I love that the scariest looking material monster is actually one of the most, directly, harmless.
In actuality, the monster is quite dangerous. Sure, it is harmless. However it carries parasites and disease ridden insects from place to place. Sure it cleans up carrior and fungi, but it would also drop any number of "riders" off at any give time. Sure the monster is easy to kill, but it is a carrier of diseases and things better stayed away from. Prasites drop off and slowly crawl towards possible meals. So yes, it is no direct threat. It is an easy 5 xp. However, 72 hours later, after you have killed it... the dying begins. Unheroic dying of disease.
And if you escape it, the nearby village will, of course, get the plague or what ever the parasites bring with it. Someone might figure out that you killed the plague monster... and come after you.
If you have a smart foresting community, new adventures take place. You have a threat you can't attack, yet must redirect.
And yes, if left alone, these monsters are just background creatures. I like them in the "lost world" scenario, where they are just bugs in a world of giant saurians and monsters. They scour the green floor of the verdant jungle, only noticing slightly the giant creatures who cause the ground to shake as they pass. They are immune to attack because anyone who would eat them, would eat their symbiotic parasites as well.
They have a useful part of the ecology. However, if someone gets the "bug" up their butt to attack one, Go to Comment
Can I say ewwww? Get the big boot to squish this one.
Some ideas that came to mind include a mage sending the PCs to collect one of these beasties...alive, or some nobles discover that the meat of the creature (mostly in the legs) is quite tasty and send the PCs to collect several of the specimens. It keeps getting harder because after the first kill or two, the rhaphi start to swarm in larger numbers drawn by the smell of their own dead.
I would run the spellcheck, there are a few typos, but none of them glaringly bad. Go to Comment
A nicely described beastie living in a logical ecological niche.
Exactly the sort of thing every game world needs.
Regarding the comments on usefulness.
There is a tendency amongst us gamers to assume that all creatures are either useful to humans or else evil, nasty, monsters.
This is of course entirely false. From an ecological standpoint, the only measure of a creatures success is its ability to survive long enough to breed.
re typos.. Really erm i have the spell check always on.. I just ran it again, looks good. There maybe some grammatical and incorrect word choices tho Ill send a Rhaphi to graze through it :) ta
I left a few doors open too, some people have found :) We cant have a totally useless beastie can we. Ill leave that up to the GMs to play with.
Even a gummy shark can give ya a nasty nip:) Go to Comment
I could nitpick on using a bit of polish in places (and what is Wild Empathy anyway?), but that is all little stuff.
To ask a question, how much remains of the Unicorn's spirit? Can the horn be used for dark purposes? It appears it can... but it would be a sad thing, wouldn't it? There should be a price... not necessarily a cruel curse, but the item could slowly wither away, for instance.
Liked the details, by the way, up to that unexpected marriage. :) Go to Comment
Yes, a word or two on the less obvious spell effects never hurts.
As for the marriage thing, that doesn't spoil the submission really, it was just a "Huh? What?" detail that kind of surprised. (Your daughter advises you with submissions? Hey, that's neat. :) )
Anyway, it is often the 'insignificant' details, that bring more potential to an item. So if there was a marriage, then the druid probably had children... heirs who know very well about the horn, and surely want it back!
sorry about the marriage, my daughter made me do it :)
Wild Empathy,, yes sorry possibly too specific to 3.5? Not being aware, at this early point in my RPG travels, of other systems Its a little hard to un-specify something Im not sure is specified:) hmm even I didnt get that sorry.
Maybe Animal Empathy? Befriend animals?
Dark spells , hah you found a whole thanks.. I made sure that the "un reeded uses"
were all "nice" like things as they were directly horn related almost.
But didnt think about a bad spell on a reed being blown thru it..
My intention, in the game where it is being currently used, was as a druids aid.
Your right I must expand it to handle the dark side...
cheers Go to Comment
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.