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City of Rivals
Plots  (Crisis)   (Multi-Storyline)
CrimsonShadow's comment on 2005-11-29 04:44 PM
I'm interested in the plot, my only suggestion would be to flush out the two consortiums. Maybe that belongs here, or maybe in the organization section linked to here. Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Murometz's comment on 2006-07-21 10:18 PM
Belfast and Palermo! Thats poetic Cheka! Well said! Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
valadaar's comment on 2006-12-12 06:53 PM
Interesting. Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Ted's comment on 2013-02-27 06:52 PM
Only voted Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Barbarian Horde's comment on 2003-12-14 06:55 AM
nice but you really need to do a lot of work to make this one work. First how were they on the boat, second how do they get off the island. Thirdly, if you allow your characters to get this blue book you have to determine what is in it. Plus you have to develop what all these "hybrids" are as well as the nameless beasts. If you like a lot of planning this is the one for you otherwise people should post their suggestions to this so you can use this more quickly Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Barbarian Horde's comment on 2004-01-07 09:50 PM
How to keep them from using the Blue Book? This is too easy...an RPG staple...the unreadable language!

Have them need a translator of some sort, and then have it get lost or stolen before they find it. POOF! New quest idea! Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Barbarian Horde's comment on 2005-03-19 10:17 AM
The problem of how the characters arrive at the island could be solved by using the unmanned vessel plot that is on this forum. Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Strolen's comment on 2002-05-23 04:05 PM
This one has so many possible options. Could turn it into an entire adventure lasting many many sessions or you can slim it down to a perfect sidetrek to last only a few. A good one to put in you DM book of ideas for that moment where the game needs a good kick. Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
ephemeralstability's comment on 2003-12-15 03:05 AM
The question of how they come to be on the ship I left open so as to make it easier to fit into GMs' campaign worlds without modification. It could be they're emigrating; maybe they're troops being transported to a faraway city, or being returned home from one; maybe they're merchants.

The question of how they get off the island is a good one: perhaps one of the evil spells in the Blue Book would help? Or maybe they'd be better off just making a boat out of wood from the island (or even repairing the little boat at the jetty). Basically, leave it up to the players' ingenuity (or lack of it).

The Blue Book I imagine as being full of crazy chaotic patterns and evil spells. Look up some fractals or hyperbolic tilings and modify a few standard necromancy spells if you don't want too much work.

The exact nature of the hybrids I leave to your imagination. It shouldn't be too hard to weld together a few creatures from the Monstrous Manual (or game-equivalent!) and create a truly abhorrent individual...

ephe! Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
DaWergyling's comment on 2002-12-09 03:43 PM
I agree with strolen. The possibilities are endless. You can make it sort of like Myst, and have it focus on puzzles to get the book, or a quest bent on finding who is responsible for all the demons roaming the island. Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
MoonHunter's comment on 2003-12-06 04:22 AM
Marvellous plot. Lots of options. Adaptable to any setting. The puzzle aspect is nice and there is enough violence pending out there to either scare the players or satisfy the combat monsters. Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Michael Jotne Slayer's comment on 2006-02-13 05:53 AM
Surprise Bump for the Oldies! Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Ancient Gamer's comment on 2005-11-07 07:12 PM
Ah, a good old-skool plot. This was posted way before the computer game "Far Cry" was released, but it kept reminding me of the game nonetheless. Perhaps they read your stuff ephe? Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
axlerowes's comment on 2012-01-21 07:17 PM


I like this, it sounds like a video game, which is not a bad thing.  Some areas you could expand to make this even easier for lazy GMs would be to write these pages from the diary so they could be used as handouts.  You could also add some descriptions of the monsters.  Overall though a nice solid start for any adventure and a great first adventure for a new party. 

Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
valadaar's comment on 2011-04-25 11:15 AM


Great straightforward plot!


Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
PoisonAlchemist's comment on 2011-08-15 03:50 AM
It's just a damn good plot idea. It's versatility is great and it's laced with intrigue to keep the players interested. Its sum is more than its parts, yet parts that are unsuited to a game can easily be moved, replaced, or removed. Not a fan of stranded islands? Stick it in a remote forest somewhere. Players not into fluff? Understanding the plot is optional. *squirrels idea away* Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
Barbarian Horde's comment on 2002-12-15 05:07 PM
Probably rated low because it is hard to jump into an adventure as complicated and high level as this one. There is a lot of research and preparing to get the backgrounds and such of everything that is going on.

Might be better as a legend told by a group of the people that the characters may meet at some point. It is a good story! Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
Barbarian Horde's comment on 2005-05-25 08:29 PM
Commendable work looking up the history.
While muspellhiem was the lowest world, it was not the "underworld" in the traditional sense
The land of the unhappy dead was Hel, and it was ruled by Hel, one of Loki's children. And yes, it was traditionally considered frozen over.

Just a material adjustment suggestion for those who might be interested (as I am) in running a game in a norse setting Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
ephemeralstability's comment on 2004-07-08 05:15 AM
Ah yes, this was one of my earliest attempts...I'd forgotten about it to be honest! Looking back it certainly needs some reworking...

ephe! Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
CaptainPenguin's comment on 2004-07-07 08:58 PM
Doesn't "heim" mean "home"?
Like Jotunheim is Giant Home? Go to Comment
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