Strolen\s Citadel content. 
Character Hooks
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Mourngrymn's comment on 2006-02-20 03:58 PM
To add to an already nearly endless and wonderful thread. I came here from a link from another thread.

Students
The characters are all students in the same academy and are either close to graduation, or are beginning a new term. Their classes are designed around certain aspects to suit your individual setting. They have assignments or classes that put them in real world scenarios having them work through them as they normally would.

The adventure begins when the characters are on an assignment or a class. The academy is attacked and razed in their absence and they must find another way to return. They are also being hounded by an unknown player for reasons not clear to them, but having to do with them being associated to the academy in the first place.

Their goal is now common cause as everyone in the party has the same people after them and they must discern who it is and why.

Blackrose Acadamy

Mourngrymn - Go to Comment
Character Hooks
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Spark's comment on 2006-02-20 10:05 PM
A lot of potential, and a lot of return. I'm really astonished at how fast the scrolls were stacked onto this thing, and they don't seem to be stopping either. Great incentive! Go to Comment
Character Hooks
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valadaar's comment on 2009-08-09 07:32 PM
Thanks for bringing this one to light Manfred - this is an excellent resource! Go to Comment
Character Hooks
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Manx's comment on 2009-08-10 10:50 PM
You have been summoned...

This is one of the coolest adventure intros I've ever heard of. I have not used it, nor was I so privileged to have been present when it was used.

"You are fixed firmly in the goings-on of your normal, routine life (however routine, or not-so-routine it may be), when suddenly you are unfixed. Literally! Yes, you find yourself floating, for lack of better descriptive terms, your mind a blurry mish-mash of random thoughts and memories, nauseating colors, and dizzying mists. Just as you expect to blank out you begin to recover, the blurriness fading, colors melting, your mind returning. Your surroundings, however, have changed. You look about, finding yourself in an unusually dark room seated at a table along with X other people. All of them seem as bewildered and confused as yourself. Before you can speak you are spoken to. A resonating voice rings forth:

'You have been summoned.' "

At this point the Dungeon master should describe himself - yes his/her actual self - to the party as fading into view before the table where it is revealed that the DM is summoning the party members to accomplish some task. Go to Comment
Character Hooks
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Peppe Pepis's comment on 2009-08-10 12:01 PM
Only voted Go to Comment
Character Hooks
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Tauric's comment on 2011-08-21 09:26 PM


The PCs are all Apprentices in their various fields. One day, it is discovered that their village/town/etc is under some form of iminent threat (advancing horde, dragon seen nearby, James gang riding in, whatever). The town leaders get together, and decide that someone needs to go get help from regional authority (the duke, the marshal, you get the picture). They don't want to send any members of the local constabulary since they will be needed to keep the peace/defend the village, so they ask the Masters to send their best Apprentices to ride for help. The logic being that the best students can be trusted with the job as well as being competent to do it.



The fun comes in when the players decide if that's true. Maybe they are the Master's best pupil. But maybe, they are the worst, and the Master wanted them far away so they didn't mess up the defense of the village. Or maybe they have a relationship with the Master beyond what simply teacher-student. It could be romantic (either condoned or illicit), or it could be familial. Whatever it is, the Master sends the PC for help to get them out of the village and out of danger.



Hopefully, the party will at least have enough top grade students to fullfil their duty (and survive), but it's the other students that will make the job interesting.


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Character Hooks
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Tauric's comment on 2011-08-21 09:27 PM


There are a few of these I would like to use. Unfortunately, if I am using more than one, then that probably means I killed the entire party.


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Teaching the Rules
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Kassil's comment on 2005-12-14 11:14 AM
Personally, my method to handling it is generally to work the new player through a sample combat or two. That pretty much takes care of all the die rolling right there...

However, I can see how this method would work rather well. Go to Comment
Teaching the Rules
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nitouken's comment on 2005-12-14 11:14 AM
Although I rarely have the time or opportunity, my favored method of teaching the rules is somewhat like that. I discuss the character in depth, go through a few free-form roleplaying encounters, and then begin working on a character, from the ground up. Granted, it does involve learning a pile of rules that the player may not understand at first, but as the character develops, the player will begin to understand. The easiest way of teaching someone the rules is to create a character, however, because as they write down all those little numbers, they will gradually begin to see their interconnectivity. Go to Comment
Teaching the Rules
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Akihikio's comment on 2005-12-14 11:13 AM
You have no idea how badly I needed this topic.

I've got two people who have never played, never seen it played, and really really want to.

I'm going to use this idea. Although I may tweek it a little... Go to Comment
Teaching the Rules
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Mourngrymn's comment on 2005-12-14 11:56 AM
This is a great idea. I actually started a campaign around using a school as the center piece. This is also a good way to teach others who to play the game, which in my case I had to take experienced gamers and teach them a new game, which went fairly easy.

Just like you said I used each class, scenario, to teach a new aspect of the rules, combat, magic, skill usage, etc. This seems ot work real well. Go to Comment
Teaching the Rules
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Chaosmark's comment on 2007-01-25 08:47 PM
Interesting. I'm glad this sub popped up under the random list, as it can help all of us to some degree or another. Go to Comment
Teaching the Rules
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KendraHeart's comment on 2005-12-15 12:53 AM
This works only in the starting of a campaign. And only with novices.

Sure you could teach the players a bit about the setting and its culture, but mostly it would be wasted upon them. However, such a training situation does let them "level up" some before they go out and adventure. Go to Comment
Teaching the Rules
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KendraHeart's comment on 2005-12-15 12:53 AM
Forgot to vote Go to Comment
Teaching the Rules
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valadaar's comment on 2014-05-27 08:46 AM
I love this idea - I wish it went into more detail rather then describing each section in general terms.

An actual work with specific details would make an amazing submission. Go to Comment
Teaching the Rules
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Kassy's comment on 2014-05-27 09:14 AM
3.5/5

This has potential. From a players perspective I can see this working really well. Go to Comment
Authentic LARP 1: Cavern Systems
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KendraHeart's comment on 2005-12-15 12:59 AM
This larp would be more visceral than most I have played in, but it is an intersting idea. Go to Comment
Authentic LARP 1: Cavern Systems
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valadaar's comment on 2013-05-14 10:40 AM
It has been a long, long time since I last Larp'd but this would be quite fun! Go to Comment
Authentic LARP 1: Cavern Systems
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Dossta's comment on 2011-12-22 04:06 PM


I have never LARPed, personally, but the ideas presented here are very compelling.  They could be easily adapted to other situations, such as running a haunted house during Halloween, and some of the ideas (the sounds and smells, especially) can be easily incorporated into tabletop sessions.  Thanks for the ideas.


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Music during a game
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Barbarian Horde's comment on 2006-03-19 08:43 AM
The Emerald Rose song is called, "The Castle of Arianrhod". Arianrhod was a goddess of teaching and initiation. Go to Comment
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       By: Kassil

Throw in a handful of random customs - like women or men of a certain level of society being required to wear a veil or a pendant of some type.

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