The PCs are all Apprentices in their various fields. One day, it is discovered that their village/town/etc is under some form of iminent threat (advancing horde, dragon seen nearby, James gang riding in, whatever). The town leaders get together, and decide that someone needs to go get help from regional authority (the duke, the marshal, you get the picture). They don't want to send any members of the local constabulary since they will be needed to keep the peace/defend the village, so they ask the Masters to send their best Apprentices to ride for help. The logic being that the best students can be trusted with the job as well as being competent to do it.
The fun comes in when the players decide if that's true. Maybe they are the Master's best pupil. But maybe, they are the worst, and the Master wanted them far away so they didn't mess up the defense of the village. Or maybe they have a relationship with the Master beyond what simply teacher-student. It could be romantic (either condoned or illicit), or it could be familial. Whatever it is, the Master sends the PC for help to get them out of the village and out of danger.
Hopefully, the party will at least have enough top grade students to fullfil their duty (and survive), but it's the other students that will make the job interesting.
There are a few of these I would like to use. Unfortunately, if I am using more than one, then that probably means I killed the entire party.
Articles (Resource) (Game Mastering)
Everyone lives in the same building/ tenement.
If the people involved are secretive, had the "wrong message" or "mcguffin of choice" dropped off to the wrong room, with another person's address. As they are untangling their things, they realize somehow they have been sucked into some kind of plot... all because of a wrong address... now people are after them
A variation on the above is: Everyone eats/ drinks at the same pub/ cafe/ starbucks. (Yes my world has a starbucks or three... temporally/ dimensionally displaced people are common there).
Some of these places have mail slots that they hold things for people. Misplaced messages.
An event occurs there... and they are there.
Tables are busy, and they end up drinking/ eating together. The first time is contrived. The second or third time... they are friends and do it on purpose.
Can you say Laundry Service? Most civilized types will give a few copper for the locals to wash their stuff. Characters can meet at the "shop front" or can try to return items that are not theirs.
All PCs have the same mutual frield. They will meet each other through this non adventuring friend. They go to parties, or drink together. PCs will then find out they actually have much in common with the other PCs. This mutual friend might be a supplier of adventuring good or maps....
Everyone is on the same coach/ stagecoach. After three days with each other, even the most secretive will say something.
(Handy things stagecoaches, they are trains for the fantasy set. ) Go to Comment