I admit the concept of True Names is a little difficult for me to accept. Perhaps if the power, that a name conveys to someone, would be more specific, it would me more likable... the write-up is okay though. Go to Comment
I've always been a big fan of the concept of True Names, thus I find this organizationut appealing. Sure, they come across as mostly neutral if not beneficient, but who can say what their agenda truly is? These are the kingmakers, the knowers-of-all... Very scary when you think about it. Plus, you know, paranoia is awesome. Go to Comment
I understand the idea behind this. It just is too instant kill in so many ways. Sure, you don't have to kill yourself. But, the results of them releasing your true name is just hideous. And for a reaonsable fee.
I understand that to excell to a certain level, you must know your true name. But unless this is EarthSea, I just don't like it that much. Go to Comment
A good solid presentation of a location I don't like. It can be somewhat useful. I just pity the man when he does that to the wrong character that does not have a sense of humor. They may not jump him right then, they might be smart and wait to take him later. Go to Comment
I had thought I commented on this back in the older version of Strolens.
I llike it. While the location is left to be desired, it seems to mundane and too common place. Nothing special about it other than the magical goblet. Which is what the submission is about. With that, it is a good submission. The item is unique and entertaining. useful in its own way. However if you make the first drink wonderful, giving them a desire to drink from it again perhaps then make it vile. There are many ways to make it entertaining. Make the taste random perhaps, determined by how many times someone has partaken of the drink.
All in all a 3.0 good solid idea, but a .5 for originality. Add in some more background on it, where it came from, why was it originally created, then who knows. Go to Comment
Actually, I like it, KendraHeart. If the food and drink are good and the prices fair, the inn will make it on its own. The addition of the Cup gives it a certain something extra that makes it memorable to its patrons, a sort of an in-joke. 3/5 Go to Comment
A society I would love to transplant into any setting.
Granted, in peaceful times there would be much fewer members than in times of war. Still, this one society would hardly vanish from people's memory - they know who those men are, and there will be respect and fear accompanying them.
And don't forget the odd swindlers that now and then take on the image, paint a tatoo on their arm and borrows a lot of money to run away with. Go to Comment
A vetran's guild. Very cool. Military people will always seek a somewhat military solution (being it is one they can understand. They can continue on supporting "The Unit" even when discharged. Go to Comment
This fantastic, I am glad it was highlighted today, it is little details like these that can make game seem deep real and alive. Conversely this could be great fun the for PCs to plant into there own backstory or to find in the backstory of NPCs. For the GM this is an easy way to add weight to an NPC. The cute double entendre will make the device easy to remember, accessable and amusing for the people at the table. Of course you know all this, you wrote it, but I appreciate it.
It's nice and well-fleshed. With potential for combat and for intrigue it caters for a large range of party-types. As Moon says, people not commenting isn't a bad thing...with a posting as comprehensive as this it's hard to think of anything constructive to add. It's well-structured and sufficiently general that it could be used by anyone in almost any setting.
A caravan is traveling through the desert. The party is hired to capture a man who is in the caravan, and it must be done quietly, so that nobody else knows. They are given the man's name, and the fact that he is a mage, but no other information about him. The catch is that the caravan consists of ten wagons, with at least thirty or forty guards.