How would the world react, if a baby is born, and its gem changes to a perfectly round crystal (no edges)? Will it be a messiah? (no edges=lowest class, will serve everyone) Will it be something like an Imperator or a god? (infinite number of edges?) Go to Comment
What is the relation between the gem's magic and the wearer's life force? Whatever, sooner or later someone makes the connection. There will be people reading your fate, healers that feel your problems and can do something through the necklace. Magic can have numerous uses, from detecting still-living soldiers on the battlefield,quickly making diagnosis to easily detecting sneaking people (with necklaces).
Some more serious use: This sounds to be quite a lawful and regulated society. Those rich would pay well for a ritual that would assign a still unborn baby a necklace, its mother carrying it. Not for show, but to know whether it is a son or daughter, or to see if there are any defects. Should the results be not pleasing, it is possible to stop the pregnancy... Whether it is against the law or in sync with it, is your decision. Go to Comment
What if the wearer was so inextricably intertwined with the necklace that if the two were separated, the person would get sick and eventually die? And for that matter, what would happen to the necklaces of people who die? Could lead to some interesting complications for grave robbers. And if like Strolen says, the necklaces reveal the desinty of the wearer, then the ruler will certainly not be pleased if some minor noble (or worse yet, a commoner!) is destined to become the next ruler. So many possibilities... Go to Comment
How had I missed this one? I like it a great deal. It is LifeClocks from Logan's Run plus magical destiny elements. This has so many story and game uses that I am suprised this concept is not more prevolent. Go to Comment
Nice plot idea reminiscent of Philip K Dick's "A Scanner Darkly".
It would make an ideal start to a campaign but I can see it could be tricky to pull off in an already ongoing game.
To make the latter work, have the 'Nicco' character wake up one morning murder weapon in his possession (preferably in his hand) with the entire neighbourhood abuzz with the news of the horrfic murders nearby. He has no recollection of anything happening in the night naturally. To make it even more interesting, make it the character that is the most disliked in the party.
And of course the murdered family were all friends to the PCs, perhaps a recurring helpful NPC from the past to make it more personal for everyone.
This way the characters will have a good incentive to investigate the crime, the 'Nicco' character will have enough incentive to hide his role from the others until he has figured out what has happened and you can have further complications to add to your campaign: perhaps Nicco has been framed, perhaps Nicco's weapon is cursed and similar crimes will happen in the future, perhaps Nicco has been geased or otherwise coerced without his knowledge. Then you have other ends to throw in, like if Nicco isn't behind it, who is...? Go to Comment
I think I would use this as a first adventure type thing. Pick one of my players that I can trust to pull it off, and give him the history of Nicco and let him play the part. Moral dilemma of telling his friends (in character and out of character), keeping it from them, lie, throw them off the trail, hide some evidence.
Everybody will know something is going on, or do they, but will they figure it out? A good one where any conversations about the game would be in characters since "Nicco" has to keep up his story and the others don't have a clue to what is going on exactly. Sounds like a lot of fun. Go to Comment
I realy like the idea and all, however, I am afraid it is next to impossible to create the situation for this event to occur.
Even though there is a lot of players who like to stick around a certain city or point in a campaign world, many also like to travel. If I look at the characters I like to play, they would never make good guardspeople, not even special brigade guardspeople.
Also I feel that you put the PC who is playing Nicco in a impossible situation. He either gets hanged for killing the people or he gets hanged for not finding the killer... (or he can flee the city)
Personaly I would set this up with Nicco being a NPC, that way, I would be much easier to pull of I feel. Go to Comment