Hopefully, she has at least some positive emotions for her man.
It might happen, that the mysterious killer is at last tracked to his house. Of course, the man would be the first suspect, not the sweet and shy girl. Maybe he at some point voiced his opinions against the upper classes, not aggressively, but enough to be remembered. Once the guards start to investigate him, more and more evidence will be found...
What will she do? Abandon him? Rescue him? If the PCs were not involved till this moment, she might beg them for help. The old, old plot of proving the innocence of a girl's beloved will be nicely reversed: SHE is the maniac. Go to Comment
Eee. One should not anger the borderline psychotics, as they may turn serial killer. What if, once she gets through with Mme Bulotte's clients (and of course, Mme Bulotte herself), she decides that all noblemen must be punished, just on general principles? After all, the way she looks at things, she would probably think that just because a nobleman never got the chance to abuse her doesn't mean he wouldn't, and not having the chance does not excuse him. Eventually, even her husband might not be safe from Ami. Go to Comment
I like that idea manfred! The Pc's find out the truth after getting involved in trying to keep the lovers united and are stuck with a quandry. Was she justified in killing the leacherous nobles? Do they turn her in to the authorities to let the realm's justice be served, and free her husband? If they manage to soemhow get the blame off both of them, there are dead nobles around, who do they blame?
Eeee very scary....-covers mouth- i don't wanna scream....anyway i like her.....she's cool! -blushes- uhgg! Anyways she has think positive some time....because then how..can she like live with all that negative aura? -runs off- stupid stupid comment! Go to Comment
Nah, that's a good one. If she just goes around every day with her appearance screaming "bloody murder" at any noble that looks at her cross-eyed, eventually there's gonna be a murder and a neighbor's going to say, "Uh, yeah, I'm pretty sure it's that chick. How could you NOT interrogate her?" Go to Comment
Sounds like a good way to introduce the players to Ravenloft.
After being dropped at another village the Ship sails away. The only way back is to locate the Ship again. It only vists the same place once in a generation, but its port calls can be tracked by piecing information together from various port cities. The Ship's port of calls are always diametrical from the last port.
The Ship also vists real realm ports once a generation. This will return them to a new port or if returned to their home port, but 30 years in the future unaged except for the time that was spent in Ravenloft.
More sinister? How about it being carved with strange gothic designs, or maybe it could have a particularly eerie figurehead (like one with a stump for a head, or a very demonic face). What else did you have in mind? I'd be interested to hear.
Getting shanghied for a trip could be kinda boring, maybe a little dangerous if they don't have enough food. Perhaps the ship could "provide" for them? Or maybe they just find some rods and some lures after a couple days, but in a place they've all looked over a hundred times already.
For entertainment, some force somewhere surely opposes this vessel, they will likely send out their own ships to intercept and possibally attack the ship. Then again, maybe they will just come along side and offer thier hospitality, then take care of the PCs off the weird ship.
I like it. Good way to put the PCs in a situation where the guy with fishing can save the day. Just try not to laugh when they leave their supplies no thier horse when they board the boat to explore. Go to Comment
Ravenloft was a popular supplement to AD&D 2ed. It had a dark theme, was ran by a vampire, the whole plane was filled with undead, and once you got in, it was very, very hard to find a way back out. Most everyone who went there died. But their players had fun. Go to Comment
Perhaps instead the ship comes to life as the heaven's grow dark. People from the past begin to laugh and sing joyously luring the new found passengers to partake in the activities. The catch: These people from the past were once lured upon the very same ship that emerged from the very same cloud of mist. By joining the ghosts from the past the new passengers are doomed to stay there only to lure more unsuspecting followers on to the strange ship. By night the souls of these poor townsfolk are free to relive the same night into which they were captured, however by day they must remain the essential life force of the ship , which is obvoiusly a demonic device, uses these souls to feed upon during the day when it is weakend.
The plot thickens: A mysterious sailor comes into the next unsuspecting town. He along with a few others board the ship. the usual happenings go on however the sailor, for some unknown reason, is unaffected while the others are. The plot line consists of the sailor exploring the goings on and then trying to understand why he was unaffected. eventually he will unravel the mystery and discover the source of the evil find a way to destroy it and releasing the souls on the cursed ship!