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Spiteful Spate
Plots  (Nature)   (Side-Quest)
Spark's comment on 2006-02-21 05:38 PM
I like it too. There's some wonderful writing in the beginning, which really sets the stage and truly does paint a vivid picture of the scene. And it's a good concept too, saving people from the elements rather than actual creatures. It's a very common occurance in the world, and it's only right that it should be brought into fantasy. Go to Comment
Spiteful Spate
Plots  (Nature)   (Side-Quest)
Murometz's comment on 2008-12-16 07:21 PM
Well, this is different, and right up my alley! Go to Comment
Spiteful Spate
Plots  (Nature)   (Side-Quest)
valadaar's comment on 2011-05-04 10:44 AM


A great start to an adventure, or a really good complication to an ongoing one...



 


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Metamorphosis
Plots  (Discovery)   (Side-Quest)
Barbarian Horde's comment on 2004-05-21 07:53 PM
Actually, I ran an adventure similar to this, but that worked much better. Try this: The players are attacked by wolves just outside a large village. Make sure one of the players is bitten (only one). In town, the players get wrapped up in a murder mystery. Each night, a hideous monster has been killing the townsfolk. Few have seen it, none can stop it. That night, the killing increase, and the player that was bitten noticed his/her window open and mud tracked into his room.

This usually takes a few nights before the players get the idea. But, the trick of finding a cure was fun for all. Then, there's the original lycanthrope to deal with... Go to Comment
Metamorphosis
Plots  (Discovery)   (Side-Quest)
Strolen's comment on 2002-08-29 10:36 AM
Hopefully at least some of the players will want to try and find a cure for it instead of beating you to death. But who knows what kind of players the group has. Go to Comment
Metamorphosis
Plots  (Discovery)   (Side-Quest)
Agar's comment on 2003-01-25 07:31 PM
Maybe instead of a cure, the players can find a treatment. Instead of being an uncontrolable beast when the moon comes out, you can be a drowzy, snuggly beast from your medication.

But, if your freinds can't accept you for who (or what) you are, go do your own thing. Go to Comment
Metamorphosis
Plots  (Discovery)   (Side-Quest)
Ylorea's comment on 2003-08-28 09:47 AM
The big problem I have with this plot is that you stand a very fair chance of "killing" a player character.

Now I don't like my players killing each other, so tell me again why I should be the one introducing it?

(No, I don't care if my monsters kill them, but I am will not leave them without a chance.) Go to Comment
Metamorphosis
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2011-05-04 10:17 AM


An adventure to use with great care.  I'd only use this if restoration was reasonably possible.



 



 


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Metamorphosis
Plots  (Discovery)   (Side-Quest)
Kassy's comment on 2014-05-07 09:00 AM
3.5/5

This is a plot that can go wrong very quickly. Unless you have a group of PC's that prefer to figure things out and are able to recognize their former companion. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
ephemeralstability's comment on 2004-08-05 05:28 PM
A variant trick I've only just considered. It's a "Turn your GM's creations against himself" version of this plot.

A GM is usually extremely glad when a PC willingly says he'll write a world and GM a game. It gives him a chance to be a player for a change. So he'll be more than happy to give the PC access to old worlds he'd created to give him some example material to model the new world on.

The PC takes the GM's world (preferably one no-one's adventured in before) and develops it (obviously worlds evolve, even if you leave them on a shelf), writing an adventure based in this world. See how much his old work the GM remembers when he becomes a player inside a world he created. Strangely, he's revered by a number of bizarre cults and sects who believe him to be the avatar of the Creator, and want to put him through a number of interesting rituals...

ephe! Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
manfred's comment on 2002-08-11 02:54 PM
Really good!
... some of the creatures needed may be intelligent, and most are not for sale in some lousy shop. This provides numerous side-adventures. Also, after they are dropped into that mess, all the monsters they defeated are informed AND possibly given minor magical items/equipment to nullify the chance to defeat them the same way again!

This is really an unfair scenario... I like it! Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Ria Hawk's comment on 2002-10-02 12:23 AM
And then there are the inevitable hopeful suitors who will be bumbling about... Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Iain's comment on 2006-02-25 03:57 AM
As well as a good way of letting the players see what GMing is like (and hopefully being good fun), if one of the players really likes it and gets in to it, it could be a good way of encouraging him to have a go at GMing some time. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
EchoMirage's comment on 2006-02-26 02:27 PM
Yes. Yes. Yes. This is a bucketload of fun, and only gets better when the PCs go for the really exotic ideas: "So, Mr. Black Emperor Dragon, would you sit here just for one day? We'll send a lot of tasty morsels your way."
Certainly, the players will not remember all the nastiness they put there to hamber the suitors :D Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Cheka Man's comment on 2005-02-25 11:55 AM
If they survive, one might end up becoming the next King. 5/5 Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Cheka Man's comment on 2007-02-02 09:03 PM
5/5 for this great submission. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Ancient Gamer's comment on 2007-02-02 05:28 PM
Ah, novel idea based on the classical minoan civilization (one of the Greek civilizations).

Short and concise in the manner of the olden days. Like with all ephemeralstability plots this one has a myriad options for intrigue. Suitors come defeat the "big nasties" as well as "rivals". The PCs will be put in either or both categories by the enterprising young heroes come for the Princess' hands.

The Monsters could be roleplayed really cool by a skilled GM. Baritone voice of two minotaurs locked in battle: "YOOOUUUU! YOOOOU DID THIS!". Heh, they would probably drop all their differences just to kill-those-bastards!

When the PCs escape the maze they would undoubtedly be wanted for murder. Who killed all those suitors anyhow? Why did these evil characters hazzle the Princess' suitors so? Some of them undoubtedly had powerful kin.

Bad times in store for the PCs. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
valadaar's comment on 2011-04-29 11:15 AM


I like this idea - a decent reason for a dungeon to exist.  And loads of fun all around.



The only weak part is the assumption the PC's are master builders. :)



 

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The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Wulfhere's comment on 2007-02-02 02:29 PM
The queen may have plan several uses for her shiny new "death test": It would be a convenient place to "dump" all sorts of unwanted people, secure treasures she doesn't need much, or hold secret mettings or ceremonies. After all, she will know its secrets; they will hold little danger for her.

While the labyrinth is being constructed, the PCs may also be approached by shady characters seeking information about it, or otherwise trying to compromise the queen's scheme. They may be legitimate, or they may be agents of the queen "testing" their integrity. The information they gather may come back to haunt the PCs, or this may be a way to gain a powerful patron (or enemy!). Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
Kassy's comment on 2014-05-31 04:57 AM
4.0/5

Oh, now that is nasty! Good sub eph!

val has pointed out the only flaw, which Dossta has then solved. Nothing left for me to add. Go to Comment
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