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Vespae
Plots  (Nature)   (Multi-Storyline)
CaptainPenguin's comment on 2003-01-25 10:53 PM
This is a very unique idea. It sounds fun to me, but might the Destroyers be human? Wouldn't that be nearly impossible for the wasps to defeat? Or maybe it's a sort of kamikaze mentality? Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
CaptainPenguin's comment on 2004-08-02 12:12 PM
You know, I've been roleplaying a while, and I've scarcely seen a more original idea than this. I think it's awesome. Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Erik's comment on 2003-02-26 07:38 PM
I like the idea but you should expand on this a lot more. Peace. Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Cheka Man's comment on 2004-10-21 08:22 PM
Very good. :)Waspship Down! LOL Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Chaosmark's comment on 2005-11-24 09:50 PM
Interesting thought. 'tis quite amazing how creative people can be when they get a small, simple thought going. 4/5 Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Pariah's comment on 2007-01-16 08:12 PM
Good idea, but it could definately be expanded upon. Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
valadaar's comment on 2011-04-29 10:13 AM


An interesting concept, reminds me in of Nim in a fashion.  While not an extensive sun in itself, it opens the gateway to a great wealth of possibilities.

Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 02:29 PM
3 years 600 hits and no comments. tsk tsk. Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
Spark's comment on 2006-02-21 04:14 PM
3 YEARS? My god! Well, it's a bit short, with not much detail, but it's a good start for DMs willing to flesh it out themselves. Which also leaves a lot of freedom for them, which could be a good thing - I just like to see a little more background and information. Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
valadaar's comment on 2011-04-28 05:58 PM


A nice start, but I really would like to see more.

Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
Ramhir's comment on 2011-01-10 06:31 PM


Good idea, but much too short. Need more detail on the woods, what is happening there, and the artifact that is causing it. Not enough detail to be able to drop it into a campaign.


Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
PoisonAlchemist's comment on 2011-07-16 12:46 PM


My big question is why are the druids abducting/killing travelers between the towns who most likely are completely ignorant of what is going on? I agree the idea needs to be more fleshed out, particularly the magic item. What could druids want so badly if they are taught to derive almost everything from nature?


Go to Comment
The Blue Books: Part II
Plots  (Discovery)   (Multi-Storyline)
MoonHunter's comment on 2005-11-05 02:24 PM
Okay why is part II so lowly rated when part I was well received? Go to Comment
The Blue Books: Part II
Plots  (Discovery)   (Multi-Storyline)
Ancient Gamer's comment on 2005-11-07 07:24 PM
I'd say because, while the first plot was mysterious and exciting; a puzzle to be solved on a hostile island where strange abominations roam, the second plot is basically a haphazard collection of random ideas. First they are arrested for possession of the Blue Books and are thrown in jail. Then they must escape, learn a language and MIGHT travel to a ziggurat to meet with an evil guy named Zed, who is in reality a blue dragon.

The plot is random with no red line and it is cliche ridden. I suspect that this might nave been an alright gaming session, but the focus seems to be on dungeoneering and problem solving of all kind. Such plots often end up being unrealistic even though the puzzles might be great (and having read quite a few ephe! posts, I suspect they are) Go to Comment
The Blue Books: Part II
Plots  (Discovery)   (Multi-Storyline)
valadaar's comment on 2011-04-26 08:51 PM


I think this needs to be finished - it seems incomplete.


Go to Comment
The Blue Books: Part II
Plots  (Discovery)   (Multi-Storyline)
PoisonAlchemist's comment on 2011-08-15 03:44 AM
I think what it really needs is to be subsumed into part 1 or the Blue Book. It seems rather dangling and doesn't really merit an entire submission though there is nothing inherently wrong with the ideas. Go to Comment
Queen Ari the Reluctant
Plots  (Duty)   (Single-Storyline)
Ria Hawk's comment on 2002-10-02 12:53 AM
And, of course, as if that wasn't enough, there's the inevitable hordes of well intentioned military, mercenaries, and others, who simply will NOT understand. Go to Comment
Queen Ari the Reluctant
Plots  (Duty)   (Single-Storyline)
Agar's comment on 2003-05-11 06:57 PM
Three words: Abdicate the throne.

Find a distant offspring or even the decendant of a bastard child of one of the former rulers that is a decent enough and wise enough to run the country as it ought to be. Find a suitable replacment. Ari doesn't HATE her country, right? She just hates her position. Then the quest becomes to find and authenticate the successor, and protect them from anyone trying to eliminate them. That could prove harder than originally thought, if the ministers hire some of the lower elements of the crime world and arrange some accidents. Go to Comment
Queen Ari the Reluctant
Plots  (Duty)   (Single-Storyline)
DaWergyling's comment on 2002-12-09 02:34 PM
Of course, if the third person wants to get her for a larger organization, and they want her for a special reason, this could go a lot deeper....... Go to Comment
Queen Ari the Reluctant
Plots  (Duty)   (Single-Storyline)
CaptainPenguin's comment on 2003-05-11 12:12 AM
But wouldn't the third parties offer of a prize for Ari's recovery might tip one astute member of the party off? Go to Comment
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