Interesting idea: These things were made for groups, maybe even regiments. Where are the other helms? If the players get ahold of a couple of these, they might work fing for a while, but perhaps after a short time, they start hearing things that they think is the other wearer, but the other wearer is unaware of.
For example, say there's a set of eight and the players have two. They're jaunting about enjoyint there new toy when one hears "Traitor." whispered from the other. Some time after that, one hears "Coward." then the other hears "Theif." The words could become threats and become louder and louder untill the players either ditch the helms or discover the source of the noise.
The two helms that survived were worn by a couple of gaurdsmen that betrayed their fellows and led them into an ambush. The spirits of the dead gaurdsmen now want revenge, and foucused on the helms because that was the last place they heard their betrayers from. Go to Comment
I rather liked the downside of this one -- sounds like these would be pretty difficult to use in an ambush if you had a party of more than a few people. Too many chances for someone to blow everyone else's cover. I might introduce a few plothooks to strengthen this piece. Perhaps these come in a set of 6 and one of them is missing. Is the missing helmet being used to monitor the party's movements and communication somehow? Or perhaps all helmets are linked to a central communications hub (maybe a crystal?) for the kingdom when they are created, so that The Crown can broadcast a message to all helms at once. Unfortunately, that communications hub has been captured and the soldiers are now getting contradictory or nefarious orders from the villain. Go to Comment
Might be a jumping off point for an adventure, but how much call is there for itching dust? Perhaps if there was a national prank day, similar to April's fool, and the priesthood desperatly needed a supply of the powder and other assorted gags to consecrate the day, it could launch a bizzare and silly treasure hunt. Could be a way to appease a chaos god and spare the world from him making an appearance to show the people how to really laugh.
"Let's see. We've braved the dark forest to gather the itching thistles, fought the blue bees to get thier tounge coloring honey, and crawled through the abandoned mines to the the spark stones for the shocking rings, we still need to travel to the Stench Swamp to catch Farting Frogs and then down to the sea to catch some Black Slime Seals to make black soap." Go to Comment
Well, my thought is that this might work interestingly well as an item of use to thieves. Am I right? Honestly, even though it's not really fleshed out, it still CAN be used. After all, just toss a handful at a guard and soon enough afterwards he'll have to stop the chase from sheer agony.
Or it could be set as a trap against intruders. C'mon people, use your brains! Go to Comment
Maybe the thing is cursed so that the poor guy can't take it off. Yes, he's totally unnoticed when he wants to be, but he has the hardest time getting bartenders, merchants, and friends to pay attention to him. There's no such thing as a free lunch. Go to Comment
This item sounds like it has to be made by the player to be of any use. If it can even be found at all in a treasure, how effective can it be? This sort of action sounds better suited to something temporary, otherwise it's power will negate itself. Like the old "has anyone seen my cloak of invisibility anywhere" gag. Go to Comment
This guy could be very useful in reminding a party whose ethics are sliping that they are supposed to be the good guys. The loan of a horse for an injured traveler, beggars alms, lending a shoulder to help an elderly pedler, these could all become much more in depth events by adding this character to the campaign. Perhaps he could even be helping the fates by giving snippets of advice to them to help them on their quest. "Avoid the forest trail" and such. Go to Comment