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Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
Kassil's comment on 2005-12-14 10:14 AM
Personally, my method to handling it is generally to work the new player through a sample combat or two. That pretty much takes care of all the die rolling right there...

However, I can see how this method would work rather well. Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
nitouken's comment on 2005-12-14 10:14 AM
Although I rarely have the time or opportunity, my favored method of teaching the rules is somewhat like that. I discuss the character in depth, go through a few free-form roleplaying encounters, and then begin working on a character, from the ground up. Granted, it does involve learning a pile of rules that the player may not understand at first, but as the character develops, the player will begin to understand. The easiest way of teaching someone the rules is to create a character, however, because as they write down all those little numbers, they will gradually begin to see their interconnectivity. Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
Akihikio's comment on 2005-12-14 10:13 AM
You have no idea how badly I needed this topic.

I've got two people who have never played, never seen it played, and really really want to.

I'm going to use this idea. Although I may tweek it a little... Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
Mourngrymn's comment on 2005-12-14 10:56 AM
This is a great idea. I actually started a campaign around using a school as the center piece. This is also a good way to teach others who to play the game, which in my case I had to take experienced gamers and teach them a new game, which went fairly easy.

Just like you said I used each class, scenario, to teach a new aspect of the rules, combat, magic, skill usage, etc. This seems ot work real well. Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
Chaosmark's comment on 2007-01-25 07:47 PM
Interesting. I'm glad this sub popped up under the random list, as it can help all of us to some degree or another. Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
KendraHeart's comment on 2005-12-14 11:53 PM
This works only in the starting of a campaign. And only with novices.

Sure you could teach the players a bit about the setting and its culture, but mostly it would be wasted upon them. However, such a training situation does let them "level up" some before they go out and adventure. Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
KendraHeart's comment on 2005-12-14 11:53 PM
Forgot to vote Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
valadaar's comment on 2014-05-27 07:46 AM
I love this idea - I wish it went into more detail rather then describing each section in general terms.

An actual work with specific details would make an amazing submission. Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
Kassy's comment on 2014-05-27 08:14 AM
3.5/5

This has potential. From a players perspective I can see this working really well. Go to Comment
Authentic LARP 1: Cavern Systems
Articles  (Other Gaming)   (Game Mastering)
KendraHeart's comment on 2005-12-14 11:59 PM
This larp would be more visceral than most I have played in, but it is an intersting idea. Go to Comment
Authentic LARP 1: Cavern Systems
Articles  (Other Gaming)   (Game Mastering)
valadaar's comment on 2013-05-14 09:40 AM
It has been a long, long time since I last Larp'd but this would be quite fun! Go to Comment
Authentic LARP 1: Cavern Systems
Articles  (Other Gaming)   (Game Mastering)
Dossta's comment on 2011-12-22 03:06 PM


I have never LARPed, personally, but the ideas presented here are very compelling.  They could be easily adapted to other situations, such as running a haunted house during Halloween, and some of the ideas (the sounds and smells, especially) can be easily incorporated into tabletop sessions.  Thanks for the ideas.


Go to Comment
Music during a game
Articles  (At Table)   (Game Mastering)
Barbarian Horde's comment on 2006-03-19 07:43 AM
The Emerald Rose song is called, "The Castle of Arianrhod". Arianrhod was a goddess of teaching and initiation. Go to Comment
Music during a game
Articles  (At Table)   (Game Mastering)
Strolen's comment on 2005-12-08 10:13 AM
Most of the music we listened to (when we did, which wasn't as often as we should of) was the Sound of Nature series. The best one that I remember was the one that was the recordings of the sounds that a whale makes. Call it silly, but that is an eerie sound. Have it just loud enough to hear and when the shrill cry of the whale sounds it is just enough to make you look around.

The Conan soundtracks are a somewhat obvious one. Just a good old fantasy sounding romp with plenty of bass and drums to get the blood flowing.

You can tell I am not too deep into the classical. Although I think the favorite that I own is Beethoven Symphony Number 9 Choral. I like that one mucho. Been looking for others but never know what to buy...now I have a shopping list. Go to Comment
Music during a game
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Strolen's comment on 2005-12-08 10:14 AM
I actually didn't really like the soundtrack for LOTR. The only song I liked was the first one for the hobbits. Had a nice little melody.

I listen to this type of music all the time. I love the music in a lot of movies and use them for background for coding, studying etc. Depending on my mood of course. I don't know enough classical (now I do a little thanks to eph) to be able to choose it. Beethoven's 6th is the only one I know I like...anyway.

Soundtracks I listen to (a few are in my CD changer as we speak):
Braveheart (no explanation needed)

Gladiator (haunting melodies. I love the main theme and there is that one part that maintains the theme throughout most of it that I love hearing)

Conan - any movie (downloaded from the net. love the drums and evil sounding stuff)

Diablo video game (sounds sort of silly, but I love some of the tracks)

Robin Hood (except I hate the mood break when Bryan Adams actually sings at the end of the CD. What a downer)

Matrix (oops, how did that get in there. Love this for good hardcore coding. Gets my fingers going and keeps me motivated. Hey, I can pretend. Maybe one day I will fall asleep and wake up to "Wake up Strolen" on my computer screen. You don't know it won't happen.)

Anybody know of some good drum banging oriental type music. I love the stuff at the begining of Rising Sun. Have no idea how to go about finding that type of music. Go to Comment
Music during a game
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ephemeralstability's comment on 2005-12-08 10:13 AM
Whalesong is a great noise. I hadn't thought of using for an adventure, but it's so eldritch it's bound to send shivers up your spine in the silences between combats. It was actually incorporated into a piece of symphonic music by Alan Hovhaness (called "And God Created Great Whales"). Go to Comment
Music during a game
Articles  (At Table)   (Game Mastering)
ephemeralstability's comment on 2005-12-08 10:16 AM
Shostakovitch, Symphony No. 4 **** ## ## ##

We've just started playing* this piece in an orchestra and it's amazing. Shostakovitch withdrew it before it was ever performed because it would have been perceived by the Stalinists as being anti-regime and it wasn't performed for another 25 years. It could be used primarily for battles/combats/to indicate great suffering and anguish, or any other common roleplaying scene. Especially the fast fugal section in the 1st movement.

*When I say "playing" I mean "trying unsuccessfully to play" on my part anyway.

WARNING: Do not attempt to listen to this piece of music if you are of a nervous disposition. Do not attempt to listen to it if you don't like modern music. Do not attempt to listen to it if you have delicate ear-drums. Go to Comment
Music during a game
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ephemeralstability's comment on 2005-12-08 10:17 AM
Monkish chants! Definitely. Very atmospheric. The Tallis Scholars do lots of good monky stuff too (or should I say monky business?).

Also Grieg's Peer Gynt Suite was a major omission from the list! Hall of the Mountain King is great! Go to Comment
Music during a game
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ephemeralstability's comment on 2005-12-08 10:24 AM
Mahler definitely! And I've been listening to Dvorak's Vodnik (Water Goblin) which is also very good for fantasy music. Also try Stravinsky's Chant du Rossignol, based on one of Hans Christian Andersen's stories about a nightingale. It's very weird, but atmospheric. Go to Comment
Music during a game
Articles  (At Table)   (Game Mastering)
ephemeralstability's comment on 2005-12-08 10:25 AM
I wholeheartedly agree! Despite the fact that I actually started this thread I often don't use music during games, because it can be too much of a distraction. I like the idea of designating a player to run the music, because it takes the stress away from us DMs! Go to Comment
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