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Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Strolen's comment on 2002-09-27 04:03 PM
I think I would use this as a first adventure type thing. Pick one of my players that I can trust to pull it off, and give him the history of Nicco and let him play the part. Moral dilemma of telling his friends (in character and out of character), keeping it from them, lie, throw them off the trail, hide some evidence.

Everybody will know something is going on, or do they, but will they figure it out? A good one where any conversations about the game would be in characters since "Nicco" has to keep up his story and the others don't have a clue to what is going on exactly. Sounds like a lot of fun. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2003-08-08 03:33 AM
I agree. Nicco should be in the NPC section. Perhaps when you do you can link the two posts together. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Ylorea's comment on 2003-08-08 03:21 AM
I realy like the idea and all, however, I am afraid it is next to impossible to create the situation for this event to occur.

Even though there is a lot of players who like to stick around a certain city or point in a campaign world, many also like to travel. If I look at the characters I like to play, they would never make good guardspeople, not even special brigade guardspeople.
Also I feel that you put the PC who is playing Nicco in a impossible situation. He either gets hanged for killing the people or he gets hanged for not finding the killer... (or he can flee the city)

Personaly I would set this up with Nicco being a NPC, that way, I would be much easier to pull of I feel. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
gottgen's comment on 2004-01-24 01:39 AM
Well, in response to Ylorea...

If your characters want to move around, then this is a fine story to begin with...assuming they don't give up their man or accuse an innocent, they will most likely sneak away. This could lead to a good fugitive background to link them together.

Or, just have the man get them fired. Then they are free to seek employment that will take them out of the city. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Mourngrymn's comment on 2006-07-19 03:13 PM
Oddly enough I have a player who is portraying an assassin at night and a student by day. He has joined a guild that could easily ask him to do jobs and help the local militia. This fits well, but I agree that it is a very situational plot and has to be worked real hard into a setting. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
valadaar's comment on 2011-05-04 10:57 AM


This sounds like a good scenerio for a LARP!



 


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Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Kassy's comment on 2012-04-16 04:11 PM


Great way to start a campaign.



murder mysteries are always fun.


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Spiteful Spate
Plots  (Nature)   (Side-Quest)
Ylorea's comment on 2003-08-25 04:20 AM
I would personaly use this plot only in a situation where my adventurers are looking for a place to settle down.

Besides that, you better have some players that have ranks in swimming, as entering a river like that is near suicidal if you ask me.

Besides more considerations in that general line, I have to say that I do like the idea a lot. Go to Comment
Spiteful Spate
Plots  (Nature)   (Side-Quest)
Cheka Man's comment on 2007-04-01 06:24 PM
I like this too,not all fantasy needs to be fantastic, Go to Comment
Spiteful Spate
Plots  (Nature)   (Side-Quest)
Spark's comment on 2006-02-21 05:38 PM
I like it too. There's some wonderful writing in the beginning, which really sets the stage and truly does paint a vivid picture of the scene. And it's a good concept too, saving people from the elements rather than actual creatures. It's a very common occurance in the world, and it's only right that it should be brought into fantasy. Go to Comment
Spiteful Spate
Plots  (Nature)   (Side-Quest)
Murometz's comment on 2008-12-16 07:21 PM
Well, this is different, and right up my alley! Go to Comment
Spiteful Spate
Plots  (Nature)   (Side-Quest)
valadaar's comment on 2011-05-04 10:44 AM


A great start to an adventure, or a really good complication to an ongoing one...



 


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Metamorphosis
Plots  (Discovery)   (Side-Quest)
Barbarian Horde's comment on 2004-05-21 07:53 PM
Actually, I ran an adventure similar to this, but that worked much better. Try this: The players are attacked by wolves just outside a large village. Make sure one of the players is bitten (only one). In town, the players get wrapped up in a murder mystery. Each night, a hideous monster has been killing the townsfolk. Few have seen it, none can stop it. That night, the killing increase, and the player that was bitten noticed his/her window open and mud tracked into his room.

This usually takes a few nights before the players get the idea. But, the trick of finding a cure was fun for all. Then, there's the original lycanthrope to deal with... Go to Comment
Metamorphosis
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2002-08-29 10:36 AM
Hopefully at least some of the players will want to try and find a cure for it instead of beating you to death. But who knows what kind of players the group has. Go to Comment
Metamorphosis
Plots  (Discovery)   (Side-Quest)
Agar's comment on 2003-01-25 07:31 PM
Maybe instead of a cure, the players can find a treatment. Instead of being an uncontrolable beast when the moon comes out, you can be a drowzy, snuggly beast from your medication.

But, if your freinds can't accept you for who (or what) you are, go do your own thing. Go to Comment
Metamorphosis
Plots  (Discovery)   (Side-Quest)
Ylorea's comment on 2003-08-28 09:47 AM
The big problem I have with this plot is that you stand a very fair chance of "killing" a player character.

Now I don't like my players killing each other, so tell me again why I should be the one introducing it?

(No, I don't care if my monsters kill them, but I am will not leave them without a chance.) Go to Comment
Metamorphosis
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2011-05-04 10:17 AM


An adventure to use with great care.  I'd only use this if restoration was reasonably possible.



 



 


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Metamorphosis
Plots  (Discovery)   (Side-Quest)
Kassy's comment on 2014-05-07 09:00 AM
3.5/5

This is a plot that can go wrong very quickly. Unless you have a group of PC's that prefer to figure things out and are able to recognize their former companion. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
ephemeralstability's comment on 2004-08-05 05:28 PM
A variant trick I've only just considered. It's a "Turn your GM's creations against himself" version of this plot.

A GM is usually extremely glad when a PC willingly says he'll write a world and GM a game. It gives him a chance to be a player for a change. So he'll be more than happy to give the PC access to old worlds he'd created to give him some example material to model the new world on.

The PC takes the GM's world (preferably one no-one's adventured in before) and develops it (obviously worlds evolve, even if you leave them on a shelf), writing an adventure based in this world. See how much his old work the GM remembers when he becomes a player inside a world he created. Strangely, he's revered by a number of bizarre cults and sects who believe him to be the avatar of the Creator, and want to put him through a number of interesting rituals...

ephe! Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
manfred's comment on 2002-08-11 02:54 PM
Really good!
... some of the creatures needed may be intelligent, and most are not for sale in some lousy shop. This provides numerous side-adventures. Also, after they are dropped into that mess, all the monsters they defeated are informed AND possibly given minor magical items/equipment to nullify the chance to defeat them the same way again!

This is really an unfair scenario... I like it! Go to Comment
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