Strolen\s Citadel content. 
Systems  (Mystical)   (General)
Barbarian Horde's comment on 2006-02-26 01:15 AM
It wasn't Picasso who cut of his ear, it was Van Gogh. Go to Comment
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-10 03:02 PM
rustle - cause a small rustling or snapping sound to divert attention. Particularly a teachers attention diverted away from an act.

minor illusion - allows the student to look awake and mask any snoring noises while sleeping in class.

wilt - at a touch and dry up and shrivel a plant. Can possibly be used as a prank to drain a class of liquid as well.

control insect - only a single small bug at a time, can direct the bug to move where the caster wills.

mind blank - works only on a single thought, but can make the person who is trying to make a point draw a blank and momentarily forget what they were talking about. Only lasts small amount of time then they can remember naturally what they were saying. No long term affects. Go to Comment
Systems  (Mystical)   (General)
Strolen's comment on 2005-12-10 03:13 PM
Tangle - for shoelaces, purse strings etc. Makes a very difficult knot to untie. Go to Comment
Systems  (Mystical)   (General)
Strolen's comment on 2011-04-28 01:39 PM
Yep. One of the three originators of Strolen's Citadel. Him and Nimblefinder. Go to Comment
Systems  (Mystical)   (General)
ephemeralstability's comment on 2005-12-10 03:01 PM
The following are spells learned by first-year wizards, and which drop-outs from magical universities may remember in their future lives.

Groan: A spell which generates groaning noises. These could be used to embarrass foreign dignitaries, engender caution or fear in mineshafts or create distractions. It's more limited than ordinary aural illusions, as it can only make groaning noises.

Summon wasp: After a whole term's work on conjuration theory, this is the first conjuration spell learned by all wizards in their first term at university. It's fairly self-explanatory.

Extinguish candles: Creates a mere whisper of wind for blowing out candles at a distance. This is the sort of spell learned by naughty first-year wizards who are punished by being forced to clean up after the senior wizards' dinners. Walking from one end of the table to the other is seen as too strenuous, so cantrips like this are learned for efficiency.

Minor telekinesis: This is for manoeuvering small objects from a short distance. Pens can be lifted, but coherent writing is very rare. It feels like trying to do up a button with cold hands. Go to Comment
Systems  (Mystical)   (General)
manfred's comment on 2006-09-06 03:03 PM
Two for the cold, two for the warmth.

Gloves - protects hands against the cold effects of common snow and ice and the like, for a short time - ideal for a little snow-fight. Ice is not slippery to the hands for the duration.

Meld Ice - helps in forming ice and snow nicely, ice sculptures can be easily made so.

Comfort - looking into a campfire, the target(s) are comforted by the playful presence of a flame. Can be also a distracting spell.

Warm Bed - makes the blankets or whatever sleeping arrangement warm in just the way the caster likes it. Go to Comment
Systems  (Mystical)   (General)
manfred's comment on 2006-09-06 03:05 PM
BUMP! Everyone, feel free to invent a new cantrip or two into this nice thread. Go to Comment
Systems  (Mystical)   (General)
manfred's comment on 2007-02-04 06:32 AM
A little sequence of cantrips that work on... cigars, of all things!

(But there are more potential cantrip-candidates in the whole Magic Cigar Challenge.) Go to Comment
Systems  (Mystical)   (General)
manfred's comment on 2007-06-14 06:00 PM

Concentrating fully for a moment, best with closed eyes, the caster can make his presence felt in a place he knows well enough. In this place will his or her presence be felt.

The caster doesn't get any useful information from the place, but animals or sensitive creatures around may very well feel it - and that is the main purpose of the cantrip. Thus you will see a flock of birds suddenly taking off, for no particular reason. Or you could get a strong feeling of being watched, as if... somebody was there with you.

The cantrip may be a prerequisite for other spells (see from/hear from/teleport to other place), but is cast mainly for fun, and the spooky effect. You know you will meet a dramatic villain if this is used. Go to Comment
Systems  (Mystical)   (General)
manfred's comment on 2007-06-15 06:56 PM
"Power Word, Curse" was the cool name for this. :) Go to Comment
Systems  (Mystical)   (General)
manfred's comment on 2011-02-25 06:06 AM


The caster can reform a single regular-sized spider web in any way desired. Besides cleaning up for the squeamish, one could span a web across a room and create a nearly invisible, non-magical way to detect if someone entered it. Or create a nice little surprise: "There must be powerful magic at work here - look at how those spiders made their webs!"

In another application, the caster can learn from a freshly disturbed web, how large was the one that disturbed it, if there were more of them, how long ago it was, and so on.

And you wondered why these wizards never bother to clean up.

