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The Blue Books
Items  (Books and Scrolls)   (Magical)
Ramhir's comment on 2010-09-28 10:23 AM
I'd like to know a little more about them. I can see a scenario arc around them, where the PCs have to find the Books, one at a time, and bring them back to the High Temple of ??? to be destroyed/entombed/or otherwise gotten rid of. Of course, the current owners will be displease, but you can't make everyone happy! Go to Comment
The Blue Books
Items  (Books and Scrolls)   (Magical)
PoisonAlchemist's comment on 2011-08-15 03:59 AM


This entire submission left me sniggering from the premise to the magical properties. 


Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Strolen's comment on 2003-01-03 12:11 AM
The tension between the rivals is ripe for abuse by the DM.

They could be met by one group that is pretending to be the other group and hire them to do something to harm the other group. After the first contact the initial hirer could either continue to abuse the players by playing them agains the gang he is pretending to be, or just abandon them without paying. When the players go to confront the actual group for their payment they find out they actually acted against them are marked men. Do they get captured and escape, or do they try and find the man that played them and return some destruction on the other group? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2004-02-24 05:16 AM
Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).

This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2004-02-24 05:16 AM
Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).

This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Scrasamax's comment on 2011-10-17 12:05 PM


A good City to drop into most any medieval to renaissance setting.


Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Cheka Man's comment on 2005-11-06 05:33 PM
A cross between Belfast and Palermo. I like it. Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
CrimsonShadow's comment on 2005-11-29 04:44 PM
I'm interested in the plot, my only suggestion would be to flush out the two consortiums. Maybe that belongs here, or maybe in the organization section linked to here. Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Murometz's comment on 2006-07-21 10:18 PM
Belfast and Palermo! Thats poetic Cheka! Well said! Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
valadaar's comment on 2006-12-12 06:53 PM
Interesting. Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
Ted's comment on 2013-02-27 06:52 PM
Only voted Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Barbarian Horde's comment on 2003-12-14 06:55 AM
nice but you really need to do a lot of work to make this one work. First how were they on the boat, second how do they get off the island. Thirdly, if you allow your characters to get this blue book you have to determine what is in it. Plus you have to develop what all these "hybrids" are as well as the nameless beasts. If you like a lot of planning this is the one for you otherwise people should post their suggestions to this so you can use this more quickly Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Barbarian Horde's comment on 2004-01-07 09:50 PM
How to keep them from using the Blue Book? This is too easy...an RPG staple...the unreadable language!

Have them need a translator of some sort, and then have it get lost or stolen before they find it. POOF! New quest idea! Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Barbarian Horde's comment on 2005-03-19 10:17 AM
The problem of how the characters arrive at the island could be solved by using the unmanned vessel plot that is on this forum. Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Strolen's comment on 2002-05-23 04:05 PM
This one has so many possible options. Could turn it into an entire adventure lasting many many sessions or you can slim it down to a perfect sidetrek to last only a few. A good one to put in you DM book of ideas for that moment where the game needs a good kick. Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
ephemeralstability's comment on 2003-12-15 03:05 AM
The question of how they come to be on the ship I left open so as to make it easier to fit into GMs' campaign worlds without modification. It could be they're emigrating; maybe they're troops being transported to a faraway city, or being returned home from one; maybe they're merchants.

The question of how they get off the island is a good one: perhaps one of the evil spells in the Blue Book would help? Or maybe they'd be better off just making a boat out of wood from the island (or even repairing the little boat at the jetty). Basically, leave it up to the players' ingenuity (or lack of it).

The Blue Book I imagine as being full of crazy chaotic patterns and evil spells. Look up some fractals or hyperbolic tilings and modify a few standard necromancy spells if you don't want too much work.

The exact nature of the hybrids I leave to your imagination. It shouldn't be too hard to weld together a few creatures from the Monstrous Manual (or game-equivalent!) and create a truly abhorrent individual...

ephe! Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
DaWergyling's comment on 2002-12-09 03:43 PM
I agree with strolen. The possibilities are endless. You can make it sort of like Myst, and have it focus on puzzles to get the book, or a quest bent on finding who is responsible for all the demons roaming the island. Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
MoonHunter's comment on 2003-12-06 04:22 AM
Marvellous plot. Lots of options. Adaptable to any setting. The puzzle aspect is nice and there is enough violence pending out there to either scare the players or satisfy the combat monsters. Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Michael Jotne Slayer's comment on 2006-02-13 05:53 AM
Surprise Bump for the Oldies! Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
Ancient Gamer's comment on 2005-11-07 07:12 PM
Ah, a good old-skool plot. This was posted way before the computer game "Far Cry" was released, but it kept reminding me of the game nonetheless. Perhaps they read your stuff ephe? Go to Comment
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