Good question. At your discretion, it may be imbued in the blade, or perhaps the PCs will delve into the forbidden lore of the sword in an epic sidequest, in the ruins of the mage-smith's tower. Go to Comment
I am torn on pseudo-scientific takes on Vampirism. The attempt to describe many of the 'Vampiric' attributes through science always strikes me as forced, though this is a very good attempt. It brings me to mind of the Necromunders from Chronicles of Reddik.
A fairly original concept, to interpret vampires in terms of psionics. Write up is also solid. One nitpick with it, however, is that halfway thru the "What is a Psionovariate?" section (having forgotten the title) I really wondered abt why the exclusive focus on the Alucardian Psionovariates as I was expeceting a brief description of each Psionovariate type. Maybe change the section heading or regroup content in the opening paragraph and the What is a Psionovariate section (I mean, currently it just seems a bit confusing to me because the starting paragraphs talk abt Alucardian Psionovariates specifically. Then the "What is a...?" section starts from a general overview on the Psionvariates and then w/o warning it goes back to focusing specifically on the Alucardians.) Go to Comment
As a fan and sometime scholar of the history of guns and firearms, this makes for a convincing history of a cannon that, while never actually having been invented, very well could have been in an alternate history. I love this. Go to Comment
I think I expected this to be made from an actual carapace. From reading the sub, I gather it's supposed to be nonmechanized armor in an era of mechanized armors? That makes it kind of neat, and the details work well. Go to Comment
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.