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De Librorum
Plots  (Crisis)   (Single-Storyline)
manfred's comment on 2007-10-02 05:46 PM
Now this a "dungeon" of a different kind! BUMP. Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Shadoweagle's comment on 2007-01-15 07:35 PM
Ha! I love it!

Course, there are probably things to work out. Why would the books want to find out why these events happened?
How do they open doors, climb stairs, and simply do pretty much any action if they can only open and close? How the spork are a couple of books gonna stop a human plot to destroy a museum?

A small side-thought - perhaps one of the books the thief had was the index to the library. Which could mean that whoever plays the index will have a good knowledge of all the other books. Perhaps knowing weaknesses and such. I can see the index bieng very 'high class', thinking it is better than the others :D

First players running around as mice in the Kingdom of Mus, and now we have them inch-worming along as books! Brilliant! Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Shadoweagle's comment on 2007-01-15 07:37 PM
"Even if you don't use this idea as a game in itself, you could use then entire theme in a normal game and location."

hehehe
- The characters walk into the library. The black magic section is alive with activity! Dumbfounded, our heroes look on as five books cross their paths, crawling along as though on a divine mission! Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Iain's comment on 2007-01-16 12:08 PM
An awesome idea, just as I said when you first told me - glad you posted it up! Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Iain's comment on 2007-01-16 01:38 PM
AG, if you think this is strange, read Vespae:

This isn't Ephe's first venture into the territory of non-humanoid role-playing (though I think this one is much better than Vespae)! Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Scrasamax's comment on 2007-01-16 11:34 AM
Who really knows what goes on in the library after the lamps are extinguished? Certainly a novel concept! I like it. Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Cheka Man's comment on 2007-01-15 10:01 PM
I love this idea-so orginal. Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Ancient Gamer's comment on 2007-01-16 12:46 PM
Jeeesh. I think I am getting old. You were the reason I signed up on this site, ephe, but this was not to my liking. Perhaps it is just me having trouble playing anything but logically explainable PCs. I think so. I have always had problems stomaching too "high magic" explanations.

Then again a medieval peasant would probably feel the same way about roleplaying steel automatons powered by machinery (robots). Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Chaosmark's comment on 2007-01-15 10:41 PM
Only voted Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Pariah's comment on 2007-01-16 08:03 PM
Like everyone has said before me, very interesting, either as a one off session, or something your group uses on an infrequent basis to break from the monotomy of hack and slash/dungeon crawling. Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2007-01-16 01:17 PM
Heh, nice. Quite original and as you mentioned, a great one-off, loopy session. Book titles/authors provide limitless possibilities for giggles all around. Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2007-01-16 09:20 AM
One of the most unique subs I've seen on this site!
Great job! Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
the Wanderer's comment on 2007-01-16 08:14 AM
I'd like to see this tweaked and fleshed out a bit.

It kinda reminds me of that movie "Pagemaster"... Go to Comment
De Librorum
Plots  (Crisis)   (Single-Storyline)
dark_dragon's comment on 2007-01-15 07:47 PM
Brilliantly wacky! (in a 5/5 way)

Although I probably wouldn't run this as a campaign (maybe a christmas special?) i think the idea is smashing and highly original, and it would be a lot of fun to play.

As Strolen, the book title and contents defining the abilities is a definite highlight.

title: magikal diskordance
title: On dragons, their ways, their culture.
title: The game of chance: How to ruthelessly bend the odds in your favour.
title: The love of a butterfly (dramatic love story)
title: The armory of the gods.
title: DnD Book of Vile Darkness


edit: The INDEX! That is a brilliant idea! Go to Comment
Local History
Locations  (City)   (Any)
Strolen's comment on 2006-12-21 08:07 AM
13. Villages plant a certain kind of flower in different patterns in the outlying area. Different patterns are used for different things and different flowers bloom at different points symbolizing other things. Example. Weddings take place in a certain month inside a wedding pattern for a good life. Crop prayers take place at another time when a different type flower blooms, again, in its own pattern. Could be any number of different things going on. Different villages could also have the responsibilty for keeping up these patterns. Travel to different village for the wedding ceremony, another one holds the crop patters ( Wink ) etc. Forms a tight bond between the villages as well. Go to Comment
Local History
Locations  (City)   (Any)
Strolen's comment on 2006-12-21 08:15 AM
31. When a person passes one of a higher rank, they bow their head. When one passes one of equal rank they both bow their head. Only those that are of the highest rank walk without bowing their head.

32. Any new establishment built must be christened by a local priest. This is a time of great celebration and a large picnic with games always takes place. Once the celebration is finished a mark is put above the door to the new place marking it as accepted. All buildings have this. There is a burnt down building on the outskirts that did not get the blessings and the town destroyed it. (house of ill repute? gambling?)

