The kids these days with their dancing. I mean, just look at how their cutting into the rocks, tearing up their shoes, making so much noise. It's not like the good old days, when we had respect for the rocks... Go to Comment
They're game boards, with different variations. Unfortunately, the rules were never written, and the game pieces have either not been recovered, or have been mistaken for something else. Go to Comment
Agreed. It should be voted upon, and added to, so now on my favorite list for contemplation.
Based on the first image Moon posted, I thought they could actually be the marks of some type of grinding operation (wheat?) but with notes that they also occur on the sides of stones blows that idea. Go to Comment
Agreed. It should be voted upon, and added to, so now on my favorite list for contemplation.
Based on the first image Moon posted, I thought they could actually be the marks of some type of grinding operation (wheat?) but with notes that they also occur on the sides of stones blows that idea. Go to Comment
So let me explain. It is little quirky elements like that that help a place or species alive in the players' minds. They don't take much work (once you have the basic idea) and it can add much to your game.
Think about some of the good fantasy novels you have read. Didn't they have quirky details (like knights being called Ser, Clerics using musical metaphors and being called Dancers, and Little Folk measuring time in "meals", fighters measuring time in beats (which could be heart beats...)? These are the things that caught your interest in the novel, even though you might not of been aware of them originally. They add depth and color to the setting, enriching the story. Eventually they "click" in your head and you realize that they are interesting and important.
Now you don't have to put the total depth of background that an author puts into a novel into your game. No, you need more. Unlike the author who only needs to work on areas important to their story, you have minimal control over your story... thus need to be prepared for all the odd zigging and zagging of the characters. So yes, you will concentrate on things that are important to your PCs (and your projected storyline), but some other details "on tap" might be handy.
That is what this site is for. So you can have someone else do the "little bits of chrome" for you... and you can grab what you need. Go to Comment
I like this, simple but good. Not only does it function as a Trollish measuremennt post. But it sets of all kinds of other ideas and images. Go to Comment
This gives trolls lots of credit for understanding distances well, but it's well written and light to read. It also points out the fact that often npcs can't give info (not just that they wont). bravo. Go to Comment
Well I'm still trying to work out the exact details of the religion, and haven't yet come up with a sufficiently impressive story behind it (I think the starting point for a believably realistic religion is a good story). Basically the blue monks are an order of ex-hermits who came out of the Carycian Mountains around the year 87 and who became evangelists. Their religion eventually became the main faith of the Erezi region and Calanz. Go to Comment
Hmmm...whoever transferred this over into the main site seems to have missed the fact that the original had diagrams which don't appear here. That's one reason I didn't do it myself. Go to Comment
Excelent idea! Helps give an alien perspective to time so the players don't just feel like they're playing on a past earth. Wonderful!
The graphics are great and very useful, do you have plans to add the geometry to them? I kinda followed the explination, but a picture is worth a thousand wrods. Go to Comment
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