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Metamorphosis
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2011-05-04 10:17 AM


An adventure to use with great care.  I'd only use this if restoration was reasonably possible.



 



 


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The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
ephemeralstability's comment on 2004-08-05 05:28 PM
A variant trick I've only just considered. It's a "Turn your GM's creations against himself" version of this plot.

A GM is usually extremely glad when a PC willingly says he'll write a world and GM a game. It gives him a chance to be a player for a change. So he'll be more than happy to give the PC access to old worlds he'd created to give him some example material to model the new world on.

The PC takes the GM's world (preferably one no-one's adventured in before) and develops it (obviously worlds evolve, even if you leave them on a shelf), writing an adventure based in this world. See how much his old work the GM remembers when he becomes a player inside a world he created. Strangely, he's revered by a number of bizarre cults and sects who believe him to be the avatar of the Creator, and want to put him through a number of interesting rituals...

ephe! Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
manfred's comment on 2002-08-11 02:54 PM
Really good!
... some of the creatures needed may be intelligent, and most are not for sale in some lousy shop. This provides numerous side-adventures. Also, after they are dropped into that mess, all the monsters they defeated are informed AND possibly given minor magical items/equipment to nullify the chance to defeat them the same way again!

This is really an unfair scenario... I like it! Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Ria Hawk's comment on 2002-10-02 12:23 AM
And then there are the inevitable hopeful suitors who will be bumbling about... Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Iain's comment on 2006-02-25 03:57 AM
As well as a good way of letting the players see what GMing is like (and hopefully being good fun), if one of the players really likes it and gets in to it, it could be a good way of encouraging him to have a go at GMing some time. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
EchoMirage's comment on 2006-02-26 02:27 PM
Yes. Yes. Yes. This is a bucketload of fun, and only gets better when the PCs go for the really exotic ideas: "So, Mr. Black Emperor Dragon, would you sit here just for one day? We'll send a lot of tasty morsels your way."
Certainly, the players will not remember all the nastiness they put there to hamber the suitors :D Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Cheka Man's comment on 2005-02-25 11:55 AM
If they survive, one might end up becoming the next King. 5/5 Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Cheka Man's comment on 2007-02-02 09:03 PM
5/5 for this great submission. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Ancient Gamer's comment on 2007-02-02 05:28 PM
Ah, novel idea based on the classical minoan civilization (one of the Greek civilizations).

Short and concise in the manner of the olden days. Like with all ephemeralstability plots this one has a myriad options for intrigue. Suitors come defeat the "big nasties" as well as "rivals". The PCs will be put in either or both categories by the enterprising young heroes come for the Princess' hands.

The Monsters could be roleplayed really cool by a skilled GM. Baritone voice of two minotaurs locked in battle: "YOOOUUUU! YOOOOU DID THIS!". Heh, they would probably drop all their differences just to kill-those-bastards!

When the PCs escape the maze they would undoubtedly be wanted for murder. Who killed all those suitors anyhow? Why did these evil characters hazzle the Princess' suitors so? Some of them undoubtedly had powerful kin.

Bad times in store for the PCs. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
valadaar's comment on 2011-04-29 11:15 AM


I like this idea - a decent reason for a dungeon to exist.  And loads of fun all around.



The only weak part is the assumption the PC's are master builders. :)



 

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The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Wulfhere's comment on 2007-02-02 02:29 PM
The queen may have plan several uses for her shiny new "death test": It would be a convenient place to "dump" all sorts of unwanted people, secure treasures she doesn't need much, or hold secret mettings or ceremonies. After all, she will know its secrets; they will hold little danger for her.

While the labyrinth is being constructed, the PCs may also be approached by shady characters seeking information about it, or otherwise trying to compromise the queen's scheme. They may be legitimate, or they may be agents of the queen "testing" their integrity. The information they gather may come back to haunt the PCs, or this may be a way to gain a powerful patron (or enemy!). Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Dossta's comment on 2011-09-21 02:57 PM


In a word or three: I love this.  It's fun, as simple or complex as you need it to be, and the twist at the end is nasty.  However, I must agree with valadaar that relying on the PCs to be master architects is a pitfall.  My current group is a wizard, a druid and a rogue (NPC) -- no real fodder for the plot hook to work.



It's possible for the party to answer an advertisement for the job, and then bluff their way into winning the contract.  It's also possible that it could be a case of mistaken identity (the master builders weren't in court at the appointed hour, and the nervous butler ushers the PCs into the audience without asking too many questions).  Or what about another contest, of sorts -- to choose the architects for the maze?



In short, I love the premise but would really like to see some more plot hooks to help bring this into an ongoing game.


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The Disappearance
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-02-22 08:58 AM
Hmm, hmmm, hmmmm.

Autistic people tend to have interesting talents beyond those of common people... so why not magic? A logical thought for a fantasy world. Go to Comment
The Disappearance
Plots  (Duty)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 02:34 PM
Three years, 441 posts, and NOBODY HAS A COMMENT! What is up? Go to Comment
The Disappearance
Plots  (Duty)   (Single-Storyline)
Spark's comment on 2006-02-21 04:26 PM
Wow - an autistic, super-powerful wizard. That's unique! I'm not sure if I would want him to be AS powerful as he is depicted here, but it's a good concept, and the delivery of events is well done. A lot of questions are asked that are up to the DM to decide as well, which could be either a good or a bad thing. Go to Comment
The Disappearance
Plots  (Duty)   (Single-Storyline)
Murometz's comment on 2006-02-21 04:39 PM
what if the key to mystery is still in the room? What if Perans opened some dimensional gate right then and there (he really allowed them to see 'deeper into the darkness') , and whatever came out of it slew the necromancers. Perans then entered this realm. A shimmering mote somewhere on the inn-room wall is the deteriorating vestige of this gate. Go to Comment
The Disappearance
Plots  (Duty)   (Single-Storyline)
valadaar's comment on 2011-04-29 11:08 AM


An interesting Idea that I had also used - though I had not seen this post at the time.


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The Disappearance
Plots  (Duty)   (Single-Storyline)
Ted's comment on 2011-05-01 07:55 AM


Perans is indeed within his own world- although he exists in the world of the players, his magical potential has allowed himself to birth an entire small unvierse within his own head. The two men who had kidnapped Perans accidentally transported their own minds into Perans' world when they attempted to cast diagnostic spells upon him. Perans quickly obliterated the two men, seeing them as intruders into his world.



Perans has moved into an area of seclusion so that he may finish his universe in peace. He will ask the players to leave him in peace so that he may continue his work.



Should the University or the Necromancers try to stop him, Perans will drag them, and the players into his world so that he can stop their agressions.



(At which point the players have to decide on helping or hindering Perans.)


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The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
Barbarian Horde's comment on 2005-11-28 01:18 PM
Even if the idea of "killing goblins in abandoned dwarf mines" isn't
a very rare idea so do i still think this adventure can be fun
because the background to the cause is interestnig.
It can just be a small part of a big Campaign about a War
against the enemy. Maybe the RP finds a forgotten or hidden
weapon down i the mines that can be used against the enemy
and vice verse. Getting the weapon back to the "good town"
can be a hard challenge because there is evil spies everywhere
who in some mystic way also have heard of the weapon.

Sorry for my bad english but I hope i make some sense=)

/ Mikael Jansson Go to Comment
The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
Strolen's comment on 2011-07-01 01:06 PM


A dungeon with a purpose!!! I think this type of sub would make a good quest, justify the existence of a dungeon.


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