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The Deterrent
Plots  (Mystical)   (Multi-Storyline)
valadaar's comment on 2011-05-18 05:58 PM
Only voted Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
Barbarian Horde's comment on 2005-12-13 12:23 PM
If thieves and murderers are distinguished by their necklaces, wouldn't they just not wear the necklaces? And wear stolen ones (that have been altered to lower the chances of the original owners recognising them)? Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
Strolen's comment on 2002-10-09 03:43 PM
It sounds as if the "real" gems are magical and change with the wearer, whereas the fake ones then would actually have to be cut by the gem-cutters. So, you could presume this is known and perhaps, those that can afford it, could have 'alarm systems' at the entrances of their places that search for the proper aura to be projected by a true gem.

To take this thought further, thieves and secret cults could have the same, allowing only those that have certain gems to be able to enter their lairs.

Where do the gems come from initially then? At birth are their destinies intertwined with a gem in some elaborate ritual. Do they always have the same gem as their parents or, depending on the fate of the child, the gem may reveal a vague future? Baby born with a certain gem shows that it will be the future ruler perhaps, or this one is destined to be a tailore etc.

Can use it to introduce the fulfilling of a old legendary poem come to life, a royal embarrassment when the king's son is show to become a simple merchant. Could the worst of the destined thieves be destroyed at birth, or is that something that only happens in life to change the gem?

For destiny's that are unwanted, there could be an entire 'religion' that studies the ruby and has good success changing the future for those parents that can afford it for their offspring. So the future can be changed and the gem change with it, but what point in the person's life will it take to make the new reality come to pass. The cult claims to be able to find the point and use it to direct as the owner wishes.

What if this cult's ways are known by evil ones? What if the cult has their own agenda and kidnaps babies born with the gems and turns them to their own devious agenda? What if, what if, what if? Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
manfred's comment on 2002-12-19 05:10 AM
How would the world react, if a baby is born, and its gem changes to a perfectly round crystal (no edges)? Will it be a messiah? (no edges=lowest class, will serve everyone) Will it be something like an Imperator or a god? (infinite number of edges?) Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
manfred's comment on 2003-01-04 08:16 AM
Random Thoughts
What is the relation between the gem's magic and the wearer's life force? Whatever, sooner or later someone makes the connection. There will be people reading your fate, healers that feel your problems and can do something through the necklace. Magic can have numerous uses, from detecting still-living soldiers on the battlefield,quickly making diagnosis to easily detecting sneaking people (with necklaces).


Some more serious use: This sounds to be quite a lawful and regulated society. Those rich would pay well for a ritual that would assign a still unborn baby a necklace, its mother carrying it. Not for show, but to know whether it is a son or daughter, or to see if there are any defects. Should the results be not pleasing, it is possible to stop the pregnancy... Whether it is against the law or in sync with it, is your decision. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
Ria Hawk's comment on 2002-10-11 08:24 PM
What if the wearer was so inextricably intertwined with the necklace that if the two were separated, the person would get sick and eventually die? And for that matter, what would happen to the necklaces of people who die? Could lead to some interesting complications for grave robbers. And if like Strolen says, the necklaces reveal the desinty of the wearer, then the ruler will certainly not be pleased if some minor noble (or worse yet, a commoner!) is destined to become the next ruler. So many possibilities... Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
DaWergyling's comment on 2002-12-19 03:20 PM
THAT is cool. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MoonHunter's comment on 2004-10-20 03:04 PM
How had I missed this one? I like it a great deal. It is LifeClocks from Logan's Run plus magical destiny elements. This has so many story and game uses that I am suprised this concept is not more prevolent. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MoonHunter's comment on 2005-12-13 03:59 PM
Well yes, but then there is the death penalty for not wearing your gem. I am sure the punishment for wearing the wrong type of gem is just as severe, if not worse. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
EchoMirage's comment on 2004-05-23 06:07 PM
Big brother is watching you ... could the gems be tracked? Or even through a central crystal ball observed what the gem reflects?

You know this could be the birth of an entire campaign setting?

5/5

Simply wonderful. I like the 'no edges' bit most :) go manfred go! Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
Cheka Man's comment on 2006-02-02 08:41 PM
This I really like. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
valadaar's comment on 2013-10-23 08:09 AM
Neat, though the whole mixing colour thing will mess things up pretty quick. Eventually they would all be brown or black.

I would think it better if the colours did not change on marriage, and the children would get colours similar to genetic inheritance of eye colour.

Also, the term is faces or facets generally. Edges is technically true, but facets is a better term.

Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MysticMoon's comment on 2013-09-21 07:14 PM
Only voted Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
young0ne2's comment on 2013-09-05 01:29 PM
It's an interesting idea, but i would like to see you build off this. Their is a lot of potential here for a civilization, adventure hook, a Race of people, even an outstanding Culture. Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
manfred's comment on 2002-09-26 04:54 AM
Make it sweet, with bonuses while fighting etc. Easier to rage, like its former owner. Let them realize later they sipped BLOOD all the time. Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
Scrasamax's comment on 2006-05-31 10:16 AM
While the bloody horn isnt that awesome, I would like to know more about the Fakasts. They sound like they have alot of game potential and might be related to trolls. Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
EchoMirage's comment on 2006-06-01 03:11 AM
An ideal way to pull the PCs into the morally challenged ranks of the Gray. Fakast: "Gimme horn!"
PC: "No way! It gives me +2 STR!"
GM: "I think we should re-think your alignment :)" Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
Cheka Man's comment on 2006-05-31 12:32 PM
I feel sorry for the Fakasts. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Barbarian Horde's comment on 2003-11-10 02:19 PM
Good idea. Needs some working to be usuable for me. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Barbarian Horde's comment on 2004-02-20 01:38 AM
Nice plot idea reminiscent of Philip K Dick's "A Scanner Darkly".

It would make an ideal start to a campaign but I can see it could be tricky to pull off in an already ongoing game.

To make the latter work, have the 'Nicco' character wake up one morning murder weapon in his possession (preferably in his hand) with the entire neighbourhood abuzz with the news of the horrfic murders nearby. He has no recollection of anything happening in the night naturally. To make it even more interesting, make it the character that is the most disliked in the party.

And of course the murdered family were all friends to the PCs, perhaps a recurring helpful NPC from the past to make it more personal for everyone.

This way the characters will have a good incentive to investigate the crime, the 'Nicco' character will have enough incentive to hide his role from the others until he has figured out what has happened and you can have further complications to add to your campaign: perhaps Nicco has been framed, perhaps Nicco's weapon is cursed and similar crimes will happen in the future, perhaps Nicco has been geased or otherwise coerced without his knowledge. Then you have other ends to throw in, like if Nicco isn't behind it, who is...? Go to Comment
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