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Unmanned vessel
Plots  (Nature)   (Encounter)
valadaar's comment on 2011-06-07 06:57 PM


I think this should also be a good start - other can help fill in the details perhaps?  



Only comment is that if it is a long-boat as I know it doesn't have a lower deck to explore.  A medieval Caravel or similar ship would provide more opportunity for the PCs to loose sight of their surroundings.



It also assumes that the PC's all pass below deck, which might not happen without GM railroading. Not saying it is not possible, but it would take a fairly naive party not to leave a lookout up top.



Perhaps it only shows up when the PC's have been shipwrecked and it represents the only means of escape.  The PC's ship runs around on an island after a severe storm blows them off course.  Their ship is unreparable, due to total absence of trees on the island, and insufficent materials to complete the repair. However, in scouring the small island, they find this ship moored in a sheltered cove.  The ship springs its trap only once the entire party has come aboard and are trying to head home.



Now, where are they going?



 



 



 


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Unmanned vessel
Plots  (Nature)   (Encounter)
Nafar's comment on 2010-09-20 08:06 AM
It also could be something completely harmless, like the crew is in the tavern and forgot to let the fish in the giant net go, which are now pulling the boat away. Go to Comment
Unmanned vessel
Plots  (Nature)   (Encounter)
Nafar's comment on 2010-09-20 11:20 AM
Only voted Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
Strolen's comment on 2003-03-16 02:25 AM
I think the pens properties reflect the bird to a point. I think that the bird in the marsh would be a rare sight, but when seen it is the most obvious thing around. I picture it perfectly white, a stark contrast to the surrounding areas, and, when spotted, it sticks out like the darkness around it outlines it making it even more distinct. And no matter what the distance, it is always crystal clear to the vision, rain, fog, etc., do nothing to impare the sight.

It also has a charm of some sort. When spotted the person is almost froze in their place from awe or surprise at viewing the bird. Finally, the bird would depart breaking the spell and by then it is too late. So they are rare for their uniqueness and the difficulty of the hunt. Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
manfred's comment on 2003-03-15 11:07 AM
A simple thing, this one is. And useful. It certainly is magical, and probably the birds are slightly magical themselves?

It could be a nightmare to hunt these, if they had the chameleon's power to blend with the surrounding... Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
Ria Hawk's comment on 2003-03-18 08:13 PM
Perhaps they only work if they have fallen naturally from the bird. Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
Agar's comment on 2003-03-18 04:43 PM
Perhaps also the way they are crafted has as much to do with their effectivness as the feather. A craftsman might only be able to use a knife made from an exotic steel or forged in an exotic manner or shape to cut the quill. Or only at certain times, like when the birds are getting ready to migrate. Their feathers may be getting stronger and more effective in the last few days before the migration, after that, they've migrated to who knows where and are no longer available. Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
Ylorea's comment on 2003-08-20 08:33 AM
I am still a bit unclear as to the way I have to incorporate this into the D&D rules. On which check do I get a + ?

*ponder*

Still the idea in itself (especialy with the remarks given here) seem very usefull. I think I just might have a certain wizard send a certain party to obtain a couple of these feathers.

------

Maybe the feather inself needs to be gold-coated before it can be enchanted.... Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
Cheka Man's comment on 2013-04-26 10:48 PM
Simple and useful. Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
Zylithan's comment on 2005-11-27 08:35 PM
Good solid idea. I'd love some more details, but it's a good start with what it has. Not every post has to be a full library! Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
Murometz's comment on 2008-01-07 06:28 PM
Another one thats short yet sweet Go to Comment
Quill of Fine Writing
Items  (Tools)   (Non-Magical)
valadaar's comment on 2013-04-26 10:20 PM
Only voted Go to Comment
Alexir the Melancholic
NPCs  (Minor)   (Artistic/Performance)
Barbarian Horde's comment on 2003-07-31 10:22 AM
First person definitely. Go to Comment
Alexir the Melancholic
NPCs  (Minor)   (Artistic/Performance)
Barbarian Horde's comment on 2003-08-19 08:38 PM
Dont care this one was most unhelpful. Go to Comment
Alexir the Melancholic
NPCs  (Minor)   (Artistic/Performance)
Barbarian Horde's comment on 2003-11-10 06:32 PM
I like the air of wispfulness you created. I gives a wise DM or player a way of determining who the character will act.

But I would have liked a little 3rd person background.

Again I am beginning to see your name as mark of quality.

Tim C. Go to Comment
Alexir the Melancholic
NPCs  (Minor)   (Artistic/Performance)
ephemeralstability's comment on 2003-03-11 11:48 AM
Thought I'd give the 1st person method a go like in Crow's last post. Do you prefer this or a 3rd person approach? Go to Comment
Alexir the Melancholic
NPCs  (Minor)   (Artistic/Performance)
CaptainPenguin's comment on 2003-07-31 06:02 PM
I prefer 3rd person. Go to Comment
Alexir the Melancholic
NPCs  (Minor)   (Artistic/Performance)
Cheka Man's comment on 2014-03-04 07:40 PM
This is the seed of a great idea. Go to Comment
Alexir the Melancholic
NPCs  (Minor)   (Artistic/Performance)
axlerowes's comment on 2014-03-04 07:42 PM
twas a different time,

what cheka said Go to Comment
Alexir the Melancholic
NPCs  (Minor)   (Artistic/Performance)
valadaar's comment on 2014-03-04 05:26 PM
1st person is interesting, but oh so brief. Go to Comment
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