All right. Symbol of the dwarven country.
Not bad. But if the dwarves are slaves and are kept under such tight guard, why was Dramothoin (Or Dorathoin, you didn't specify which) allowed to walk around with a "mighty" mace and go armed into the, presumably, extremely-important temple? Holes in the story make for a less compelling tale.
I accidentaly rated it 5/5 but I meant to give it...
Better than most of your previous work, Elfy. Let's see you do more. Go to Comment
Yeah, I may sound like I'm putting my self down but i found it kinda strange that i got 5/5. The problem is that I started good but at one point I had a hard time making it sound believable, but to make a long story short, Dorathoin's mace is kind of like William Wallaces freedom sword, except for the dwarves instead of 13 century scots. Go to Comment
Strange for an elfkin to be talking nicely about dwarvenkind!
Well, the story has holes, and is not that well written, but
it is true that dwarves value history greatly. In one of my games they had a museum of tools and art, and every dwarven child saw the smithing hammer and carving tools of Lothat Stonesong, the re-founder of the city of Deepmir, which he used to create both items mundane and beautiful, that gave heart to the newly arrived settles.
"All dwarves that revolted were burnt to a crisp" This one line amused me more than the rest of the post...since Elfkin is gone I will not pick this one a part other than to say perhaps this would be better presented as myth, with the action working more as parable then facts to be considered literally. From that you could gather the value of the dwarves: Forging their own weapon-self reliance, pragmatic first, emotionally repressed,,,, Go to Comment
Had to make it readable so edited the format and some spelling corrections.
Another one of those submissions that legends could be born on. Stories like this can add flavor and history to a campaign. Because there is no particular place for legends they are scattered throughout the Citadel and lay where they may. Go to Comment
Have to say I don't agree with the Captain here: we always ask for detailed background and that's exactly what's been given here. I really like this item, it's got a feeling of fairytale history to it. It could be adapted for any setting, the town being invaded by just about anything.
How might the legend of the scissors be incorporated into the culture of the town? Might their coat of arms be rampant scissors d'or on a rouge background? Maybe there is a statue to Sao holding his scissors.
Well, its a great story.
However, this isn't the place for it. This is just like old Dimensification's "Sword" story, that he put in items.
I do like the story, but this isn't the place for it. Put this on the forums, if you will. Go to Comment
The Sword story was a story with a sword in it. The sword had nothing to do with the story.
This is a non magical item with a great deal of back story. You can use it as a mcguffin for adventures (They have stolen the sissors, you must get them back), a lesson by an old grey bearded wizard (so the humblest of objects saved the city.. now learn your fundementals) or just a "color piece" in an NPCs (the mayor fondled the sissors he hand around his neck, the badge of his office). Go to Comment
Excellent! I have browsed past this submission on many occasions; and I am glad I finally took the time to read it. I agree with Ephe! this could spawn a very interesting city, with some great landmarks.
"You'll want to check-in at Sao's Place, in the Scissor District. Used to be the home of little Sao, now it is the inn of bold beginnings and heroic tales. You'll find it just past The Wrecked Tower, a fine place to get your sword sharpened by Crao, the master smithy." Go to Comment
Thank you all, I am sorry for a problem, I did not know where else to put it but I wanted this to be heard, it isn't only about having the most powerful item, its about the way you use it to help in any cause. For example, when a professional singer is on stage, we all know about them because they are famous, but do we hear much aboutthe backgroud dancers, no. Go to Comment
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.