(seen this somewhere else before but missing here)
War is over
After years of fighting, the war is finally over and things are slowly returning back to normal. Only a fool would disband the troops which are used to killing and looting and unleash them upon the general population. Fortunately, the High Command isn't staffed by fools. The existing army units are slowly dissolved, integrated into militias and similar outfits and carefully released from service. Some lucky deserving people are rewarded with land and positions. A few of the worst and most bloodthirsty end up executed. Some are sent into the colonies, work details or other milder punishment forms.
That still leaves a large bunch of miscreants that cannot be easily let go.
The PCs are problematic soldiers, camp helpers and hangers-on that find themselves assembled from several units that no longer exist. Like some other groups, they are given orders to perform a specific task - spy on the enemy, take out some monsters, figure out what's happening, find a random thingy. The tasks are designed to keep them occupied for a time and if they pissed off their superiors may be outright deathtraps.
The Command fully expects that many of these folks will die or desert in the process. A few might prove useful and become troubleshooters or adventurers. Some may go criminal but that's unavoidable and with a death sentence for desertion will hopefully stay far away.
The players can choose some rather problematic characters and can choose to go any number of ways from redemption to darkness.Go to Comment