursed statuette, etc...)
also one of the sacks they made away with, held a wolverine curled up in a ball that Utar the Mighty had trained to attack only upon hearing his "dog whistle" from the mountain...the characters didn't have time to check what they had before they split...chaos ensued...
Dragon Lord- in lieu of an artifact I had the villagers tell the pc's that a living oracle was rumored to be residing somewhere in the Mist Giants Mountain...
look... if you guys are interested I'll re-write this scenario to include all details, plot hooks, etc...if not I'll move on to another posting...let me know...
I just want to re-iterate one more time, that I'm glad I found this web-site...I'm new to the internet (yes you read that right...I've been overseas), but I'm not new to DM'ing...been at it since 1981.... Go to Comment
A group that wished to be 'ever-living' instead was cursed with 'never-dying'. Thier flesh rotted and fell fromthier bones but still they lived on. Now as skeletons they continue thier quest to remove thier curse. As skeletons they differ in that they do not need controlled or summoned. They are fully fledged NPCs with drives or ideas of thier own. Stabbing and slashing weapons would not affect them.