Well I'm still trying to work out the exact details of the religion, and haven't yet come up with a sufficiently impressive story behind it (I think the starting point for a believably realistic religion is a good story). Basically the blue monks are an order of ex-hermits who came out of the Carycian Mountains around the year 87 and who became evangelists. Their religion eventually became the main faith of the Erezi region and Calanz. Go to Comment
A cool little post. I like the imagery you provoke with this. These creatures are background creatures that add depth to the setting and could be at the heart of some plot. Some alchemist or druid could use them to kill his enemies, just apply fyre infected wood to the wooden dwelling of your enemies and voila! Go to Comment
Wow. Not sure how to rate this one. On a personal taste level, I'm not a fan of overly done thees and thous, which I think this is a little guilty of, but it is very well written on a more objective basis and the puns are amusing. I don't see how this would every come up in game play.. you're basically saying wood burns because of what the ants do in heat. So I suppose then wood without fyre ants wouldn't burn? But the ants seem to be everywhere I imagine. As for sabotaging someone else's home with them, unless I understand the ants themselves do not create fire, unless you hold a torch to the house. Go to Comment
I agree CM. This to me seems to be a good attempt to recreate medieval 'scholarly' texts and to me he seems to be discussing the origins of fire in general, in much the same vein as frogs appear spontaneously from mud.
The original was a large butterfly (wing about the size of a fully spread hand) that left a glowing glitter (like smacking a lightning bug with a tennis racket and the glow just sort of spreads for a second) as they fly. Only come out at night.
I had the large version specifically attracted to a useful magic item that the characters were using.
I made a smaller version that was attracted to any active magical device at any time of day. Not to big of a deal during the day, but at night they leave a nice light trail around whoever is carrying magic items. Go to Comment
Asclepius' flies are similar in size to the ordinary housefly, but they are white, with crimson eyes (ugly little creatures). Unlike most flies, however, they are not diseased, in fact their remarkable immune system contains agents which tackle even human illnesses. This is the source of their white colouring also. The standard technique for capturing them, to use their juices, is to tempt one onto the palm of one's hand and then to quickly wring your palms, then rub the mush onto the afflicted area. This is not for the squeamish, but has definite healing possibilities.
Swordbiters are parasites. They are long, thin and silver, and digest metal, somewhat like rust monsters, but smaller and more insidious. They resemble stick insects, but when they cling to metal they are very well camouflaged, and one can be biting your sword for a week before you notice it. They cannot be removed by hand, as they are very strong, but if the blade is inserted into fire they will leap off to escape the flames. Sometimes, old treasure hoards are infested with them, and the first glimpse you get of the "glittering" weapons is a pile of rusted swords encrusted with these thin silvery insects.
An insignficant little species, the candlebug (or waxmoth) is a persistent bane for mages and merchants alike. Each the size of a small digit, these little scarabs thrive on wax and burrow up inside candles, ruining them. Sometimes a late-night worker will hear a crack and a sizzle as his candle expires, only to find the half-burned remains of a waxmoth squirming around on his desk. This is very annoying in worlds where candles are expensive... Go to Comment