Serpent Egg: Good - a snake pops out and will fight on the user's side for one battle before running off. Bad - a snake pops out and bites the user. Hope it wasn't posionous.
Fire Egg: Good - can be placed under the wetest firewood and tinder and it will keep a good blaze going the whole night through. Bad - when tapped, bursts into flame and burns user kinda bad.
Stone Egg: Good - can be thrown at some one or thing and turn them to stone. Bad - turns the user's arm to unmoving stone.
Spider Egg: Good - lets the user climb walls like a spider for a day. Bad - spider bites user and lets him live for a day.
Extra-dimensional Egg: Good - Egg can now be used like a bag of holding capable of holding 60lbs and objects up to 8 feet long. Only has a inch and a half (4cm) square opening though. Bad - The user is sucked into an extra-dimensional space inside the egg and can only be freed by having a hen hatch the egg.
"Sorry to hear about your unusual lyacanthropy, Matilida, but as long as you cas still spell eggs, you're welcome to hop alongside us, pink bunny and all." Go to Comment
Both these ideas can be combined to create the health of the once mighty door. The movement of men and equipment through the door could help boost the power as well as the general upkeep of the city.
Perhaps the doors condition reflects the value of the city too. Since there is little of value in the city there is little use for the gate to be strong. Fixing up the place and/or bringing in actual valuables gives the door a reason for being stronger. Place tons of gold in there and perhaps it can be almost indestructable. Could be something all the great cities have, a gate like this. People can immediately access the value of the city by the condition of the gate. This gate idea is pretty cool! Go to Comment
Perhaps there is a standing order that there are no weapons allowed or no magical items allowed in the city.
Could be a perfect place for a 'safe' meeting since it is guaranteed nobody can enter armed. Maybe the gate idea can be scaled down to be a regular door as well using all the same type ideas. Go to Comment
Helping the gate is SO easy. Just kill all the goblins, convince enough people that the talk of decay etc. is not true, and move them inside, to re-create the city.
Or move the absurdly heavy gate to another city and install it there. It might be even theirs mission, why should they else approach the cursed city? There is also the moral thing about moving an intelligent creature somewhere it does not necessarily want to. Yeah, you took the gold, but you didn't know it talks...
What about its powers? Does it feel the truth, or just hostile intents of some visitors? Or can it be fooled in some way? Perhaps it does regenerate, for every battering ram eaten. :-) Go to Comment
Maybe there's more than one of these gates, only others haven't been woken up. Maybe the cities they protected never faced a dangerous enough threat, the citizens don't know how to wake them up, they don't believe in the legends, or they simply have no idea what they have. Maybe after encountering the Gate of Calast, the PCs recognize similar structures in other cities. Go to Comment
Wow! This is truly a creature of high fantasy! I love it.
Perhaps the gate is merely the way the city communicates with mortals. The whole city could be a living entity and it's health dependant on the condition of the lands inside it's walls. With out city gaurds to prevent the goblins from scaling the walls, the goblins would soon see that trying to breech the wall would lead to their doom, but a grappling hook or makeshift ladder could provide access easily.
To restore the gate to a healthy life, they would need to clean the city of the filth, unclog the aquaducts, and maybe shore up some buildings. Convincing the goblins to do it would be an interesting solution, but it's more likely that the pc's will throw the squatters out. Go to Comment
Legends of "Living Cities" could date back to ancient times, and the Gate of Calast is but one of them. As living creatures, they can make mistakes, be misled, and if they have enough intelligence and free will, even decide to be evil.
Imagine a Gate being told to destroy all red carriages because a neighboring country that betrayed the city only has access to redwood for it's construction. Centuries pass, the neighboring country fall to ruin and it's works lost to revolution and destruction. The border moves back from the city with the Gate and again has peace and prosperity. The new prince comes to visit and his favorite color is red. Chomp, Chomp, Chrunchy, Shreek.
A Gate with free will may want to become more powerful and threaten and blackmail merchants and nobility for passage. "Bring more commerce to this city or you will not enter." Or worse yet, not let them out. If the Gate is aware of their political connections, it may tell them to send messengers to accomplish it's needs, and untill they are done, the person(s) are it's hostages. Could be quite awkward if an assembly of nobles was in town for a celebration. Go to Comment
One of the first things I read on Strolen and still one of my favourites: this was posted up here a year or two before most of us (inc. me) currently posting arrived and deserves to be remembered! Go to Comment