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vissewort
Lifeforms  (Flora)   (Other)
CaptainPenguin's comment on 2007-08-20 01:11 PM
Very good. Always looking for interesting plants and animals. Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
Scrasamax's comment on 2007-08-18 01:32 PM
A very nice and thoroughly explained piece. The detail is good, as is the use of italics and composition. The only concern i have is that none of the freetexts really relate to the submission since vissewort's use as a poison or a medicinal herb are given one sentence. If this section was epxanded I could see having the tags, otherwise it is a really nifty color changing plant that can be used for dye and performance art. You might also want to check on die versus dye in the submission since the latter is correct. Anywho, thumbs up, nice work. Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
Scrasamax's comment on 2007-08-19 03:29 AM
Really there are only two drawbacks to writing posts that run long, they get fewer votes and take longer to garner them. Drawing upon words that Moonhunter has said to me time and time again, you can always branch this out into multiple submissions. You have this as the core visse sub and the others link back it. One could be visse as a poison (awesome visual BTW) the other could be Medicinal Visse, a generic NPC listing for what constitutes a Vissealist and so on. Thumbs up and good work. Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
Cheka Man's comment on 2007-08-18 01:38 PM
A useful plant. Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
valadaar's comment on 2007-08-19 03:01 PM
I like it - it just the sort of plant that would be at home on my The Unseen Fortress. With your permission, I'll add it to the encounter tables. Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
valadaar's comment on 2007-08-19 06:14 PM
Very much so. Its referenced in a couple of places now. Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
epsilon's comment on 2007-08-18 03:56 PM
Updated: fixed dye Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
epsilon's comment on 2007-08-18 04:15 PM
thanks Scras, dye fixed :). it was getting late.
There are also a number of other things I have expanded upon in my notes. But Im constantly wary of overly long texts and so have not added them. I find its a hard call to make, to expand the text with my thoughts or simply leave seeds so others may expand to their own likening. Not wanting to nail the description down so tight that it cant be molded further. Im also not sure just how patient people are and how much they would read in one sitting.

I for example did not go into the subtle areas of colour or in fact polarization effects that would render the effect invisible by all but the well trained, those with "visse sight". Whether these guys should have a stub sub to themselves etc.

As usual, for me, the more I thought about it the bigger the item became and I ended up wrestling with myself as to what should be included here and what should be culled:( Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
epsilon's comment on 2007-08-18 04:44 PM
for example, two things I have just thought about.

Lets say we collect and crush the buds. According to the description, droplets may be found within that could be conceived as a decent aphrodisiac.

Lets say we are able to trigger the spawning process but in this case the droplets are a poison to human kind. A marching enemy would trudge across the field, get half way and having breathed or absorbed the droplets via the skin they roll over dead.

There is enough info in the text to extrapolate these conditions. But if I detailed one I would contradict the other or at least it would require lots of description to allow the two to coexist. So best I leave the seeds there but allow the user to fill in the blanks....

Hey im not sure to be honest. Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
epsilon's comment on 2007-08-19 05:19 PM
Certainly go right ahead Valadaar. Im chuffed you think it worthy:) Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
epsilon's comment on 2007-08-19 05:29 PM
Yeah, Im a bit like that. I tend to stretch and mix/combine realities rather than completely jump outside of it :)
A little plausibility can really suck in the reader.

I dwell in the shadows between reality and fantasy. Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
epsilon's comment on 2007-12-11 11:05 PM
Vissealvia Splenden Saprsi

The Splenden variety is an amazing relative of the common visse plant. Not as hardy, and requires special nurturing and high maintenance. But its ability for the various shoots to 'communicate' with each other can produce extravagant results. Mesmerising displays of colour and intricate pattern weaving on such a grand scale has been accomplished by a few grand visse yeomen or 'Vissealists' at say, a kings coronation celebration. Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
epsilon's comment on 2007-12-11 11:11 PM
Updated: converted it into a scroll has I have others to add Go to Comment
vissewort
Lifeforms  (Flora)   (Other)
epsilon's comment on 2007-12-11 11:25 PM
Yinnal vine
of the Vissealvia Vinea species vissewort.

The Yinnal vine is known only to occur in the Yinnal Canopy. Its possible that it relies specifically on the Yinnal Tree and can not grow elsewhere.

The vine helps provide the strength required by the branches to support the enormous leaves. In return the tree provides the water and nutrients, the vine needs to grow and the structure on which it clings too. In its early life, the vine tendrils are flexible and have specialized shoots that adhere strongly to rock or the bark of its supporting tree. The tendrils are also capable of producing a very caustic secretion. This may help them to adhere to various materials.


Fruit
While the vine has no flower or seeds to speak of, it perpetuates itself from rhizome nodes and its thought to be one single plant. At these nodes clumps of grape like berries are found. The berry's pale brown skin is like the outer layer of a banana or ginger. Its leathery, fibrous, fairly strong and is not considered edible. The watermelon red insides however are fleshy like a grape and as mentioned, contain no seeds. The fruit when juiced provides a very refreshing and sustaining drink. If left in the open air it will self ferment producing a slightly intoxicating fizzy drink within 12 hours. Not only is the fruit, a major part of the Ynemn diet but it also provides them with various products.
The mash of grated fruit skin and vine tendrils, when mixed with small amounts of aged and fermented juice, creates a very strong glue. Once dried, the glue withstands rain and weather, it will adhere to most biological compounds such as rock, animal and vegetation skin, wood including tree bark. It can be made soluble once again by addition of copious amounts of fermented juice.
By altering the amounts of glue, skin and other material, the result is used for many purposes such as water skins, food containers and pouches.
When mixed with Yinnal tree sap, it transforms the sap into a very hard resin. Materials, including the vines skin once again, are formed to make sections of hard, shell like, armoured clothing and artefacts.

Items like these have only ever been found or written about. No "outsiders" have ever been allowed access to the plants or processes by which such things are produced. Go to Comment
Iron Puff
Items  (Other)   (Non-Magical)
manfred's comment on 2007-08-03 01:56 PM
Biological warfare. Nasty, but very logical and complete, as noted.

What could be added is some way of removing the 'trap', once the effect is recognized (doubtlessly seen as a curse by the invaders). At its worse, melting down the iron should suffice, but other means could be devised, like applying a variant of the modern anti-corrosion paint.


Good work. Go to Comment
Iron Puff
Items  (Other)   (Non-Magical)
manfred's comment on 2007-08-05 04:02 AM
Oh. Good note. Chemical warfare it is.

Submissions that quietly border on the possible are always interesting. Go to Comment
Iron Puff
Items  (Other)   (Non-Magical)
MoonHunter's comment on 2007-08-03 10:59 AM
An interesting concept with a complete and logical backstory. At least it is not a silly part of the iron spike fad.

I do wonder about the activation, thinking that anything this unstable, especially if it is not completely magical, might activate with just time or water. Go to Comment
Iron Puff
Items  (Other)   (Non-Magical)
Scrasamax's comment on 2007-08-03 11:34 PM
Interesting concept and a solid addition to the iron spike movement. On a side note since the puffs create neither a viral nor bacterial agent, I would have to consider the puffs to be chemical weapons and not biological weapons. Go to Comment
Iron Puff
Items  (Other)   (Non-Magical)
Cheka Man's comment on 2007-08-03 10:04 AM
A useful biological weapon. Are dwarves as badly affected as humans? Go to Comment
Iron Puff
Items  (Other)   (Non-Magical)
Cheka Man's comment on 2007-08-04 09:17 AM
Weapons fit for Saddam. Go to Comment
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