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Edikthon Sarblash
NPCs  (Major)   (Natural)
Cheka Man's comment on 2005-03-15 11:40 AM
2/5. I love the idea.It could have been so much better. Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
Murometz's comment on 2006-08-30 04:18 PM
Bumping this, as ephe's explanation is an interesting one, and very timely as it pertains to the current Great Debate. ;) Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
axlerowes's comment on 2012-09-23 11:15 AM
The dyed beard touched my soul.......I thought my gaming group and I were the only ones who's dwarves dyed their beards in protest. Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
axlerowes's comment on 2013-03-17 11:41 AM
Edikthon Sarblash
NPCs  (Major)   (Natural)
valadaar's comment on 2013-05-09 07:53 PM
Only voted Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
manfred's comment on 2003-01-28 04:01 AM
This can possibly be an adventure for a humanoid group:
Say the attack happened as described. Adventurers find the giant wasp hive, either by chance or purpose (say some alchemist wanted some special ingredient). Luckily, all that wasps are killed. But deep in the hive the queen remains, left behind to starve. If attacked, she transforms them into wasps, to serve her till she has enough children and the hive is full again, or they free her servants.

If you feel evil, the magic she uses is based on the pheromones. It is only a charm, so they only believe they are wasps! (cannot use their wings much, so their imagined flight is limited...) Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Ria Hawk's comment on 2003-01-15 03:19 PM
This may just apply to bees, but I remember reading that bees communicated by, for lack of a better term, dancing. Now that could get interesting, especially if you made the players act it out. Hee. Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Agar's comment on 2003-01-15 01:31 PM
Wow. Could you share some of whatever you're smoking?

The wasp thing is not a bad idea, but it is definately a strange one. I remember I had great fun role-playing a dog in a chatroom over several months, so roleplaying an animal could be quite fun, if done well.

First thing, how do they communicate? Telepathy is a cheap cop-out, they just talk like normal and it doesn't add anything to the adventure. You could possibly have them communicate with pheremones (scents) as I remember something about that being how they actually communicate. Cinnominy scents for anger, flowery for attraction, and so on. Set up a little set of guidelines so the players will be able to interpret what the other players are trying to say.

Another possibility would be to have the wasps be Giant Wasps and, through some mage's experiments, can talk now. They could be refugees of the destruction of their home and ask the players for help. This way is more traditional, but still an interesting exposure to an alien way of life. Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
CaptainPenguin's comment on 2003-01-25 10:53 PM
This is a very unique idea. It sounds fun to me, but might the Destroyers be human? Wouldn't that be nearly impossible for the wasps to defeat? Or maybe it's a sort of kamikaze mentality? Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
CaptainPenguin's comment on 2004-08-02 12:12 PM
You know, I've been roleplaying a while, and I've scarcely seen a more original idea than this. I think it's awesome. Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Erik's comment on 2003-02-26 07:38 PM
I like the idea but you should expand on this a lot more. Peace. Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Cheka Man's comment on 2004-10-21 08:22 PM
Very good. :)Waspship Down! LOL Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Chaosmark's comment on 2005-11-24 09:50 PM
Interesting thought. 'tis quite amazing how creative people can be when they get a small, simple thought going. 4/5 Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
Pariah's comment on 2007-01-16 08:12 PM
Good idea, but it could definately be expanded upon. Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
valadaar's comment on 2011-04-29 10:13 AM


An interesting concept, reminds me in of Nim in a fashion.  While not an extensive sun in itself, it opens the gateway to a great wealth of possibilities.

Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 02:29 PM
3 years 600 hits and no comments. tsk tsk. Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
Spark's comment on 2006-02-21 04:14 PM
3 YEARS? My god! Well, it's a bit short, with not much detail, but it's a good start for DMs willing to flesh it out themselves. Which also leaves a lot of freedom for them, which could be a good thing - I just like to see a little more background and information. Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
valadaar's comment on 2011-04-28 05:58 PM


A nice start, but I really would like to see more.

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The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
Ramhir's comment on 2011-01-10 06:31 PM


Good idea, but much too short. Need more detail on the woods, what is happening there, and the artifact that is causing it. Not enough detail to be able to drop it into a campaign.


Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
PoisonAlchemist's comment on 2011-07-16 12:46 PM


My big question is why are the druids abducting/killing travelers between the towns who most likely are completely ignorant of what is going on? I agree the idea needs to be more fleshed out, particularly the magic item. What could druids want so badly if they are taught to derive almost everything from nature?


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