Strolen\s Citadel content. 
Brumbeldor
NPCs  (Minor)   (Combative)
hopfrog16's comment on 2003-06-07 08:36 PM
Hmmm... I need to add more to this guy, let me know what I need to add so I can add it. =) (At least this one isn't based on Lord of the Rings, hehehe) Go to Comment
Brumbeldor
NPCs  (Minor)   (Combative)
hopfrog16's comment on 2003-06-07 09:38 PM
Hmm, that's true. =) No one knows what a Mountain Deeg is though (Hence I just made it up) so I felt it needed explaining. You're right though, that's what was wrong. At least now that everyone knows what a Mountain Deeg is now I can make a character with more personality. =) Go to Comment
Brumbeldor
NPCs  (Minor)   (Combative)
valadaar's comment on 2013-07-10 12:36 PM
Still really don't know what a Mountain Deeg is, but gosh they are odd looking :)

Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Barbarian Horde's comment on 2003-06-03 01:47 PM
Sounds good to me. =) This is just an idea of mine. If anyone wants to use this idea and shape it to whatever they want go right ahead. =) Orrigionally this item was designed with a knife/axe tosser in mind. Have fun. Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Barbarian Horde's comment on 2003-06-03 04:46 PM
great idea for thrown wepons chars i like the red ridding hood tie in :) Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Barbarian Horde's comment on 2003-06-12 03:20 AM
Selling axes, eh?

Get him, that must that darned Axe-Stealer! Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Strolen's comment on 2003-06-11 03:44 AM
I would add the idea that only four axes are able to be in the owners range at one time. So after you remove that third axe from your back, one of the previously thrown axes goes to replace one of the new axes that appeared in the sheathe. So that same person that mysteriously lost his hand axe to the magic could moments later have it replaced by a throwing axe. A wood axe replaced by a battle axe, etc.

Otherwise the player could just start throwing axes at the ground and collect 20 an hour. Fill up a wagon and sell them a couple cities away. Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Strolen's comment on 2003-06-15 05:11 PM
I am sure a little common sense would take root. If you do the sale quickly, a couple cities would be plenty far enough away. It would take some time for all the people to unite and realize there was a mass axe stealing. There have got to be tons of axes around. More obviously, a covered wagon. It would take a lot of complaints to get authorities involved for searching through all the wagons going around (if at all, they are just axes after all) and by that point the PC may have enough common sense to either just ditch the wagon or go farther to sell.

It was just a generic idea, and a very feasible one as well despite these thoughts which are easily overcome by common sense on the part of a criminal. What kind of important things are stolen or missing in your campaigns that have the king involved. How serious is your world on finding them? Now think about a bunch of mixing axes. Weigh how realistic it would be that people would really care... Obviously if the cool magic axe was missing it might raise the bar but really, don't think too deeply into it. Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
ephemeralstability's comment on 2003-06-03 05:07 AM
That's a really nice idea. Perhaps when the players had worked out how the harness summoned axes, the GM could have fun each time the player plucked an axe from the harness, describing how three miles away, in the dense old forest, a lumberjack was protecting a young red-cloaked girl, facing down a wolf, menacingly wielding his axe at the beast. Suddenly his axe vanishes. There is a glint in the wolf's eye. "Oh sh...."

Maybe after the twentieth axe has been summoned it starts summoning old, rusty axes with splintery handles that do the bearer more damage than the defender. Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
manfred's comment on 2003-06-16 06:07 AM
Yes, a magical axe might get a save or something, but a cursed one could gladly jump on this chance! Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Agar's comment on 2003-06-15 10:39 PM
If the GM feels the player is getting abusive with his power, toss in a cursed axe that he can't put down. After a couple of those, the problem is solved. Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
CaptainPenguin's comment on 2003-06-03 09:21 PM
originally Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
CaptainPenguin's comment on 2003-06-16 01:52 PM
Who's VonHorst? Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
hopfrog16's comment on 2003-06-03 01:50 PM
Woops. That last post was mine. ::Smacks forhead:: Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
hopfrog16's comment on 2003-06-15 03:13 AM
Exactly. Sure you could fill up a wagon and sell a ton of axes, but think of all of the people (including the shop keeper, which im sure is missing a few) who would be missing axes and would see this guy toting a wagon around with so many axes (no doubt spotting one of theirs on the wagon). It could be done, but it wouldn't be a very smart thing to do. Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
hopfrog16's comment on 2003-06-15 07:18 PM
Hahaha! That's true. =) then again it's up to the GM... or the person using this item to do with it as they will. That's why it's here afterall. =) Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
hopfrog16's comment on 2003-06-16 03:07 PM
He's the guy that made the harness I think. =) Although, not many people would know his name huh? He must have it scratched on somewhere. =) Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
Pariah's comment on 2009-04-29 05:55 PM
My two cents on the Axe stealing conspiracy is this, if you're selling mundane axes in a obviously magical world, you're not really turning a profit, I mean, you might be able to get enough money to buy a room at a cheap inn, but other than that... Go to Comment
Tarsir Celebalda
NPCs  (Major)   (Combative)
Barbarian Horde's comment on 2003-06-01 05:39 PM
GO ISAAC! XD! Great character by the way :).Man it'd take me weeks to put all that together.Im off to comment on Ansgar.The whole story is great,save the few spelling mistakes^__^ Go to Comment
Tarsir Celebalda
NPCs  (Major)   (Combative)
Strolen's comment on 2003-06-11 03:51 AM
Should join our "all orcs are evil" thread and shed some light. I like this character. I would use him as having some key to the adventure but the PCs would have to figure out a way to get his proof accepted when most would not believe or not listen to it if it came from an orc. Go to Comment
Total Comments:
58

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2