Strolen\s Citadel content. 
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
axlerowes's comment on 2012-01-21 07:17 PM


I like this, it sounds like a video game, which is not a bad thing.  Some areas you could expand to make this even easier for lazy GMs would be to write these pages from the diary so they could be used as handouts.  You could also add some descriptions of the monsters.  Overall though a nice solid start for any adventure and a great first adventure for a new party. 

Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
valadaar's comment on 2011-04-25 11:15 AM


Great straightforward plot!


Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
PoisonAlchemist's comment on 2011-08-15 03:50 AM
It's just a damn good plot idea. It's versatility is great and it's laced with intrigue to keep the players interested. Its sum is more than its parts, yet parts that are unsuited to a game can easily be moved, replaced, or removed. Not a fan of stranded islands? Stick it in a remote forest somewhere. Players not into fluff? Understanding the plot is optional. *squirrels idea away* Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
Barbarian Horde's comment on 2002-12-15 05:07 PM
Probably rated low because it is hard to jump into an adventure as complicated and high level as this one. There is a lot of research and preparing to get the backgrounds and such of everything that is going on.

Might be better as a legend told by a group of the people that the characters may meet at some point. It is a good story! Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
Barbarian Horde's comment on 2005-05-25 08:29 PM
Commendable work looking up the history.
While muspellhiem was the lowest world, it was not the "underworld" in the traditional sense
The land of the unhappy dead was Hel, and it was ruled by Hel, one of Loki's children. And yes, it was traditionally considered frozen over.

Just a material adjustment suggestion for those who might be interested (as I am) in running a game in a norse setting Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
ephemeralstability's comment on 2004-07-08 05:15 AM
Ah yes, this was one of my earliest attempts...I'd forgotten about it to be honest! Looking back it certainly needs some reworking...

ephe! Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
CaptainPenguin's comment on 2004-07-07 08:58 PM
Doesn't "heim" mean "home"?
Like Jotunheim is Giant Home? Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
MoonHunter's comment on 2004-07-08 02:47 AM
I think the reason the plot is rated so low is that a) there is a lot of implied material here (most people will have too many questions to be comfortable with the plot), and b) it requires you to be very familiar with the Norse mythology (not very adaptable to most game worlds).

An expanded version of this plot with more details would be fabulous. Otherwise, I think the rating is quite high. Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
MoonHunter's comment on 2004-07-11 12:12 AM
I am so sorry. I had noticed the date. We now forgive you. Now go finish some of your language and country threads. Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
Michael Jotne Slayer's comment on 2004-07-07 08:52 PM
Not your best work Ephe, but then again, this is old. I am aware that the citadel needed content at that time.

Muspell is old Norwegian for fire by the way.

Muspell-heim = The Land/Home of fire<--hard to transelate since the norwegian meaning does not have an exact counterpart in english. Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
valadaar's comment on 2011-04-26 11:42 AM


interesting, but seems more the place of folklore then a typical adventure. Might make for a great one-off game using gods as characters...

Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
Barbarian Horde's comment on 2004-06-07 04:27 PM
It seems that I will use this plot in my new rolemaster campaign. Naturally I will have to edit it that it will fit in my storyline. Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
Barbarian Horde's comment on 2004-10-07 12:05 PM
this sounds very interesting Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
MoonHunter's comment on 2004-03-23 03:11 AM
This is more of a campaign start than an individual scenario. It has some interesting elements and a variety of plots associated with it.

As for the large number of rebels Ylorea mentioned above, you can simply use "Star Wars Syndrome": A few key people do everything, all the others are extras that are there to fill out the scenes, do druge work, and keep other extras occupied. Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
Ylorea's comment on 2003-08-28 09:38 AM
Personaly I prefer to play somewhat short adventures. This also has to do with the players in my group.

However for this plot or adventure could be a great base for a campaign. I think that in the end my main problem would be that for the rebel group to be believable, I would need quite a couple of rebels. This in turn incorporates the risk that I will have to do "half" of the RolePlay part, while I would much rather leave that up to the players.
This of course has very much to do with how you want to lead your games. But I would be most intrested to learn how you handled the adventure. Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
Pieh's comment on 2012-04-15 12:56 PM


Nice one. I have a bit of trouble with the part where it assumes players are signing an oath into a rebel order and then pick up a stone involuntarily. It's not a huge issue, it can easily be remedied by providing a proper hook into the rebel base. As for the stone, I'm actually certain at least one PC would try to pick it up. I like this. Nice and concise, with lots of room to expand. Good work.


Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
Saemond's comment on 2004-09-17 03:44 PM
Looks good (: I like it.
4/5
It'd even be better if you provided some details, about the "Winter of Discontent" like how is the actual winter effecting things, are supplies an issue, is there any support form the populous of other sources?

all around good foundation Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
Mourngrymn's comment on 2012-04-15 12:26 PM


Agree with those above me...


Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
valadaar's comment on 2011-04-26 11:33 AM


A great campaign starter! I think if we don't have one already, there should be a codex for campaign starters!



 

Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
Kassy's comment on 2012-04-15 05:49 AM


Pretty much what valadaar said.



Im sure I saw a scroll/codex for campaign starters somewhere. If I remember correctly it was one of the 30's.


Go to Comment
Total Comments:
883

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2