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Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
DaWergyling's comment on 2002-12-19 03:20 PM
THAT is cool. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MoonHunter's comment on 2004-10-20 03:04 PM
How had I missed this one? I like it a great deal. It is LifeClocks from Logan's Run plus magical destiny elements. This has so many story and game uses that I am suprised this concept is not more prevolent. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MoonHunter's comment on 2005-12-13 03:59 PM
Well yes, but then there is the death penalty for not wearing your gem. I am sure the punishment for wearing the wrong type of gem is just as severe, if not worse. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
EchoMirage's comment on 2004-05-23 06:07 PM
Big brother is watching you ... could the gems be tracked? Or even through a central crystal ball observed what the gem reflects?

You know this could be the birth of an entire campaign setting?

5/5

Simply wonderful. I like the 'no edges' bit most :) go manfred go! Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
Cheka Man's comment on 2006-02-02 08:41 PM
This I really like. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
valadaar's comment on 2013-10-23 08:09 AM
Neat, though the whole mixing colour thing will mess things up pretty quick. Eventually they would all be brown or black.

I would think it better if the colours did not change on marriage, and the children would get colours similar to genetic inheritance of eye colour.

Also, the term is faces or facets generally. Edges is technically true, but facets is a better term.

Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MysticMoon's comment on 2013-09-21 07:14 PM
Only voted Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
young0ne2's comment on 2013-09-05 01:29 PM
It's an interesting idea, but i would like to see you build off this. Their is a lot of potential here for a civilization, adventure hook, a Race of people, even an outstanding Culture. Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
manfred's comment on 2002-09-26 04:54 AM
Make it sweet, with bonuses while fighting etc. Easier to rage, like its former owner. Let them realize later they sipped BLOOD all the time. Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
Scrasamax's comment on 2006-05-31 10:16 AM
While the bloody horn isnt that awesome, I would like to know more about the Fakasts. They sound like they have alot of game potential and might be related to trolls. Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
EchoMirage's comment on 2006-06-01 03:11 AM
An ideal way to pull the PCs into the morally challenged ranks of the Gray. Fakast: "Gimme horn!"
PC: "No way! It gives me +2 STR!"
GM: "I think we should re-think your alignment :)" Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
Cheka Man's comment on 2006-05-31 12:32 PM
I feel sorry for the Fakasts. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Barbarian Horde's comment on 2003-11-10 02:19 PM
Good idea. Needs some working to be usuable for me. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Barbarian Horde's comment on 2004-02-20 01:38 AM
Nice plot idea reminiscent of Philip K Dick's "A Scanner Darkly".

It would make an ideal start to a campaign but I can see it could be tricky to pull off in an already ongoing game.

To make the latter work, have the 'Nicco' character wake up one morning murder weapon in his possession (preferably in his hand) with the entire neighbourhood abuzz with the news of the horrfic murders nearby. He has no recollection of anything happening in the night naturally. To make it even more interesting, make it the character that is the most disliked in the party.

And of course the murdered family were all friends to the PCs, perhaps a recurring helpful NPC from the past to make it more personal for everyone.

This way the characters will have a good incentive to investigate the crime, the 'Nicco' character will have enough incentive to hide his role from the others until he has figured out what has happened and you can have further complications to add to your campaign: perhaps Nicco has been framed, perhaps Nicco's weapon is cursed and similar crimes will happen in the future, perhaps Nicco has been geased or otherwise coerced without his knowledge. Then you have other ends to throw in, like if Nicco isn't behind it, who is...? Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Strolen's comment on 2002-09-27 04:03 PM
I think I would use this as a first adventure type thing. Pick one of my players that I can trust to pull it off, and give him the history of Nicco and let him play the part. Moral dilemma of telling his friends (in character and out of character), keeping it from them, lie, throw them off the trail, hide some evidence.

Everybody will know something is going on, or do they, but will they figure it out? A good one where any conversations about the game would be in characters since "Nicco" has to keep up his story and the others don't have a clue to what is going on exactly. Sounds like a lot of fun. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2003-08-08 03:33 AM
I agree. Nicco should be in the NPC section. Perhaps when you do you can link the two posts together. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Ylorea's comment on 2003-08-08 03:21 AM
I realy like the idea and all, however, I am afraid it is next to impossible to create the situation for this event to occur.

Even though there is a lot of players who like to stick around a certain city or point in a campaign world, many also like to travel. If I look at the characters I like to play, they would never make good guardspeople, not even special brigade guardspeople.
Also I feel that you put the PC who is playing Nicco in a impossible situation. He either gets hanged for killing the people or he gets hanged for not finding the killer... (or he can flee the city)

Personaly I would set this up with Nicco being a NPC, that way, I would be much easier to pull of I feel. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
gottgen's comment on 2004-01-24 01:39 AM
Well, in response to Ylorea...

If your characters want to move around, then this is a fine story to begin with...assuming they don't give up their man or accuse an innocent, they will most likely sneak away. This could lead to a good fugitive background to link them together.

Or, just have the man get them fired. Then they are free to seek employment that will take them out of the city. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
Mourngrymn's comment on 2006-07-19 03:13 PM
Oddly enough I have a player who is portraying an assassin at night and a student by day. He has joined a guild that could easily ask him to do jobs and help the local militia. This fits well, but I agree that it is a very situational plot and has to be worked real hard into a setting. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
valadaar's comment on 2011-05-04 10:57 AM


This sounds like a good scenerio for a LARP!



 


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