Hmm, that's true. =) No one knows what a Mountain Deeg is though (Hence I just made it up) so I felt it needed explaining. You're right though, that's what was wrong. At least now that everyone knows what a Mountain Deeg is now I can make a character with more personality. =) Go to Comment
Sounds good to me. =) This is just an idea of mine. If anyone wants to use this idea and shape it to whatever they want go right ahead. =) Orrigionally this item was designed with a knife/axe tosser in mind. Have fun. Go to Comment
I would add the idea that only four axes are able to be in the owners range at one time. So after you remove that third axe from your back, one of the previously thrown axes goes to replace one of the new axes that appeared in the sheathe. So that same person that mysteriously lost his hand axe to the magic could moments later have it replaced by a throwing axe. A wood axe replaced by a battle axe, etc.
Otherwise the player could just start throwing axes at the ground and collect 20 an hour. Fill up a wagon and sell them a couple cities away. Go to Comment
I am sure a little common sense would take root. If you do the sale quickly, a couple cities would be plenty far enough away. It would take some time for all the people to unite and realize there was a mass axe stealing. There have got to be tons of axes around. More obviously, a covered wagon. It would take a lot of complaints to get authorities involved for searching through all the wagons going around (if at all, they are just axes after all) and by that point the PC may have enough common sense to either just ditch the wagon or go farther to sell.
It was just a generic idea, and a very feasible one as well despite these thoughts which are easily overcome by common sense on the part of a criminal. What kind of important things are stolen or missing in your campaigns that have the king involved. How serious is your world on finding them? Now think about a bunch of mixing axes. Weigh how realistic it would be that people would really care... Obviously if the cool magic axe was missing it might raise the bar but really, don't think too deeply into it. Go to Comment
That's a really nice idea. Perhaps when the players had worked out how the harness summoned axes, the GM could have fun each time the player plucked an axe from the harness, describing how three miles away, in the dense old forest, a lumberjack was protecting a young red-cloaked girl, facing down a wolf, menacingly wielding his axe at the beast. Suddenly his axe vanishes. There is a glint in the wolf's eye. "Oh sh...."
Maybe after the twentieth axe has been summoned it starts summoning old, rusty axes with splintery handles that do the bearer more damage than the defender. Go to Comment
Exactly. Sure you could fill up a wagon and sell a ton of axes, but think of all of the people (including the shop keeper, which im sure is missing a few) who would be missing axes and would see this guy toting a wagon around with so many axes (no doubt spotting one of theirs on the wagon). It could be done, but it wouldn't be a very smart thing to do. Go to Comment
My two cents on the Axe stealing conspiracy is this, if you're selling mundane axes in a obviously magical world, you're not really turning a profit, I mean, you might be able to get enough money to buy a room at a cheap inn, but other than that... Go to Comment
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...
Encounter ( Water ) | May 20, 2005 |