Go to Comment
Systems  (Mystical)   (General)
manfred's comment on 2013-10-03 05:42 PM

A weak mental effect, those who fail the saving throw will tend to feel ornery and unwilling to do what would be normally expected of them. Having less of an effect on adults, it is ideal to cast on babies and small children who can sometimes create a spectacular diversion. Go to Comment
Systems  (Mystical)   (General)
drphluid's comment on 2005-12-10 03:03 PM
Students NEED practical jokes. And what is a better joke that causing someone else to project a body sound. Were would we be with out this kind of fun.

The following are minor versions of Ventriloquism (Ignore any Game-Specificness). To use them the caster must create the sound and project it on the targets area, not necessarily the target himself/herself. This cantrip is designed to teach the student how to summon the appropriate mystical energies. This cantrip cannot be used to project voice, or else the caster could not chant and therefore not cast the spell.

Burp Self explanatory
Fart Self explanatory
Stomach Growl Self explanatory

Requirements - Line of sight, Caster must create the sound, chanting (does not have to be loud)
Distance - 50 yards Go to Comment
Systems  (Mystical)   (General)
drphluid's comment on 2005-12-10 03:04 PM
Power Word Poop cause the target of your choice to greatly desire to defecate (something akin to two strong cups of coffee). Can work instantly with animals like horses that have no desire to restrain themselves. Can wreak havoc during parades when preformed simultaneously with eight or so friends.

Requires chanting
Distance touch (no where specific)

Power Word Piss See above. Go to Comment
Systems  (Mystical)   (General)
drphluid's comment on 2005-12-10 03:05 PM
Lube - designed to allow students to lubricate door jams and hinges. Can be used on anywhere that oil can be applied manually (e.g. armor, doors, windows, other places as well)

Requirements - oily rag
Distance - Touch
Reversible - yes requirements are a clean rag Go to Comment
Systems  (Mystical)   (General)
drphluid's comment on 2005-12-10 03:14 PM
Smoke Ring - Can shape a puff of smoke (usually from a pipe, but any puff will do) into any shape that the caster is familiar with.

Example: Fellowship of the ring, Gandalf while talking to Frodo (I think that is where I saw it) Go to Comment
Systems  (Mystical)   (General)
Agar's comment on 2005-12-10 03:07 PM
Flavor - enhance the natural flavors of the food being consumed.

Mask Flavor - Subdues the natural flavors of the food being consumed. Good for those pepper eating contests.

Alter Flavor - Makes a subtle change to the flavor of the food being consumed, so gruel could taste more like oatmeal with apples and cinnimon, hard tack could taste more like a flaky pastery, or conversly, some offending persons steak could taste more like it was marinated in the privies. The caster must have knowledge of the flavor being imitated, though...

Booger - Make the illusion of a slimy booger just on the edge of hanging out of the targets nose.

Gooseflesh - Gives target goosebumps. Great for those campfire stories.

Smudge - Creates a small blurry mark on the surface of an object.

Naughty - Creates a brief mental image in targets mind of something obscene and uncivilized. Examples: French kissing your mom, Seeing grandma naked, rubbing your naked body with produce, etc. They arn't compelled to act, but simply get the small flash that may or may not influence them.

Break quill - Weakens the tips of feather quills to cause them to snap. Will not work on especially exotic feathers, like the kind used in scribing scrolls, or any other type of quill, like metal or bone.

Tinitus - Creates a ringing in the targets ear that makes things a bit more difficult to hear. Picasso suffered from chronic tinitus, which drove him mad and was one of the reasons he cut off his ear. Go to Comment
Systems  (Mystical)   (General)
CaptainPenguin's comment on 2005-12-10 03:05 PM
Hat Trick
Pull a small illusion out of one's hat (i.e. rabbit, squirrel, mouse) Go to Comment
Systems  (Mystical)   (General)
CaptainPenguin's comment on 2006-09-06 06:13 PM
Well, there *is* a new Unearthed Arcana, but the original comment probably referred to the 1985 UA. Go to Comment
Systems  (Mystical)   (General)
Kassil's comment on 2005-12-10 03:06 PM
Spark - used to light candles and pipes; a favorite of the students who are too lazy to get up first thing in the morning. Might also be able to light a torch, if the spark was sustained.

Flicker - an illusion for the aspiring mage, it ceates a faint motion in the air, just enough to attract attention and distract people.

Magelight - a ball of pale light that hovers around at the caster's will. It sheds only enough light to allow a mage to read within a 2' radius, and allows sight to perhaps 10'. Go to Comment
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       By: ephemeralstability

The village sits on the edge of the deep fjord, often engulfed in mist or rain. Its people are fishermen, who work even through the sea-ravaging winter. And they pray to the gods of the deep.

At the beginning of every winter they hold a summoning ceremony. Three boats are taken out into the fjord, a hornsman on each. The mournful horns are blown in the language of the whales, the gods of the deep. The whales sometimes appear in answer to these calls, and it is taken as a good omen when they do.

To a party of PCs wandering the misty hills and valleys nearby however, the doleful whalesong of the horns can be disturbing and misinterpreted...

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 0xp