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The Blue Books
Items  (Books and Scrolls)   (Magical)
CaptainPenguin's comment on 2003-01-25 10:47 PM
Perhaps they can manifest their wills with small constructs of magical energy. Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
Michael Jotne Slayer's comment on 2010-09-28 01:48 PM
Wow, another old school submission. I love how they where written back then. The sentence: "Contains a lot of naughty spells" made me nod my head and laugh out loud.

Ramhir: If you want to know more you will probably have to write it yourself, Ephe was lost to the world of mathematics aeons ago. Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
Chaosmark's comment on 2006-12-18 11:56 PM
Wow, old school. Could use some work, but hey, we all can use some work now and then. Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
valadaar's comment on 2014-03-05 08:16 AM
Very old school here. My own thoughts echo Wulf's Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
Wulfhere's comment on 2006-12-18 11:41 PM
A good idea, but it's a quick sketch, rather than a detailed portrait. Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
Nafar's comment on 2010-09-28 08:10 PM
someone should do:
30 naughty spells from the blue books Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
Ramhir's comment on 2010-09-28 11:23 AM
I'd like to know a little more about them. I can see a scenario arc around them, where the PCs have to find the Books, one at a time, and bring them back to the High Temple of ??? to be destroyed/entombed/or otherwise gotten rid of. Of course, the current owners will be displease, but you can't make everyone happy! Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
PoisonAlchemist's comment on 2011-08-15 04:59 AM


This entire submission left me sniggering from the premise to the magical properties. 


Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
Morningstar's comment on 2015-08-02 04:31 AM
"Lots of naughty spells?" This is an intro, not an item. Not Ready For Prime Time, dude. Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Strolen's comment on 2003-01-03 01:11 AM
The tension between the rivals is ripe for abuse by the DM.

They could be met by one group that is pretending to be the other group and hire them to do something to harm the other group. After the first contact the initial hirer could either continue to abuse the players by playing them agains the gang he is pretending to be, or just abandon them without paying. When the players go to confront the actual group for their payment they find out they actually acted against them are marked men. Do they get captured and escape, or do they try and find the man that played them and return some destruction on the other group? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2004-02-24 06:16 AM
Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).

This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2004-02-24 06:16 AM
Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).

This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Scrasamax's comment on 2011-10-17 01:05 PM


A good City to drop into most any medieval to renaissance setting.


Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Cheka Man's comment on 2005-11-06 06:33 PM
A cross between Belfast and Palermo. I like it. Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
CrimsonShadow's comment on 2005-11-29 05:44 PM
I'm interested in the plot, my only suggestion would be to flush out the two consortiums. Maybe that belongs here, or maybe in the organization section linked to here. Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Murometz's comment on 2006-07-21 11:18 PM
Belfast and Palermo! Thats poetic Cheka! Well said! Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
valadaar's comment on 2006-12-12 07:53 PM
Interesting. Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Ted's comment on 2013-02-27 07:52 PM
Only voted Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Barbarian Horde's comment on 2003-12-14 07:55 AM
nice but you really need to do a lot of work to make this one work. First how were they on the boat, second how do they get off the island. Thirdly, if you allow your characters to get this blue book you have to determine what is in it. Plus you have to develop what all these "hybrids" are as well as the nameless beasts. If you like a lot of planning this is the one for you otherwise people should post their suggestions to this so you can use this more quickly Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Barbarian Horde's comment on 2004-01-07 10:50 PM
How to keep them from using the Blue Book? This is too easy...an RPG staple...the unreadable language!

Have them need a translator of some sort, and then have it get lost or stolen before they find it. POOF! New quest idea! Go to Comment
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