33. Every night a group of volunteers rakes the dirt road of the main street. Nobody is allowed to mar the newly raked ground until an animal walks along it first. Most days the local authorities have Blue, the horse, walk ahead of a parade like group that breaks ground and allows everybody to start using the street. Businesses do not open until Blue makes his walk. It is bad luck and punishable to walk on the road prior to Blue leading the way. Go to Comment
Local History
Locations  (City)   (Any)
Strolen's comment on 2006-12-21 08:17 AM
36. A medium sized fishing and merchant port has a local legend about a princess that came through there once.

It is said that Princess Humil cursed her cousin for some forgotten (you may hear many different reasons) reason and predicted his death. She then sailed out later that day.

Well, her cousin did die, whether it be curse or coincidence, but so did Princess Humil. The day she sailed, not too long after she broke harbor, a freak strom blew in. The ship she sailed was never seen again.

A year afterward her ship was seen sailing just outside the harbor. It glided past in the heavy breeze and disappeared into a fog. A couple ships went out to find the Princess' ship. They never did find anything but the next day at the same time a huge storm boiled up and 3 merchant ships that left the previous day were lost.

The ship has appeared dozens of times since then and each time it has exactly predicted a huge storm one day before it hit.

Whenever the ship is sighted, all shipping is suspended and an attempt is made to reach any ship that has just recently left. No ship has been lost leaving this harbor since they learned of Princess Humil's warning, a fact the town is quite proud of.

Because of her deeds, the town's people now call her Queen Humil in respect and thanks. Go to Comment
Local History
Locations  (City)   (Any)
Strolen's comment on 2006-12-21 10:40 AM
A solid scroll with lots of ideas and room for more. Some of my favorite submissions are quick tidbits like this that you can throw into any game to make it more immersive. Go to Comment
Local History
Locations  (City)   (Any)
ephemeralstability's comment on 2006-12-21 08:06 AM
8. The very oldest houses have windows made of translucent horn. With the onset of war in Aldabia it became impossible to import workable horn and an alternative, seemingly inferior substance came into use: glass. The earliest glass windows are very thick and dark and sag towards the bottom. The technology of glass-working was eventually improved and windows became thinner and more transparent. The real acceptance of glass as a building tool came when the library was built, using skilfully crafted glass in the windows.

9. There are two docks along Waterside Street. The first was built by Emando di Renne for the Guild of Merchants in 1602, but the second was built for a rival group of traders three years later by the architect Lorenzo di Butti. They have always been in competition with one another, to the point where dockers from the Renne docks are found dead, knifed in the alleys behind the Butti docks and vice versa.

10. To celebrate the beheading and deposing of the King after the civil war in 1207, the minters created coins without the King's head. Since the reinstatement of the monarchy seven years later these coins have become increasingly rare, and their possession is a capital offence (seen as treason).

11. The merchant palaces have large iron rings on the walls outside, ostensibly for the harnessing of horses. They have been used for other purposes throughout the years, such as for binding prisoners to, to ridicule them publicly (although this is technically an offence).

12. It was decided in 1384 to introduce some form of lighting in the dark streets. Torches were inserted into brackets on the walls, spaced every twenty feet along the road. The torches needed replenishing every few days, by "torchmen", usually tall men with black coats carrying baskets of torches. The brackets were sometimes carved into interesting shapes like the heads of creatures. The spaces of darkness which inevitably remained between consecutive torches were termed "shadow gaps" and they were the home of thieves and muggers. "Shadow gap" is now used to describe any dangerous place or situation. Go to Comment
Local History
Locations  (City)   (Any)
ephemeralstability's comment on 2006-12-21 08:07 AM
14. The city wall-builders employ two main techniques. The more traditional "herring-bone" method where bricks are laid thus:

/////////////
\\\\\\\\\\\\\
/////////////
\\\\\\\\\\\\\

and the more modern plastered walls, which have no visible brickwork. The plastering technique is cheaper (not as skilled) but does not last as long, and the plaster has a tendency to peel.

15. Lint Street and Narwhal Lane used to be on a level with one another, but the famous earthquake of 1671 (recorded by Riellis Magnot in his published diaries) shifted the land vertically so now there are steps down from Lint Street to the lower Lane. There are also large mended cracks in the walls of the houses on either side.

16. Another subsidence story: the soft ground in the Meral district means that the houses lean. Their lintels are quite obviously awry and one gets the disconcerting feeling up entry that one is leaning to the East.

17. The Castle Inn is right by the riverside. It floods invariably every year, leaving stain-marks on the walls. The locals have wagers on how high the water will reach each year.

18. The King's mappers surveyed the land a decade ago, and left benchmarks wherever they went. These can be seen everywhere, from city walls to stones in the wilderness:

_|_
/--\
(badly-drawn benchmark)

19. The Todd family have long been the blacksmiths of the Dale, and most large items made of iron (waterwheels, joists, etc) are imprinted with a "T". Go to Comment
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