This can possibly be an adventure for a humanoid group:
Say the attack happened as described. Adventurers find the giant wasp hive, either by chance or purpose (say some alchemist wanted some special ingredient). Luckily, all that wasps are killed. But deep in the hive the queen remains, left behind to starve. If attacked, she transforms them into wasps, to serve her till she has enough children and the hive is full again, or they free her servants.
If you feel evil, the magic she uses is based on the pheromones. It is only a charm, so they only believe they are wasps! (cannot use their wings much, so their imagined flight is limited...) Go to Comment
This may just apply to bees, but I remember reading that bees communicated by, for lack of a better term, dancing. Now that could get interesting, especially if you made the players act it out. Hee. Go to Comment
Wow. Could you share some of whatever you're smoking?
The wasp thing is not a bad idea, but it is definately a strange one. I remember I had great fun role-playing a dog in a chatroom over several months, so roleplaying an animal could be quite fun, if done well.
First thing, how do they communicate? Telepathy is a cheap cop-out, they just talk like normal and it doesn't add anything to the adventure. You could possibly have them communicate with pheremones (scents) as I remember something about that being how they actually communicate. Cinnominy scents for anger, flowery for attraction, and so on. Set up a little set of guidelines so the players will be able to interpret what the other players are trying to say.
Another possibility would be to have the wasps be Giant Wasps and, through some mage's experiments, can talk now. They could be refugees of the destruction of their home and ask the players for help. This way is more traditional, but still an interesting exposure to an alien way of life. Go to Comment
This is a very unique idea. It sounds fun to me, but might the Destroyers be human? Wouldn't that be nearly impossible for the wasps to defeat? Or maybe it's a sort of kamikaze mentality? Go to Comment
3 YEARS? My god! Well, it's a bit short, with not much detail, but it's a good start for DMs willing to flesh it out themselves. Which also leaves a lot of freedom for them, which could be a good thing - I just like to see a little more background and information. Go to Comment