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The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 02:30 PM
3 years and 414 views and nobody has a comment? Go to Comment
The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
Cheka Man's comment on 2010-03-09 04:04 PM
Simple but fun. Go to Comment
The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2008-12-06 01:27 AM
Only voted Go to Comment
The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
axlerowes's comment on 2011-07-01 02:17 PM


Strolen, thanks for digging this one out.  Long ago, when I was still a young man a I would visit this site to get ideas for my campaigns.  I hadn't yet joined, I didn't leave or read comments, I would only grab ideas.  This may have been the first thing I read on the site.  Indeed my four 5s dungeon is a direct expansion of this idea; an old dwarven mine filled with complex puzzles.  This vote is shaded by some personal affections and inflated by nostalgia.  I have been looking for this for years, NOW if only I could find the order of twilight again...it is somewhere on the interenet.


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The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2011-04-29 10:53 AM


A good basic idea that could easily be broadened into a great adventure!


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The Trial
Plots  (Discovery)   (Single-Storyline)
Barbarian Horde's comment on 2004-04-15 04:22 PM
How about this.

An evil group is hired by someone in the party's past and is sent to take down the party. The job is to frame the good witches and implicate the party. The bad guys pose as the good witches (could be funny if some but not all the bad guys are actually guys posing as female witches at some point) and cause trouble and lay the evidence to implicate the party, then pose as merchants that allegedly witnessed something incriminating. The party has to clear themselves and the witches and find out who is at the heart of the frame up. Perhaps a two part adventure. First to clear their name and save the witches from certain death. Second part to uncover the moles and follow them back to their boss.

Hope this isn't to far from you original idea. Go to Comment
The Trial
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2002-06-29 10:49 AM
If you are not up for the court cases, could have the PCs just coming through during this trial. They could stumble upon some real demons and destroy them proving the 'witches' innocent.

Or perhaps they see the demons and maybe tell some of the same stories that the 'witches' tell and then be accused themselves. The true demon hunt could begin then, or the PCs must escape and try and clear their name by getting rid of the real demons. In the meantime the 'witches' could convince the mob that the PCs are the true demons until they prove themselves innocent and throws it right back to the plot above with a twist. Go to Comment
The Trial
Plots  (Discovery)   (Single-Storyline)
Ria Hawk's comment on 2002-10-02 12:39 AM
Maybe there are REAL witches, doing all the evil stuff... and they framed the poor people on trial. Even better if high-ranking townspeople (or even the judge or prosecutors) are in on it. Go to Comment
The Trial
Plots  (Discovery)   (Single-Storyline)
m0s0g's comment on 2004-04-23 05:37 PM
Someone is onto the witches and that person tries to contact the party but runs off to hide when realizing that the witches are onto them.

Believing themselves to be under possible scrutiny, the witches frame themselves poorly. They hire the party to prove their innocence leaving a trail of breadcrumbs (bits of evidence) for the party to follow to the one that knows the truth.

A few clues should reveal that something is amiss.

The witches want the party to find the witness. Once doing so they intend to do away with the party and witness and point the finger at the witness and the party as accomplices so they get away and don't have to pay the party.

Hope this isn't too cliché. Go to Comment
The Trial
Plots  (Discovery)   (Single-Storyline)
valadaar's comment on 2011-04-29 10:22 AM


I think combining Strolen's with Ria's suggestions would make this more generally usable.


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Kalorsan
Plots  (Mystical)   (Single-Storyline)
Strolen's comment on 2011-07-13 09:16 AM


Fern Gully, Avatar. :) But put into our context. This one may have preceeded both of them though so for that, hurrah! :) But it is a solid plot and quite usable all said.




The perfect opportunity to release the Ultimate Evil™


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Kalorsan
Plots  (Mystical)   (Single-Storyline)
Chaosmark's comment on 2005-06-22 05:16 PM
Hmm...Interesting concept, yet it seems unfinished. Almost as if you had to leave in the middle of writing it. Or are you just leaving the ending open to the GM's imagination? How about these verses inshrined in ancient lore? What do they portend?

As it is now, 2/5. Go to Comment
Kalorsan
Plots  (Mystical)   (Single-Storyline)
Spark's comment on 2006-02-21 05:36 PM
Does seem kind of short, but no less than many other good posts I've seen. I'm partial to rhymes in fantasy languages, but it's also a simple yet very effective start to a good quest. Shoving aside swordplay for wordplay in the beginning is good for a change of pace, yet the plot still allows bloodthirsty players to wet their blades in the end. I like it. Go to Comment
Kalorsan
Plots  (Mystical)   (Single-Storyline)
valadaar's comment on 2007-04-26 12:02 PM
I love the feel of this and where it is going, but I really would like the actual secret included. Your idea might be a lot better then what I would put there. Go to Comment
Kalorsan
Plots  (Mystical)   (Single-Storyline)
Wulfhere's comment on 2007-04-26 12:19 PM
I don't know. While the conflict presented has merit (resolve the dispute between those who honor the ancient ways versus those who seek to plunder the tantalizing mineral wealth of the mountains), the "Dwarves who dug too deep and too greedily" is about as hoary a cliche as they come.

I suppose that I would prefer to reverse the roles:

Perhaps the dwarves know more than they let on. They are convinced that only they can safely claim the treasures of the mountains and plan to do so before the ever-increasing populations of the human lands grow too strong for the dwarves to resist.

The humans are conflicted. While many fear violating the ancient prophecies, others see the dwarves' action as their "green light" to mine before the dwarves arrive to seize their claims: They are the ones who will unleash the prophecied horrors. Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
Barbarian Horde's comment on 2005-03-15 01:33 AM
What made him this way or is he just plain eccentric? Great idea for comic campaign... Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
ephemeralstability's comment on 2005-03-16 02:15 AM
Ah yes, one of my earliest posts.

Trouble is that although you say he could do with fleshing out, he is just an idea (as are all entries on this site). It is not always helpful to write reams of detail if it will obscure the kernel of the idea. As it is you could muse for hours on the reasons for him being the way he is; all that was really relevant for the scenario in which he was to be used was that he was an environmental fundamentalist.

ephe! Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
MoonHunter's comment on 2004-08-23 12:49 AM
A little short on description and features. Useful concept diminished by presentation. Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
Maggot's comment on 2004-08-22 10:51 PM
An elf trapped in a dwarve's body,aye? Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
Cheka Man's comment on 2005-03-16 08:47 AM
He would have been better in the ideas section then. :) Go to Comment
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