I like it too. There's some wonderful writing in the beginning, which really sets the stage and truly does paint a vivid picture of the scene. And it's a good concept too, saving people from the elements rather than actual creatures. It's a very common occurance in the world, and it's only right that it should be brought into fantasy. Go to Comment
Actually, I ran an adventure similar to this, but that worked much better. Try this: The players are attacked by wolves just outside a large village. Make sure one of the players is bitten (only one). In town, the players get wrapped up in a murder mystery. Each night, a hideous monster has been killing the townsfolk. Few have seen it, none can stop it. That night, the killing increase, and the player that was bitten noticed his/her window open and mud tracked into his room.
This usually takes a few nights before the players get the idea. But, the trick of finding a cure was fun for all. Then, there's the original lycanthrope to deal with... Go to Comment
A variant trick I've only just considered. It's a "Turn your GM's creations against himself" version of this plot.
A GM is usually extremely glad when a PC willingly says he'll write a world and GM a game. It gives him a chance to be a player for a change. So he'll be more than happy to give the PC access to old worlds he'd created to give him some example material to model the new world on.
The PC takes the GM's world (preferably one no-one's adventured in before) and develops it (obviously worlds evolve, even if you leave them on a shelf), writing an adventure based in this world. See how much his old work the GM remembers when he becomes a player inside a world he created. Strangely, he's revered by a number of bizarre cults and sects who believe him to be the avatar of the Creator, and want to put him through a number of interesting rituals...
... some of the creatures needed may be intelligent, and most are not for sale in some lousy shop. This provides numerous side-adventures. Also, after they are dropped into that mess, all the monsters they defeated are informed AND possibly given minor magical items/equipment to nullify the chance to defeat them the same way again!
As well as a good way of letting the players see what GMing is like (and hopefully being good fun), if one of the players really likes it and gets in to it, it could be a good way of encouraging him to have a go at GMing some time. Go to Comment
Yes. Yes. Yes. This is a bucketload of fun, and only gets better when the PCs go for the really exotic ideas: "So, Mr. Black Emperor Dragon, would you sit here just for one day? We'll send a lot of tasty morsels your way."
Certainly, the players will not remember all the nastiness they put there to hamber the suitors :D Go to Comment
Perhaps the product of another universe or time, this vessel appears as an early Tall ship, but is made of iron from keel to spar. The sails are a battered canvas but are nearly indestructible, but in truth do little to move the ship - the ship is able to move even with no winds.
The ship is powered by life force, requiring regular sacrifices to ‘charge’. The victims are cast in front of the vessel as it moves, it’s razor sharp bow bisecting them. The ship may initially be missing key components and the ritual to power it would also require research by would-be users.
The ship has no built in weapons aside from the bow, which can easily cut even large wooden ships in twain.