A cool little post. I like the imagery you provoke with this. These creatures are background creatures that add depth to the setting and could be at the heart of some plot. Some alchemist or druid could use them to kill his enemies, just apply fyre infected wood to the wooden dwelling of your enemies and voila! Go to Comment
Wow. Not sure how to rate this one. On a personal taste level, I'm not a fan of overly done thees and thous, which I think this is a little guilty of, but it is very well written on a more objective basis and the puns are amusing. I don't see how this would every come up in game play.. you're basically saying wood burns because of what the ants do in heat. So I suppose then wood without fyre ants wouldn't burn? But the ants seem to be everywhere I imagine. As for sabotaging someone else's home with them, unless I understand the ants themselves do not create fire, unless you hold a torch to the house. Go to Comment
I agree CM. This to me seems to be a good attempt to recreate medieval 'scholarly' texts and to me he seems to be discussing the origins of fire in general, in much the same vein as frogs appear spontaneously from mud.
The original was a large butterfly (wing about the size of a fully spread hand) that left a glowing glitter (like smacking a lightning bug with a tennis racket and the glow just sort of spreads for a second) as they fly. Only come out at night.
I had the large version specifically attracted to a useful magic item that the characters were using.
I made a smaller version that was attracted to any active magical device at any time of day. Not to big of a deal during the day, but at night they leave a nice light trail around whoever is carrying magic items. Go to Comment
Asclepius' flies are similar in size to the ordinary housefly, but they are white, with crimson eyes (ugly little creatures). Unlike most flies, however, they are not diseased, in fact their remarkable immune system contains agents which tackle even human illnesses. This is the source of their white colouring also. The standard technique for capturing them, to use their juices, is to tempt one onto the palm of one's hand and then to quickly wring your palms, then rub the mush onto the afflicted area. This is not for the squeamish, but has definite healing possibilities.
Swordbiters are parasites. They are long, thin and silver, and digest metal, somewhat like rust monsters, but smaller and more insidious. They resemble stick insects, but when they cling to metal they are very well camouflaged, and one can be biting your sword for a week before you notice it. They cannot be removed by hand, as they are very strong, but if the blade is inserted into fire they will leap off to escape the flames. Sometimes, old treasure hoards are infested with them, and the first glimpse you get of the "glittering" weapons is a pile of rusted swords encrusted with these thin silvery insects.
An insignficant little species, the candlebug (or waxmoth) is a persistent bane for mages and merchants alike. Each the size of a small digit, these little scarabs thrive on wax and burrow up inside candles, ruining them. Sometimes a late-night worker will hear a crack and a sizzle as his candle expires, only to find the half-burned remains of a waxmoth squirming around on his desk. This is very annoying in worlds where candles are expensive... Go to Comment
While not much bigger as a fist, has legs much longer and is very bendy and agile. With legs disturbingly reminding of long deformed fingers, it has the annoying tendency to jump upon a character (high shock value), grab whatever (s)he is eating and run away with it. Remember the 'facehugger' from Aliens? Imagine something similarly disgusting but not out to kill (or implant an egg). Only a nuisance, but sometimes fey-folk trains one to steal valuables, so better watch out. Go to Comment
Fact from observation: June bugs are apparently stupid. They continuously fly into walls and things.
Thief bugs are not very bright, but they will make their way into other creature's burrows in search of food. They go in a straight line until they run into something, and when they do they run into it hard enough to change their direction by the rebound. Underground, if one listens carefully, they can hear the repetitive clicks of thief bugs running into obstructions. Go to Comment
Never squash a Yellowjacket wasp near the nest. A dying Yellowjacket releases an alarm pheromone that alerts its comrades. In less than 15 seconds, Yellowjackets within a 15-foot radius will rally to the victim's aid.
Never stop for lunch near a Phalanx Ant hill. If one of their scout ants finds more food than it can carry, it sends out a scent blast to alter other scouts to get the haul, and sends out another blast all the way back to the ant hill every time it can no longer smell the last one. The resulting scent trail leads the majority of the ant hill to your food.
This invasion can be solved if you can find their soldier ants, by looking for the slightly larger ants with two horns. If you can kill the soldier ant, it releases a retreat scent blast and the Phalanx ants will return to the ant hill untill the scents disapate. There is typically one soldier ant in five hundred. Go to Comment